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Grimlorn

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About Grimlorn

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    (4) Theurgist

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    Eternity

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  1. This is what makes me question the legitimacy of the revelations and the poster. I don't recall Avellone ever being this nasty (**** in your mouth, really?) even while replying to the billionth question about the Fallout Bible and its status. Also, do we have any actual evidence, or is it all word of mouth (or forum post)? I think you guys need to put this in context. He posted this at about 4 or 5 am. He's been up all night answering questions. That guy he's responding to has been accusing him for several posts of trying to ruin Project Indiana and the devs on it by talking about Feargus.
  2. This is what makes me question the legitimacy of the revelations and the poster. I don't recall Avellone ever being this nasty (**** in your mouth, really?) even while replying to the billionth question about the Fallout Bible and its status. Also, do we have any actual evidence, or is it all word of mouth (or forum post)? I think you guys need to put this in context. He posted this at about 4 or 5 am. He's been up all night answering questions. That guy he's responding to has been accusing him for several posts of trying to ruin Project Indiana and the devs on it by talking about Fea
  3. haha what a joke. Keep on making up crap. Professionals make mistakes all the time, just less than the average person. To pretend this doesn't exist or there aren't limitations to different people is some kind of joke. You guys can use the it's just bad A.I. excuse, but that's just your opinion. You can't prove that it can actually be done because it hasn't been done. For all we know it's simply a technical limitation at this point and my points still stand regardless. In the IE games, if I remember right, mobs just attacked the closest party member usually. If you moved out of range of that
  4. Playing the realism argument makes no sense. RTwP is just as unrealistic as turn based. You realize you can move in real time but your attacks took 6 second turns/rounds in the IE games, right? It's a game. It's not going to be realistic. This has nothing to do with the points I was making. And yes my facts were facts. The Go thing wasn't an analogy. Read Dream's posts in response to mine. He makes up a bunch of crap about turn based games like chess.
  5. Also want to just add a resounding NOOOOOOOOOOOOOO! If I wanted to read a bunch of crappy writing I'd just purchase Merin's book.
  6. Fact: You can abuse movement in RTwP combat while in Turn based you can't. Attack, move, attack, move. Heal, move, heal, move. Or move while rest of party attacks at range. Fact: There are typically more options in Turn based combat RPGs compared to RTwP. Meaning you have different attacks. Like AoOs or Trips or Disarms. There's typically less emphasis placed on these options in favor of simply autoattacking so combat goes by quicker and the player isn't forced to pause several times during one turn/round. I'm trying to remember if there were AoOs in RTwP games. If there were then moving t
  7. You can't. You had to donate an extra $8 on top of your kickstarter tier. But don't worry you'll soon realize it's no big loss when you see what kind of people make up most of the Order. I mean look at this steam group for only Order members. Why? It's just something to make them feel special and separate them from people who didn't give an extra $8. $8 for a custom forum tag and a false sense of superiority. Doesn't seem worth it to me.
  8. You're wrong. Real time has to actually limit options to account for all the multitasking going on. A player can only do so much in a moment. So they have to ultimately limit combat in RTS games and the like. Challenge only increases in the sense that you have to multitask. Of course RTwP gives you a pause so you get less options/depth but also don't have to multitask as much because you can pause anytime. Turn based has more options and depth to it because it's not happening in real time and the player has more time to pick and choose what he wants to do. Also the player can't just move out
  9. I wasn't arguing with you I was sincerely asking. You turned a post talking about mechanics and challenge between TB and RTwP and what has more into a 'what is better' debate.
  10. You're wrong. Real time has to actually limit options to account for all the multitasking going on. A player can only do so much in a moment. So they have to ultimately limit combat in RTS games and the like. Challenge only increases in the sense that you have to multitask. Of course RTwP gives you a pause so you get less options/depth but also don't have to multitask as much because you can pause anytime. Turn based has more options and depth to it because it's not happening in real time and the player has more time to pick and choose what he wants to do. Also the player can't just move out
  11. Geez Nerei. Are you seriously trying to change this into a semantics issue of what is better? What's wrong with you? If you're wondering why I was saying what I was saying about RT read the original quote in that quote pyramid that I replied to.
  12. I didn't say it wasn't technically impossible just unrealistically possible. When you set out not to do romances, you have more room for character depth because you can focus on giving your companions unique personalities and their own motivations without worrying whether it will clash with the player's character if they try to romance them. Because that's how the PC culture is and because developers aren't going to make a ton of content that is only going to be accessible to 5% or less of the players playing the game. If they create a romance with a companion, they are going to make tha
  13. haha keep in mind you're a regular poster on BSN and so are most of the people clamoring for romance. Yet the people who argue against you don't post on the BSN forums. Someone quote this so Merin sees it.
  14. This doesn't usually happen in TB games and if it does it's a bad encounter design. It's better to have 8-12 mobs that can actually hurt you and offer challenge, rather than fighting 30 trash mobs and rolling through them because they are weak just to stroke the player's ego. RTwP is just there so developers can speed up combat and make it faster and easier to defeat encounters. The solution to this would be to simply remove trash mobs and make most encounters unique and challenging in some way in a turn based setting. Just for some reason developers have problems with this, so people think
  15. Geez you guys don't get it. When I'm talking about unique and challenging. I'm talking about different tactical situations and enemy party combinations with different skills and abilities that challenge the player in different ways. 30 mobs that constantly miss you and you run through easily isn't good encounter design. RTwP games have this in spades because you can't make it as challenging as turn based combat. So they just throw a ton of mobs at you to make combat seem interesting and challenging. edit: Another thing. When you use fighting 30+ mobs taking 2 hours to kill in a turn ba
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