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About -Zin-

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    (2) Evoker


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  1. A bit wasted potential, but I do appreciate the clarity in that there's no need to play it. Sweet catch, Sacred
  2. I didn't purposely create the same thread three times. I hit 'back' after creating this thread and it must've created duplicates. It's been explained in this thread already. Sometimes accidents happen. What are ya gonna do? Also, I'm not 'whining' or being 'mad'. I'm just explaining that the dungeon is supposedly a big deal, but the world doesn't react in accordance to it. I'm not going to spoil anything from BG, but before you enter Watcher's Keep, everyone there sort of knows who you are. You're a very specific heroic/villanous figure with quite the reputation behind you. There's this group that specficially wants your help, not just anyone's. It's just really weird to then meet a Noble, who supposedly keeps himself well informed, thinks you, a very notable person to say the least, can be threatened by soldiers without a crystal armor It's kind of silly. At any rate, I don't think I've gotten enough story/dialouge value from doing that much grinding, unlike most other side-quests which for the most part has a better balance. One last thing. You're being kind of rude, and there's not a point to that. Relax man. No one here is out to get you. You can debate without negatively portraying other people.
  3. Then why didn't you? The place was added for people who like big ass dungeons with lots of puzzles and combat. There was no sign saying nothing would be different. I made that point already if you read the whole post.
  4. Wait, you're unhappy because, despite all of your accomplishments, the nobility is still snobbish toward low-born peasants like you? Guess what, me bucko... that's normal. ... Must avoid.. spoilers... EDIT: Also, sorry for the duplicate threads, gfted1. Thanks for removing them Must've been a browser related problem
  5. Well, I recently completed a long and very boring section from Baldur's Gate 2. The section was called the Watcher's Keep. It was an 8 level long dungeon with a lot of random and soulless combat/puzzles. It was very long and boring and with no real relevance to anything outside the dungeon. I could literally have skipped it and nothing would be different. When you leave that place, you're not more famous even though there's a reputation system within the game. No one will react differently to you. In fact, the first thing that happened when my character returned to the city was that a human noble called my character a common dandy. The noble then proceeded to threaten my character with his low level hench-men. I wanted to tell him: "Dude. I'm a pretty big deal from BG 1, and also, I just travelled to the bottom of the famed Watcher's Keep and killed whatever was lurking down there with my bare hands. Stop messing around. You're just being silly now." But no, nothing was different. All you get is xp and loot. Ergo, all you get from that place were numbers and items with certain numbers to them. If developers insist on including a grand mega-dungeon with just a ton of random stuff to it, then please, make that random stuff matter. The Watcher's Keep subtracted from a feeling of urgency in the main story-line. I would be way more happier if an NPC or two had stressed: "Listen, your main goal would benefit from an expedition down there. I know it's a tough decision considering people are dying and waiting for you, but this is important fo' real, dawg." I would then have a feeling that spending time down there mattered. I do like the brilliant story you get from these games. There's almost no comparison. So the plea here is: If there's going to be a long dungeon dragging the players from the main story, then make it matter. Or at least have the common courtesy to have sign on the front saying: "yo bro. If u skip dis dungeon noting will be different."
  6. I suppose that's fine, but honestly if happy endings are just a form of pandering to hypersensitive individuals, must we include them at all? Troll opinion is troll opinion. "I suppose that's fine, but honestly if happy endings are just a form of pandering to undersensitive individuals, must me include bad endings at all?" Works both ways. The coolest thing to do is having both. Not just one of the mentioned options. In a game about choice, there should be many outcomes, or there's not any point in inculding choices to begin with.
  7. This is a feature for Expert difficulty and Iron Man difficulty, the two things I won't play. I'm all for something called FUN. I don't mind recruiting folks I won't use and shove them into my spaceship. "Get in there, you stupid jerks." "Aaaah, but it won't fit!" Even though they end up on the B-team or even C-team, I still like their dialouge. I'm probably just a class that's incompatible with their skills often enough. Sometimes I bring along characters I don't like, but who are extremely useful to open locks for instance. In my first game, I might have been lucky enough to be the tank, and have room for all the cool people. In the next game, I might be a rogue or a mage, and I will need to replace my favorite for a tank since I now fill the role of my favorite. I'll put them by the camp and go: "I might be going with miss Cass and Veronica, but I'll secretly be wishing I was with you, Craig Boone! <3" And he'll slowly nod and go: ".. Gay..." Anyways.. Maybe I'll have the companions gathered in the camp/castle spaceship/underwater hotel/whatever, and suddenly, one from the C-Team goes up to me and says: "I know I haven't been fighting for a while with you, but I was wondering if you could help me do this FUNNY quest of bla bla bla?" And then I'll go: "Awesome! I can't wait to do it and see the outcomes! Sounds FUN. Let's do it!" "But first we need to fight a bunch of people." "Well.. Alright, I don't carry around equipment appropiate for you. I give my best stuff to the people in my A-Team and B-Team. Are you at least the right level?" "..." "Well, do you want me to put on my iPod, drag you outside and kill random mobs for a few hours?" "..." "Are you flippin' kidding me!?" So spending time leveling up everyone or whatever isn't fun. It sounds like grinding, which should never be a necessary aspect in a game. There should only be enemies obstructing your path and you need to clear a way through, or avoid it, whatever. I know some of you equivelate fun to limiting yourself and punishing yourself, but isn't that just busy-work during your third-fifth play-through? Doesn't the the true fun lie in good impactful dialouge options, responsive combat mechanics, satisfying feeling that an attack feels like an attack? What about good sounds and visuals? Doesn't unleveled companions belong to the expert difficulty perhaps and Iron Man difficulty for people who REALLY want to limit themselves?
  8. I don't mind the sudden HP/Mana recovery. It's like.. "Ah, I'm losing I'm losing.... No wait! There is hope! *Kills a trash mob*" "Hah, why did you waste a precious attack round to kill a minion and not me, the boss, nyah!?" "Because I only needed 23 experience points to level up! BOO YAH!" "Oh noesh! He's getting HP back!" *Insert heroic battle theme* It's a rarely a dramatic moment like this happens, but when it does.. Man it's so satisfying. In many games this doesn't make sense, but it's epic as all hell that you just run with it. Actually.. what game had that bit where you leveled up, and a cool explosion of energy came from you, knocking everybody back, and there was an epic music playing whenever you did?
  9. Welcome, brother from another mother *Fistbump* Glad to have you with us
  10. Well, if Forton wasn't a joke... he is now. And a meme.
  11. In general D&D, yes. NWN the computer game, no. Mrm.. there were certain scripted special fights that stopped when the enemy reached low HP. You could now offer the enemy mercy, or to kill him in a very evil manner. Though you could offer mercy to some, you did kill a lot of enemies.
  12. Okay... In BG 1-2 and IWD monks weren't that powerful from my understanding. That was fixed in in newer DnD rules and NWN1-2. Monks are capable of having great gear (Robes for armor), and kick ass feats. I didn't much care for the loot drops in NWN 1-2 though, but I did PvP a lot. I built a lot of overpowered characters in the toolset, but I did so within a set of rule restrictions. I stuck to legal item restriction limit. My level 20 monks had gear common that was equivelent for a level 20 to own. In the toolset, you had an automatic measurer which kept tab on how powerful an item was. Certain servers wouldn't let you enter if your gear was above that measurer. This made it impossible to make items that had maxed out AC, resistance, absorbation, true sight, haste, access to infinite numbers of all spells in the rulebook. You could make an item like that, but that would be a level 100000 item. But my point is this. A level 20 monk with level 20 gear was easily on par with any other level 20 class with level 20 equipment in terms of PVP/Combat. In fact, monks have rediculously high save roles and are great anti-mages, provided the mage isn't controlled by another player who knows a lot of pvp tricks and is already buffed up. But monks have many strengths and can dodge/survive/resist all kinds of spells unlike a fighter/barbarian/rogue who are very vulnerable to mind-spells. Monks eventually gain full immunity against mind spells, even though their resistance for those kind of spells are already higher than most other classes. But yep.. In-game loot for monks could still be muuuuch better though. Too little, and too poor selection. No real imba items to be FOUND, but could be made easily in the tool-set.
  13. Looking forward to seeing monks pound some sense into people clinging to their 'realistic' full plates. We also got magical gear and spells that can render all 'practical' looks meaningless. That's marvelous considering PE is a fantasy game. Hm? Oh yeah. "You can kiss our non-armored cod piece, you stinkin' no good armor-lovers!" Hehe, nah just kidding. I like realistic armors too. It's important to pick a consistent theme. However, I want the really rare armors/weapons to look high fantasy-like and not necessarily practical. We're playing a fantasy game so I'd like to see a lot of variety. Games are meant to be fun after all. I also want the important NPCs to wear high fantasy armors to stand out and to physically portray their uniqueness from a normal soldier/citizen... Unless it's an undercover assassin, but it won't be revealed until much later that the baker is a hard core killer. In that case, it would be best to have an unassuming appearance. This is something I would like see a more seasoned adventurer/leader wear. I'm also a fan of the Fire Emblem clothes. Not so much the anime faces though. I also think we need a mandatory plate bikini in every RPG. I'm not expecting it to be very functional or practical, but there should be one according nerdfest rule: "54". However, if it happens to have kick ass magical properties then... awesome. Actually, I'm just going into extremes because I think a majority of people here are allergic to fun. "No. Your opinion in clothing taste is outright wrong!" "No. You're wrong!" "I keel you" "No, I keel youuu" >
  14. I think most RPGs are fine as they as they are. In KOTOR 2, nameless Siths in masks, who are trained expert assassins and have killed many before, volunteerly attacks you, a Jedi. Their training says you're a capable opponent, and they know what they're about to get into. They have every chance to back away, but still choose to ambush and attack you. It's not a morally wrong choice to pick up the Jedi weapon that they predicted you would use, and slash them down in an expected fashion. They got EXACTLY what they wanted to see from you, and someone has to bring justice to them. Enemy guards who attack you on sight usually have enough 'evil points' to warrant a swift execution from you since you don't have time to perform a mass arrest. "I am the law!" However, I'm happy that with more three-diemensional characters, you can give those a chance to back off. I like in games, where enemy soldiers sees you easily wailing down their companions, and instead of fighting you, they start a dialouge with you, sharing a desire to flee from you. EDIT: Still. Having the options Frisk just mentioned are very welcomed. I generally do avoid bloodshed whenever possible, just for the sake of life preserving.
  15. I don't think anyone said there shouldn't be an Iron Man mode. I'm not gonna use it, but that doesn't mean others can't enjoy it. If someone said: "I don't like this optional mode therefore, none shall use it! Make it not available. Nyargh" then that person is off his/her trolley.
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