What is your opinion on death mechanisms? Would you prefer a Baldur's Gate style? or a more forgiving style?
This is something I'd be interested in hearing about in an update (if Josh and the team have made any decisions on which angle they're going to go for the death system). I'd like to know whether it will be a brutal death system like Baldur's Gate or a more forgiving KotOR-like style.
Perhaps they're going to use different systems on different difficulties? For example, on Expert or Heart of Fury mode, the BG style death?
I think I'd enjoy the game if it used a KotOR style death system with party-joinable NPC deaths related to the story or as consequences of my choices in the game (but with some degree of avoidability, for instance, not a if you pick this option, Ashley Williams dies a la Mass Effect). if they're going that route that would be fine.
However I wouldn't mind a harsh system like Baldur's Gate as well, that would also be fine.
Do you think death should be permanent in Project Eternity? Should a Raise Dead or Ressurection spell exist?
Edited by Sensuki, 27 September 2012 - 01:28 AM.