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Showing results for tags 'Sidekicks'.
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Hi All, following the 5.0 release I was hoping the pinned build threads would get updated for what still works in 5.0. Anyone up for helping to compile what builds work for 5.0 for each of the companions/sidekicks and the main watcher character ? Looking to run on turn based so builds that work in both or turn based only please. Any help would be appreciated ! Cheers
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Edér was a Fighter on PoE, but before that, for a time he was a Rogue, in addition to that he could easily be a low level Eothas Priest, and his love for animals make it easy to view him with a pet as a Ranger, due to the flexibility of the Barbarian description, everyone could be a little Barbarian Pallegina is definitely a Paladin, may have some of other martial classes, and its not hard to make the connection with Chanter Aloth: Wizard++/Rogue-(Leaden Key) Edér: Fighter+/Rogue+/Priest-/Ranger--(just a pet) Pallegina: Paladin++/Fighter-/Chanter--(a few chants related to her ideas o
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- companions
- sidekicks
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I'm not sure if this is a patch bug, a general bug or just how it's meant to go, but looks like it's impossible to even have a proper conversation with Mirke if you only talk to her after you've resolved the Benweth quest, let alone recruit her.
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As the release date approaches, I am more and more tempted to play the fun pre-game of planning my party builds. However, for story reasons during the first run I would like to stick with Companions and Sidekicks, and as far as I know we still don't know much about the multiclassing options we will have for them. Did I miss any news on this besides what Josh vaguely hinted in the dev stream? What are your speculations and hopes on the subject?
- 17 replies
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- Companions
- Sidekicks
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Early in the PoE2 crowdfunding campaign, I made some suggestions to Feargus that he really liked. I decided to put those on here so the devs would be able to find them easily if they wanted to use them. I also ported over a few stronghold suggestions that I made for PoE that Aarik and a few other Obsidian types liked, but couldn't implement because it was too late in the life cycle of the game. Feel free to comment and add suggestions of your own. If I like them, I'll be sure to add them into this post (with due credit to you). Stronghold: Personally, I'm hoping for something
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- stronghold
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