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Found 10 results

  1. I'm actually playing my first ever PoE II playthrough so no spoilers pls So Im one of those who likes to play the game with custom adventurers even before completing the game, so i looked into some guides of the game to kinda know what classes work well together and all this and i ended un with a companion that needs the item Fair Favor, So I looked up where i could find the item and found out it was given by Serafen when he gets to relationship 2... And as i alredy said i prefer to play with my own characters so i had literally 0 relationship, searched for some way to get it up t
  2. After the conversation between Xoti and Serafen my Watcher got a couple relationship boosts with each character, despite not participating in the conversation. Their relationships with each other were left unchanged. The conversation was about what Serafen did before becoming a shiphunter.
  3. I'm trying to figure out how the relationship between companions is set during conversations. The conversationbundle and stringtable files offer condition checks for the relationship parameters, but nothing that sets them or the reaction strength. Where can I find those?
  4. In the Burning Bridges tasks, when you first encounter Rinco, Eder makes a joke about how he has beat up a lot of people the same way. It seems that the Watcher gets a "Lighthearted" relationship bump for this, even though it was Eder who made the joke. For example, in my game, both Eder and Xoti show a positive reaction to the Watcher for this incident. Since Eder is the one who made the joke, I would expect Xoti to react positively to him, but she does not. It seems to me that this is coded incorrectly.
  5. My main character does not appear to be gaining any reputation points with party members at all. On multiple occasions, with several different companions, I've had the prompt appear indicating that someone approved of what I just said but yet when I check the reputation page on my character sheet it states I have zero points and not a single "quadrant" around their portraits are filled. On the other hand, when a companion approves of another companion's actions they appear to be gaining points and "quadrants" with each other. Edér and Xoti reached a full 1 point after their first interact
  6. My ideal partner would a mix of these two fine women: I can already imagine our perfect moment together. It would a dinner and she would be eating pizza with her patented double claw style. Her: "You know, before I met you I only wanted salami pizza." Me: "And now?" Her: "Now I only want salamus pizza." Me: "You had me at 'pizza'." Then we would live happily ever after.
  7. The purpose of this survey is to show whether you would like to deep relationships in the game or not. This survey relates to such things as romance, love, fear, recpect, frendship or pure hate. It is not about whether the individual components as will or will not apear like "Do you like romances in games" or "do you like friendships in game". It's about WHOLE influence system as one of the game mechanics. We not talk about adding romances etc. We talk about adding influence system even without romances. This topic is not written just to prove that you whant or don't like "roma
  8. This is the single consolidated location for discussion about romance and relationship vis-a-vis Project Eternity. Remember that arguing about each other's arguments and opinions is OK, personal attacks or obnoxious disruption is not. Play nice in the sandbox. Part 1 Part 2 Part 3 For those new to the forum/topic, here's a few example points of discussion (but not limited to): What type of dynamic, complex character relationships are important to your gaming experience, if any? If you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriag
  9. Something that started here: Thats an ingenious idea, there could be some synergy. Not too much but some links. A good example could be a some kind of Demon cult in PE but the actual Demon lives in Numenera Adding another idea for dimensional stuff: - You find a sword without a blade in Eternity, it is a key for some door. Nothing really special about it, it's a key. - In Numenera a Blade appears from nowhere during some side-mission sequence and stabs some guy/thing in the back. Direct reference. What do you think? What I mean with "The Fade" is this: More ideas are t
  10. Another cup of tea thread! This time it's about relationship between you and your favorite oppositions. If your choice is not included and/or if your relationship is one-sided, feel free to comment
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