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About Kamos

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    (1) Prestidigitator

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    Pen 'n Pencil RPGs, computer RPGs, reading, writing, making games.


  • Pillars of Eternity Backer Badge
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  1. I'm not in Europe (I'm in South America), but since there is no appropriate topic... The package rushed to my city, it has been here for a week now, but cannot be delivered because the address was truncated (the house number is missing). They will send a replacement package. Frustrating. Anyone else had this problem?
  2. An interesting thing is that at least part of that 75% are people who voted for option #1 "to help protect Obsidian against piracy", demonstrating that they weren't even fully aware what they were voting on.
  3. So the majority voted to get their stuff ASAP, despite the absurd waste of resources, despite the concerns for customs taxes, despite the fact that a game box without a game will be delivered. I am not even surprised.
  4. My Wasteland 2 CE didn't get here yet. Living on the moon sucks.
  5. Thank-you. Since my two posts before were in review for a while before accepted, when they were approved (cheers, by the way!) they were 'posted' in-place at the time they were made. Meaning, a lot of people didn't get to see my point.PLEASE address this issue, Obsidian. Marking it as a gift doesn't always work and is technically a false declaration. Customs (in the UK at least) can ignore it if they wish, I would not worry. With Paradox doing the fulfillment, they will likely dispatch from a warehouse inside the EU. Therefore no customs check or duty fees for that matter. That only solves
  6. You want to receive the box without the discs for the novelty of not having discs in the box? Or did you pick the wrong option? Note that #1 is the option to have physical rewards ahead of the game disc - just letting you know, in case you voted by mistake... In any case, judging by the number of votes I'd say it is clear that #1 is preferred. I am hoping they will allow the opt-out.
  7. It's worse where I live. If something marked as "gift" arrives at customs, they assume you're trying to deceive and just use any value they want for taxes. What some kickstarters have done, in the past, is consider the pledge a "donation", and then declaring the base production price of the items being shipped, instead of the store price. That would help backers in Europe. And a lot of backers must be from Europe, so I hope it gets sorted out that way for those there.
  8. I am an international backer. Please DO NOT send the items in two separate shipments. Whatever value you declare for the package, I will pay close to 100% taxes upon. If you send it in two parts, I get to pay taxes twice. So please, just don't. Both items will take at least a month to get here, and then be held in a customs facility, so in my case all these ideas about sending stuff early are irrelevant (I appreciate the thought, and I can see how it can be cool for others - but PLEASE do not send me two packages). I would also be interested in knowing what value would be declared
  9. I tend toward saying yes, but before I commit, I need to read a very good explanation of what you are planning, and how it affects what you have already planned. I understand that, perhaps, you're looking for ways to secure additional funding, while offering to expand on areas that would be cheap to develop (I'm assuming that adding a new feature is more costly than adding new content, especially so something like a wilderness area, which can theoretically be outsourced). If this is the case, I'd also be more inclined to help if you were straightforward about it. I do not think feature / c
  10. Combat was real time, and spellcasting could be initiated while paused. Also the chaotic nature of combat would practically force you to go into pause every now and then. I may be wrong, but I believe only Exult has a pause function.
  11. Here is the poll you've asked for: http://forums.obsidian.net/topic/64050-item-durability/ As for "we saw some negative posts, let's scrap it"; it is actually more a case of "we weren't so sure about durability to begin with so thank you for giving us a reason to remove it". Perhaps you should go back a few pages and read some posts? I like the idea of durability, but only if the devs are willing to get it right. "Money sink" isn't getting it right.
  12. Well, I think it is better for this feature to be gone than to have it standing by itself in the middle of the room without anything to support it.
  13. I agree that what you're describing is bad gameplay (and design). However, the problem isn't durability itself, but the fact that the player can just stroll through a dungeon as if it were a theme park ride and go back to civilization whenever he wants. If you can restock / repair at any time you want, repairing and restocking becomes busywork. And if you can carry 50 weapons, breaking one means nothing. My thought too. The problem is not with the durability system, the problem is that other systems that would make durability make sense aren't there to support it.
  14. Hello, Obsidian forum lurkers & staff. I have been following the KS updates but I seldom feel the need to discuss anything I read. I just think "awesome!" and move on. I realize that, as someone that isn't normally around here, it is not nice of me to just suddenly appear out of nowhere to give opinions. That being said, you did bring this upon yourselves by asking for feedback. A disclaimer: I play retro D&D dungeon crawls. I keep track of how many torches my players have and how many turns have passed since they lit the last one. Yeah, I'm one of those people. About the
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