The environment looks amazing and the stat sheet looks even better than I could have hoped for. I really like the way the attributes are designed right now.
Like others above me have said, I don't really see the problem with lumping magical damage and physical damage into the same stat in a setting where a characters soul powers his/her abilities. The attributes seem abstract enough that they don't describe a characters physical abilities, but her souls abilities.
A) This is great. *thumbs up* B) This presents an excellent example to clarify to those folk who think the physical/mag