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About jtav

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  1. I confess myself completely lost regarding combat. I have only the dimmest idea of what status effects do, mere beetles are kicking my tail, and sometimes characters don't seem to even attack what I click on. And well, I could use some help. Even if it's just Arcanum's "Hey, a big strong half-ogre makes things easy" tip. I wouldn't say no to a proper tutorial like BG/BG2. Or even an easier difficulty mode. I don't want the game dumbed down. But as someone who has played the IE games but not P&P, I'm feeling overwhelmed.
  2. We can't up our pledge if we already did so on Kickstarter, can we?
  3. Alas, I have all the physical stuff I want. It was the design aspect that tempted me.
  4. I almost did, but I couldn't get clarification on how much we could do. I was afraid we'dd just get to pick stats and class.
  5. I prefer easy exits. Not so much to make the game easier as to avoid spending ten minutes walking through empty corridors. 3-4 levels at a time is pretty much my limit before boredom kicks in. Having to do a dungeon of this size in one go would drive me crazy.
  6. This is driving me nuts. What does the green icon next to some of the tiers mean?
  7. Exactly how much control do we get over designing an NPC at the 1k tier? Say I wanted to create (for instance) a person who's inborn talent was destructive magic, but they wanted to be a chanter instead. Could I do that? Or should I expect something more like "I want a level 12 elven paladin named T'Kal?"
  8. Never played the Sims in my life. I've completed the BG saga, PS:T, both KOTORs, NWN and expansions as well as more modern RPGs like DA and AP. I wouldn't be here if I hadn't had tremendous fun with the old IE games. I was attempting to ascertain that they'd be of comparable difficulty and not Dark Souls: the RPG. Comments and requests on this forum had me worried. Sawyer's comment did a great deal to assuage those worries.
  9. I almost hesitate to make a topic about this since it's an Obsidian hallmark, but my race and stats should matter. If my INT is low, my character should be dim and easily manipulated, not just have bad grammar. If I'm of a race habitually discriminated against, let me experience it. Conversely, my supersmart mage should now how to solve the riddle and so on.
  10. And I can't imagine a slider controlling the amount of damage enemies do is terribly resource intensive.
  11. As for why I play instead of reading books or watching movies, do you know of any books/movies that will let you be the brave knight instead of just reading about it. I mentioned a few pages back that I just bought Arcanum. It's been a blast watching my big, dumb half-ogre get ripped off and slowly turn bitter and evil from all the people trying to use him. A book just can't offer that kind of reactivity. I've become increasingly frustrated with modern games because they treat me like a child whose attention can't be held without scantily dressed women and explosions. I love having my stats affect how the game plays out. And I really don't see how my mediocre performance at one aspect of gameplay should invite scorn and ridicule.
  12. I wouldn't be interested in something like ME3's story mode because that took away gameplay options (no picking class and autolevel). I even enjoyed the "oh crap" feeling of the Dracolich fight in HOTU. But things like the endless sneak attacks when clearing the manor in NWN2 and resting after every encounter with mooks wasn't fun.
  13. I'd suggest something like the KOTOR/NWN2 system, perhaps also incorporating the DAO's injury mechanic. BG2's worked because the number of potential companions was quite sizeable. As I understand it, even if all stretch goals are met, there will be less than ten potential companions for a party of six.
  14. They're fine in moderation. But if I'm stopped several times trying to get from A to B and one of those encounters includes a pack of enemies way above my level, something has gone wrong.
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