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Showing results for tags 'influence'.
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RPG's generally have a several ways party NPC's are done: - Blank slates. They have no personality and are basicly mercenaries with no meaningfullinteraction... OR you build the whole party yourself - Characters have their own personality and agendas. Now I've seen a few promising kickstarters that try to combine this by having personaltiy traits in character creator that affect how a NPC reacts to certain situations.. However, this is not about that. This is about the amount of influence the PC has over the party. Sometimes it seem they have too much influence - being able to
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The purpose of this survey is to show whether you would like to deep relationships in the game or not. This survey relates to such things as romance, love, fear, recpect, frendship or pure hate. It is not about whether the individual components as will or will not apear like "Do you like romances in games" or "do you like friendships in game". It's about WHOLE influence system as one of the game mechanics. We not talk about adding romances etc. We talk about adding influence system even without romances. This topic is not written just to prove that you whant or don't like "roma
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I would like to see a more explicit effect of skills in dialog making during the game, better than in Planescape for example. When i have to choose dialogue options i would like to see more options according to my intelligence, wisdom, charisma and even strength (intimidation), or even, to make many role playing skills very useful such (examples from D&D and AD&D): 1. Knowledge, Local History (Ancient History) 2. Knowledge, Occult/Arcana 3. Wilderness Lore 4. Intimitade 5. Diplomacy And in help of those that english is a secondary language, a parenthesis indicating t