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Showing results for tags 'relationships romance'.
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A topic that seems to come up frequently and inspires a lot of heartfelt debate. So we're going to continue to provide a central place for all the romantics (and unromantics) out there to discuss the possibility of romances (or any complex relationships) in Project Eternity (or RPG's in general). Have at it, forumites! And...try to play nice in the Sandbox. Part 1 Part 2 For those new to the forum/topic, here's a few example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? Most recent and debatable quote from an interview with Chris Avellone:
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Previous Thread The purpose of this thread is to provide a central place for all the romantics (and unromantics) out there to be able to continue discussions and debate the possibility of there being romances (or other complex relationships) in Project Eternity. Some potential example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? ---what, even, is romance (to you)? I'd like to remind members that while differing opinions and viewpoints are expected and welcome, trolling with purposeful intent to derail is not looked upon with favor. Try to play nice in the sandbox.