This survey relates to such things as romance, love, fear, recpect, frendship or pure hate.
It is not about whether the individual components as will or will not apear like "Do you like romances in games" or "do you like friendships in game". It's about WHOLE influence system as one of the game mechanics.
We not talk about adding romances etc. We talk about adding influence system even without romances.
This topic is not written just to prove that you whant or don't like "romances" or "Sex" in P:E. It's about complex relationships, personal motivations and complexity of human nature.
For a perfect example for this system is Alpha Protocol and in some ways Neverwinter Nights 2 system (but not so good in my opinion).
In AP we have complex system where friendship or respect will grant you some benefits but also If someone HATE you it also will grand you some benefits (but completly diftent)
My goal is to demonstrate Does the complicated relationship like "Enemy that respects you" or "Party member is planning to murder you". It's obvious to me that if you are playing as "lawful good" and you have party member that is "Chaotic evil" then his will always disagree with you and his hate for you will grow day by day will somday will betray you when you least expect thrusting a dagger where it hurts hardest.
In other han if you play as "Chaotic Evil" a paladin from your team might jump to comclusion that "World is better without you" and atack you.
Im waiting for you answers
An please by nice
Edited by ArchBeast, 16 October 2012 - 10:05 AM.