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Showing results for tags 'decision making'.
I would like to see a more explicit effect of skills in dialog making during the game, better than in Planescape for example. When i have to choose dialogue options i would like to see more options according to my intelligence, wisdom, charisma and even strength (intimidation), or even, to make many role playing skills very useful such (examples from D&D and AD&D): 1. Knowledge, Local History (Ancient History) 2. Knowledge, Occult/Arcana 3. Wilderness Lore 4. Intimitade 5. Diplomacy And in help of those that english is a secondary language, a parenthesis indicating the nature of your answer would be awesome, example: 1. (Rude) 2. (Polite) 3. (Sarcastic) 4. (Moronic) 5. (Lie) 6. (Sad) 7. (Happy) *** What do you think?