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About Pangur

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    White Cat of the Obsidian Order
    (2) Evoker


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  1. Project Eternity is on the list http://www.ign.com/boards/threads/what-classic-rpg-sequel-or-spiritual-successor-are-you-most-looking-forward-too.452936066/
  2. Actually, I think I'd appreciate some quiet time. It's nice to have some rest after all this excitement. And I think the devs need to take some rest from us too.
  3. I say, don't feed the troll, guys. If he doesn't believe in honesty, that's his problem. Now that KS is over, Obsidian will be able to see who has pledged and how much.
  4. Aaahh, no, no, no. What's wrong with inventory having weight? Makes complete sense for me.
  5. The more money for the game, the better. I certainly would love to have an opportunity to donate more when the kickstarter ends, even if I don't get an extra reward for that.
  6. I suggest you read Update #5 (http://www.kickstart...ty/posts/312639), they explained the guns and general level of technology there. Medieval period lasted until 16th century, so the guns were there. Initially, I was against the idea too, but now they have explained it, it looks much better. Moreover, the guns won't be too common, more like rare and exotic stuff.
  7. More like arquebuses and muskets of 15-17th centuries. But yeah, slow and primitive.
  8. I like this idea. They don't have to be comic, but singing bards in the game is a nice touch and adds to the atmosphere. Actually, I liked Skyrim bards too and liked that they sang different versions of the song depending on what side the city belonged to.
  9. Well, it's really too soon to tell. We don't know if they are zombies, and if they are, mindless undead are not mutually exclusive with intelligent ones.
  10. Great update! Nice to recognize Cadegund, Edair and the dwarven girl on the art. I found it funny how one of the creatures is pulling Cadegund by that 'curtain' dangling from her waist. Shows how impractical these things are on the armor.
  11. Definitely yes. I've always loved the verbal component of spells. And I like when the process of casting requires some effort (for the character, of course, not the player).
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