For those new to the forum/topic, here's a few example points of discussion (but not limited to):
- What type of dynamic, complex character relationships are important to your gaming experience, if any?
- If you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)?
- What romance or relationship arcs from other games did you personally enjoy that can serve as examples?
- Do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)?
Most recently, Osvir has suggested a poll on romance (see above).
I don't want all of my companions to be forced to have a romance, and I believe that some value and define Romance (in a game) as something that has nothing to do with love but could instead focus on Friendship. I personally look at it as the Relationship meter (mechanically). How good standing does my character have with this Companion? How good friends are they, or rivals?
A rival doesn't necessarily have to be someone you dislike, but someone you always try to outdo (Brother to Brother rivalry).
This is also an attempt from saving Romance from treading down a dangerous path of only Love (I saw something writing something about Romance always winning the polls, so let's dive into what Romace really is).