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Let me preface my proposition by acknowledging that we're all attached to our familiar cliches and feel-good stories, but I feel that we as a community could possibly break new ground in Project Eternity. Without a doubt, this is the most mature gaming community I've seen to date, and there's one trope whose vice-grip I've never seen the fantasy RPG genre escape: the happy ending. I'm not sure about the rest of you, but I think that- by introducing a couple simply unwinnable scenarios into the main plot-line (preferably in the form of encounters with scripted outcomes)- this game and this community can supersede that fragile and trite model. Winning all the time gets old, and the saddest endings are often the most moving. Do we really want Project Eternity to fall into that same trap of lameness, or do we want something unique? What would be particularly interesting is if the ending was a huge cliffhanger, thereby also creating incentive to buy a possible sequel. Join me in petitioning Obsidian for a different ending, suitable for a different kind of RPG.