Jump to content

Pangur

Members
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Pangur

  1. Voted yes. I've always liked these little things in games. If the game is going to look something like BG (small figures, fixed camera), sometimes animation is not really necessary. Simple text would be enough. Like you click the sea and get the message: "You tried to skip a stone and hit a gull on the head." Definitely a must. And probably it's easier to implement than extra interactions with the world.
  2. Need to know more about the settlng, but right now my answer is 'no'. In terms of ranged weapons in a fantasy game I prefer good old bows and crossbows.
  3. No offense to anyone, but personally, I'm strongly against gay/lesbian options in this game. I'm not homophobic, but I'm really tired of homosexual theme being forced upon players. Actually, in ME 3, I felt kinda discriminated (being a straight female), because if you play with a non-imported female character and let Ashley live, you'll basically end up with no straight romantic options at all. Or, for that matter, better exclude any sex/romance from the game entirely.
  4. I love the female dwarf art, but if it's boreal regions, why does she have bare knees and arms? She would get frostbite in no time. I know it's a fantasy game amd it's a very early art, but please please make clothing and armor designs realistic. That being said, I don't really want to criticize. You're doing great work.
  5. I voted for the 'intellectual kind'. I like romance in games and, as I said in another thread, I think that well-written and tastful romance can add depth to the story and characters. Or it could be very subtle. Like in PS:T or KOTOR2.
  6. Personally I think psionics don't fit really well into a fantasy game. But it definitely depends on the setting. Do I want them in this particular game? Right now my answer would be 'no', but it may change when we know more about the game world.
  7. I would love to have a lot of non-combat options. Actually that's how I almost always play an RPG. If I can avoid the battle I avoid it, be it by diplomatic or stealth means, because hacking through hordes of enemies quickly becomes boring for me.
  8. I would really like it to be that way. I like to deal with companions' personalities and different relationships (maybe even conflicts) within a party.
  9. Well, there wasn't a good crowdfunding platform like Kickstarter until recently. I'm sure if people at Obsidian had a real possibility to make a game they wanted they would make it long ago. But to make a game you need, among other things, a huge amount of money which is hard to get if you don't have a publisher (and publishers don't need old-school games). Edited: Oh well, Tagaziel beat me to it.
  10. +1. Please no gun powder or any steampunk-ish technology (no offense to anyone who loves steampunk).
  11. Agreed. Here I disagree. I think a well-written romance adds depth both to the main character and to his/her love interest. And to the relationships of the whole party if other members react to that (be it jokes, or jealousy, or support). Well, personally I liked the idea of strongholds in BG or the keep in NWN2. For me it helps immersion when the main chaaracter has a home in the game and can build or upgrade it.
  12. That's the games I wanted to mention. I really liked the dialogue system in The Age of Decadence where almost every stat and skill could benefit your dialogue options. For example, you could get into the palace by using persuasion, or you could use your disguise skill and dress as a noble, or you could sneak in by using dexterity and stealth. It also adds to replayability since one character can't have all skills maxed.
×
×
  • Create New...