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Everything posted by Pangur
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Are we there yet?
Pangur replied to Rubicon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually, I think I'd appreciate some quiet time. It's nice to have some rest after all this excitement. And I think the devs need to take some rest from us too. -
Help me decide to back this project
Pangur replied to Kamos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Aaahh, no, no, no. What's wrong with inventory having weight? Makes complete sense for me. -
I suggest you read Update #5 (http://www.kickstart...ty/posts/312639), they explained the guns and general level of technology there. Medieval period lasted until 16th century, so the guns were there. Initially, I was against the idea too, but now they have explained it, it looks much better. Moreover, the guns won't be too common, more like rare and exotic stuff.
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The screenshot (and the update) is absolutely amazing. This is gonna be the most fangirly post of mine, but - I love you, Obsidian.
- 360 replies
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- project eternity
- update 20
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A Matter of Mood...
Pangur replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*Agrees wholeheartedly.* -
Definitely yes. I've always loved the verbal component of spells. And I like when the process of casting requires some effort (for the character, of course, not the player).
- 55 replies
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- spells
- spellcasting
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Overreaction theater!
Pangur replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not worried that this might ""wreck"" the game. It's just that, the developers have already shown that they trust us, and I think we should trust them back, not add to the pressure. Exactly. When I initially read there would be guns, my first thought was "oh no, not guns." But then they explained it, and now I'm absolutely fine with that idea. -
Overreaction theater!
Pangur replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This. Seriously. I've been visiting this forum every day since PE kickstarter was launched, and today I just don't recognize it. I'm saddened not by Obsidian's decisions, but by people's reaction to them. We still know too little about the game to draw any conclusions. And even if we don't like something - well, so be it. We all have our opinions and preferences, but this is Obsidian's game, not ours. Let them make it the way they want it to be. -
Honestly, I'd rather wait a year longer than deal with DLC stuff. It'd be great if they could make the game perfect on release. But it's not going to happen. At some point they will have to release the game or they'll run out of funds. Release will bring in more funds. What's wrong with using those funds to create more content? I prefer to have faith in them. I'm sure they are capable of delivering an excellent game within reasonable time. And I dislike the very notion of DLC because it always has that feel of a) rushed release (exactly what we want to avoid); b) withheld content; c) desire to rip off players.
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Earning your place as party leader
Pangur replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like to play such a game. Seriously, that's a great idea. Certainly not for PE, but for a completely different game I think it can work.- 36 replies
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- party
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States of being
Pangur replied to maggotheart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't mind encountering vampires/werewolves or other similar beings in the game (would be interesting to meet them as allies, not enemies), but I wouldn't want the PC to be one of them. Anyway, need to know more about the setting. Right now I'm not sure they'll fit in.