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limaxophobiacq

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Everything posted by limaxophobiacq

  1. http://www.kicktraq.com/projects/obsidian/project-eternity/ PoE2 campaign has 16 days left, at this point the PoE1 kickstarter had about the same money this campaign currently has and PoE1 ended at 4 million. People in general either get things done right away or they're procrastinators, so most of the funding commes at the start or the end of the campaign. It would be extremely surprising if they don't hit 3 million at least. I think enthusiasm might be slightly lower than it was for PoE1 because this time the game is guaranteed to come out either way regardless of the crowdfunding and Fig isn't as popular as Kickstarter but I'd expect it to hit about 3.5 million.
  2. Yeah, I also think this is a terrible idea. A lot of the most fun and best looking weapons and armors in PoE come pretty early in Defiance Bay and Dyrford; all the high interrupt weapons (Mosquito/Vile Loner/Shatterstar), Hour of St. Rumbalt, Tall Grass, and Borresaine, as well as Angio's Gambeson, Sanguine Plate etc. It would suck to not be able to build around the abilities of those items just because the game forces you to throw them away for something with higher numbers on it in the late game, which would only be fixed by creating other items with pretty much the same abilities that are of the same weapon/armor-category but with higher numbers but then what is even the point? You're just making a Sanguine Plate Mk2 for us to find in the late game when you could have just let us keep our Sanguine Plate and increase the numbers on it.
  3. Having a priest that follows Wael in this game really is pretty misserable. First the priestess of Wael and the temple in Defiance Bay doesn't give you access to the vault, punishing you for being deceptive in direct contradiction to your god (worst priestess ever). Then your Symbol of Wael spell is absolute garbage compared to the Symbol spells of the other gods, and finally you can't get your gods blessing. Being divinely commanded to lie and make smartass comments is still pretty great though.
  4. Is this explicitly confirmed? It seems like if only two Paladin orders, and only two gods, both out of several available, got subclasses, that'd be a little messed-up. Wouldn't it make more sense for the subclasses to be role-based, rather than order/diety-specific? I mean, that's how AD&D did it with kits. Josh has said on SomethingAwful, I believe,(Ropekid is his handle) that the Orders and Deity's will be Subclasses. Whether they are consolidating a few Gods under 1 subclass and the rest into the other, or like PoE1 they are retaining a handful of choices... I am unsure. That is why I haven't put more than I have. Since the Subclass goal said 2 subclasses per Core Class I tend to lean that the Deity/Order system will change. YMMV, on that assumption. I hope we at least get some more spells that act differently for priests for different deities. A weapon-summoning (like Parasitic Staff or Spirit Lance) for Priests that summons a weapon based on your choice of deity (so a Greatsword for Berath, a Stiletto for Skaen, a flail for Eothas) would be really neat, as would Minor Avatar giving you different bonuses depending on which deity you become an avatar for (f.ex. more weapon damage and might bonus for Magran, sneak attack damage and a higher dex bonus for Skaen, higher Int bonus for Wael). Edit: Just as long as they don't balance it as horribly as the symbol of (GOD) spells; +30 against charm/confusion/domination vs. +20 to all defenses, seriously?
  5. Ugh, add me to the list of people who really don't want this 'Beraths Blessing' NG+ feature in the game.
  6. Personally I play these games on steam but I don't like this 'New Game+' stuff at all either way, kind of making me wish they somehow don't hit 2.6 million.
  7. For just 3 I'd have to go with: 1. PS:T (first rpg I ever played, so its unlikely anything will ever be able to knock it down from the top spot for me) 2. Fallout NV 3. Fallout 2 All far from flawless games; combat in Torment is thankfully pretty rare which is really the only good thing you can say about it, the engines used in the modern fallout games are clearly not made for first-person-shooting even though thats what you spend half the time doing, and Fallout 2 is a bunch of cool set-piece locations with very little connection to each other.
  8. IDK exactly how bashing works, but assuming it's essentially like dual-wielding with a 'shield bash' weapon in the left hand except you dont get the +0.5 attack speed and two-weapon style doesnt apply but its still its own attack with its own unique animation and recovery couldnt they just make the animation and recovery for the bash attack itself very fast (like half the time of a light weapon attack) without affecting primary attacks or special attacks?
  9. - fighter/priest - no idea; but priest/fighter could be a combination of scaen sneak attack + minor avatar + again knockdowns and disciplined barrage. If minor avatar and aggrandising radiance stays I'm going priest/barbarian so I can have all the carnage AoE in the world.
  10. On one hand I'm for it because resting never was a meaninfull limitation but just pretended to be (and its hard to make it meaninfull without potentially landing people in unwinnable game-states), on the other hand I worry they'll make spells less impactfull and more bland to as a result.
  11. Same thing happens with the glowing effect of Savage Attack and Vullnerable Attack. I think it happens for everyone and has been around forever.
  12. Its broken, you cant get it. http://forums.obsidian.net/topic/84191-no-option-to-get-waels-boon/
  13. Tyranny explicitly tells you there is spell power and there is ability power. Yes but it doesnt say what spell power does; increase spell damage and spell healing, not even when you hover over it. From just the name (which is all you get) you would assume it made spells more powerfull period but since a large number of spells do neither damage or healing it does not.
  14. No. Attributes/talents/spells should do what they say they do and what they say should be clear. If intelligence still says it increases AoEs and durations it should affect everything with an AoE and/or Duration period. I kind of hate this about Tyranny which does things like giving you 'spell power' without being clear with what spell power actually does, which is not as the name would imply increasing the power of all spells.
  15. As others have said this is just a blatant deus-ex-machina for obsidian to get themselves out of a problem they've gotten themselves into, which is pretty grating for me. No doubt they will also handwave some explanation for how all the watchers gear and wealth dissapeared or just remove it and provide no explanation. I think its a shame because the setting provides a much simpler and cleaner out for them if they want to get around these problems but also let you continue the story and import your character; just have us play PoE 2 as the watchers next reincarnation. It is such an obvious solution they must definitely have thought of it and rejected it.
  16. Not one mention of Abydons Hammer? Does no one comment on it just because its so late in the game? Because I dont think any two-hander can really compete with it for a fighter. Sure others do more damage but with decent INT the Charge (with +4 might) into Ring of the Ancient Forge combo every encounter for easy 15 second large AoE stun is so much more impactfull than a little bit more weapon damage.
  17. +Main plot feels more interesting so far but I haven't beaten it yet. The minus collumn is mostly combat for me: -Watching 20+ cooldowns spread over 4 characters and then using then using each and every one when they refresh feels like a chore, as does pre-buffing. I don't think they're going to switch PoE 2 over to a cooldown system but I really dont want pre-buffing introduced into PoE 2. -Inflicting status effects on enemies feels less impactful than in PoE, so combat feels like its mostly about prebuffing and spamming damage spells and abilities compared to PoE where you layer combinations effects on enemies to weaken them up for your attacks. Keep strong focus on status effects from PoE. -Spell and ability visual effects are really minimal compared to PoE, and all kind of look the same. Half the time I feel like I only know what happened because i see it in the combat log and the ability goes on cooldown. This might be part of the reason they dont 'feel' impactful. PLS keep big flashy and unique spell animations and sound effects.
  18. I'm playing on hard and I'm hating the combat. I've only had to reload from dying once (I've also reloaded for wounds and not wanting to rest again not knowing how much time I need) but I don't feel like I'm getting information on whats going on and I don't feel in control, and I'm someone who really likes PoE combat. Also prebuffing is back (and Lantrys party-wide buff before combat feels like a necessity) but I keep forgetting to do it because I'm now used to it not being a thing. Also combat takes so long you also have to remember to re-apply it mid-combat when it runs out.
  19. I do combat at normal speed but I have it on autopause on the start of combat, whenever an enemy targeted by a part member goes down, and when anyone finishes an ability/spell.
  20. Was there some bug with Bash and Carnage I wasn't aware of, or does this mean Bash doesnt trigger carnage attacks now like when they changed retaliate to not trigger carnage?
  21. I'm extremely sceptical to this, primarily because as it currently stands on many spell levels for both priests and druids all but 1 or 2 spells are bad and if they cut the wrong ones some spell levels will have nothing worth casting in them. Druid level 7 spells already have this problem (you'd never actually use any of them in a serious fight and you'd be way better of every time with 4 more castings of level 5 spells) and even druid 8th only has 1 really good spell (Avenging Storm). Wizards OTOH get multiple great spells on every level. Also if you start giving the priests only some of the current priest spells no one in their right mind would play a priest of a god that doesn't get Devotions/Crowns for the Faithfull and the Prayer Against spells but outside of those which are the bread-and-butter of the class there could maybe be more variation between different deities but OTOH thats a lot of work on spells that most people will never see.
  22. Shield + One Hander works better for paladin (especially with the small shield thats only useable by pladins called outworn buckler available for purchase early in the game). Also I think you'll want lay on hands for that party. Put the two-hander on the fighter instead they do more weapon damage than paladins anyway outside of Flames of Devotion and the paladin can use a firearm for the flames and then switch to shield + weapon. Once you have HoF barbarian is best for dual-wield or weapon + bashing shield. The speed bonus from dual-wielding also goes well with attack speed from Frenzy so you attack really fast. For the ranger I don't think any other pet can compare to Stag, carnage with the high base damage and DR penetration of animal companion attacks is fantastic early game even with the small AoE. Later in the game pet defenses lag way after characters that can use equipment and stag or no stag they are limited in what they can do becaue they get CC'd all the time.
  23. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used. Seems to always be the left-hand weapon, which also goes first when you HoF. Actually, if the weapon in the right hand is only used for (half of) the HoF attacks themselves and not the carnage attacks they create, Unlabored Blade might actually be one of the better weapons in the game to have in your right hand for HoF; it's got the best accuracy in the game so its sure to create lots of carnage attacks that you then do with your heavy hitting left-hand weapon so the low dagger damage doesnt matter that much, and not being able to get more than 1 proc from Firebug is not a big deal when it only does the HoF attacks themselves.
  24. Oh, I got them mixed up. Yeah its Eotun, Binding Rope is certainly better, I don't really have good track of all the stronghold adventure reward items.
  25. I'm a bit surprised at no Barbaric Retaliation + Blood Thirst, it seems like you'd would do a lot of extra damage that way on such a slow attacking barbarian. For those less fashion conscious, might this be a good setup?: (I like to leave the binding rope on a priest because as long as priest isn't disabled no one else stays disabled for long)
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