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Found 5 results

  1. I really enjoy this game, a lot more than most survival games I've played, but there was one thing i found particularly disappointing: To progress, you really have to be a bit of a murder hobo. I never wanted to attack any ants since the workers weren't aggressive, so it wasn't until i fought aggressive soldier ants later on that I found out the ant parts made one of the best early weapons in the game and finally made combat with bigger bugs viable. Maybe some balancing of the combat would help with some of this but i would love to see some more options for plants/trash to be used in crafting
  2. I made a character to try and finish the game with as few kills as possible, and I got to 23, but after thinking about some of my kills and reading some comments by MadDemiurg I managed to reduce to the count to 12, PotD difficulty solo I was encouraged to try again by some ideas I had for the factions and the problem I had of not being able to reproduce my stealth through Ciliban Rilag, so I felt a do-over would be appropriate. (see http://forums.obsidian.net/topic/78862-relative-pacifist-achievement/) I enjoy this approach to games so I hope anyone else out there like me will benefit f
  3. Can Admin Delete? Somehow I double posted? (Browser crash) See this one http://forums.obsidian.net/topic/79761-12-kill-run-class-build-and-guide/
  4. This one might be a little goofy, but here goes: I love the nonlethal approach. I explicitly try to kill as few things as I possibly can whenever I have a realistic nonlethal option for dispatching enemies in games, and I feel the highest vindication whenever the game, world or characters reacts to those actions. These options are common across many shooter/FPS hybrids--Deus Ex, Dishonored, Alpha Protocol, etc. But after recently finishing Dishonored it occurred to me that I'd never seen this option in any Infinity Engine RPGs or really any pure Western RPGs that I could think of a
  5. So yeah- it mostly derives from the idea, that our group of heroes shouldn't be "godlike" and able to cut down enemy armies in a single sweep. In order to survive I believe we should concentrate on wide range of trickery and talking our way out of the though situations (pacifist playthrough included). It's easier to implement in populated areas like towns, but what about dungeons and wilderness? Well, let's say that we have an option to avoid (and gain exp as well) enemy pack, by blocking the road for example (so they can't reach us and are trapped) and setting the floor on fire- in order
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