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limaxophobiacq

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Everything posted by limaxophobiacq

  1. I'm thinking of making a Beckoner/Devoted and wondering if I could use summons to quickly max the grieving bonus from the Burden greatsword (+1 Might and +5% friendly duration per party member KO) since chanter summons are added to the party? Also is Sasha's Singing Scimitar just too good for chanters to bother with going for anything but sabers?
  2. So having been fairly annoyed at the changes made from PoE1 and having other games to play at the time I never got around to playing Deadfire before now and I'm wondering what character I should import and what sub and multiclasses I should go for. Choices are Barbarian (based on Boeroers old tanky Barb with the soulbound dragon shield but with more con and less res), Priest, and Chanter who all made it through PotD/ToI in PoE1. I'm not changing any attributes on import 'cause that seems dumb so they're all max might and int with low-ish resolve and the rest pretty average. I'm mostly into doing maximum AoE damage while being as tanky as possible since I'm pretty lazy with micromanagement. Summons for chanters would be interesting if they're actually good in the sequel though.
  3. This doesn't have much to do with PoE but you're gonna have to explain how you get from traditional gender roles to millions of years of evolution. For one traditional gender roles and morality generally enforce strict monogamy (at least for women) while basic evolutionary biology demands pretty much everyone in a monogamous relationship try to cheat if they can get away with it; men to spread their seed and women to aquire higher quality seed (basically the only one who shouldn't cheat is the woman who already has the one male with the highest quality genes). Now personally I think that sounds kind of ****ty and see no reason we should assume that what is 'natural' is for some reason inherently good, malaria and the plague are natural too so TBH **** nature. Also while traditional gender roles (at least the aspects that are shared by varied cultures across the world) must certainly have filled a function in the past they are still a result of an environment we no longer live in. F.ex. women staying home so they can give birth to and raise a bunch of kids is important when child mortality is high and even those who make it to adulthood don't always live that long, just so that there doesn't stop being people. Now that there's 7.6 billion of us and we live for a close to a century it doesn't really serve a function. Also again even if those gender roles were inevitable due to environmental factors it doesn't make them good, so **** traditional gender roles too. The world can and should be a better place.
  4. People hated the PoE beta too, I know I did. Still ended up loving the finished product so I'm not really that worried.
  5. When did nerds start getting so angry about writers political beliefs influencing their writing, which they're gonna do no matter what anyway? People watched Star Trek for decades without throwing constant angry fits about it being socialist/progressive propaganda on a level far beyond anything ever released by a major videogame developer. As far as I'm concerned Obsidian can tell whatever story they want to tell, be that with a party of no LGBT characters (which seems to be what most peoples hangups are about?) or nothing but. If it's a good story I'll enjoy it and if it's bad I wont.
  6. MC Priest (fire priest with Angios Gambeson, though personally I'd let someone else have abydons hammer and just use steadfast + little saviour and wear the looped rope because I'm paraniod about my priest going down) Aloth (take blast talents and pick the good spells wizards aint hard) Kana (tank with a small shield and chant nothing but the Dragon Thrashed, the Dragon Wailed, build done) Hiravias (Batsh!t crazy build, use Garodhs Chorus with Retaliate + Sura's Supper Plate with Avenging Storm for maximum cheese, unless that's been fixed Edit: seems it has) Sagani (with Stormcaller and Heart of the Storm) Merc Barbarian (tank with dragons maw, something like this but with a party you don't need that resolve so you can have more 'normal' barbarian stats if you prefer) Gets you a decent front line of Kana/Hiravias/Barbarian + Itumaak while also having all 3 vancian casters. Everyone but Sagani has great AoE damage and/or CC so mobs should get cleared real fast.
  7. If you're still unsure exactly how this works for AoE damage/debuff spells (unless you have expert mode on): When you're aiming the spell the red part of the AoE marker shows the area that will hurt both friendlies and hostiles. The yellow outer part will only hurt enemies. For some spells the AoE is all yellow and those wont hurt friendlies anywhere in the AoE.
  8. Stats for both are fine, though personally I'd drop 2 points of Con on the first one for more Int. For weapon choice there are some great battleaxes in the game but they all come a bit late and the bonus crit damage wont do you that much good early game since your accuracy early on is pretty low and you'd almost certainly be better of with sabres or maces (though maces OTOH dont have any great late game choices).
  9. Nope, it's instant. Like activating Vigorous Defense or Arcane Veil.
  10. They take time to drink though. Though really if we're counting consumables I guess resting supplies rank up there.
  11. 1. Angio's Gambeson (the most powerfull thing you can do in the game is to cast priest spells and angios gambeson lets you cast the most priest spells in the shortest time) 2. Abydons Hammer 3. Gauntlets of Swift Action 4. Little Savior 5. Looped Rope
  12. Definately a priest(ess) for the first and then Devil would really be the only weak link, though as you notice you're going solo for the hardest part of the game. Probably priest for the guys too and cut Durance since his attribute allocation is just really bad. Though if you wanted to obviously you could go 2 priests since the class is more than strong enough to carry Durance despite his attributes.
  13. This is more than a little late to the party but discussing good paladin weapons I personally like The Flames of Fair Rhîan (3 fireballs/rest). Given that auto attack damage for paladins isn't really that important and that you're most likely already going for high int, might, and Scion of Flame for Sacred Immolation, your fireballs and potential AoE burst when they're combined with Sacred Immolation can be quite impactfull.
  14. IMO a more or less pure tank like that fighter without much in the way of offensive output just isn't very good in this game. If you still want a tanky heavy armor and shield character in that slot I think you'd be better of with a chanter, or if you want a fighter go for an off-tank fighter with max might and max int and use the fighter class duration based abilities and a disabling weapon like The Hours of St. Rumbalt to go toe-to-toe with single strong enemies and take them out of the fight (such a fighter also becomes really good with Abydons Hammer in the very late game). IMO you should give her Angios Gambeson. With durgan enhancement the speed with which it lets you cast spells in the big boss fights is really amazing, with high base dex and Gauntlets of Swift Action starting a boss fight with instant-activation DAoM + Minor Avatar you're casting at about 3x the rate of a dex 10 unarmored character. Edit: Also the arquebus feels like it will really just be a cumbersome waste of time while leaving her vulnerable without a shield + hatchet, and you'd be better of dumping Weapon Focus, Marksman, and Gunner (in no serious fight should your priest ever be wasting time reloading an arquebus, casting priest spells is so much more powerfull than that ever will be), and instead taking Aggrandizing Radiance, Interdiction, and Painful Interdiction for a nice self buff and a great fast AoE debuff every encounter. Edit: I also agree with Lampros that 19 resolve on a Paladin is way overkill, outside of solo play I just don't think high resolve is worth it.
  15. OTOH you get acces to non-priest spells, so while Waelite might remove Shining Beacon, she would get Confusion at level 5 which is definately a must pick if its anything like in PoE 1 (and might mean wealites wanna go int/dex/perception over int/might/dex, in which case I have to redo my PoE priest playthrough because respec is heresy). The specific spells that are must-picks might change but if the balance of the spells is anything like in PoE 1 there's gonna be a lot of spells you'd never take and some you feel you basically have to unless you're doing a really unorthodox build. While not everyone would be able to take Shining Beacon + DoTF on priest 4, no one would ever take Barring Deaths Door or Restore Major Stamina or any highly situational spells really but always focus on the generally applicable universally powerfull spells.
  16. For PoE 1 with this system there'd be so many must-have spells that after taking those there would be very little actual choice for these picks. You wouldn't make a priest without devotions or shining beacond so that would be your 4th level spells done. For druid 5 you have insect plague and relentless storm and done.
  17. I'm importing either my barb, my chanter, or my priest of Weal, and probably multiclassing some combination of those 3 classes. Troubadour seems like it would be really strong multiclassed with anything else that also wants might and int but thats assuming a lot about things like dragon trashed existing and working basically the same as in PoE 1. A 'Howler' Corpse Eater or Berserker/Troubadour would be pretty metal but I'm guessing a priest/chanter multiclass will be stronger, because priest. The idea of Priest/Berserker to punch everyone in the world in the face with HoF + minor avatar certainly has appeal but doesn't seem like it would have great synergy before that very late point in the game.
  18. I knew it worked like that in the original idea of the mutliclass system, I just thought that everything about that system was scrapped now.
  19. well, there is a bit more to it. is a frequent mistake to only consider the power o' endgame builds. even the sooper-groovy poe builds is often only genuine fantasamagoric for the last 1/3 o' the game. people observe how op ________ is w/o recognizing how mediocre or sub-par such a build is for the first 2/3 o' the game. a single-class deadfire character is gonna be receiving higher level abilities quicker than multiclasses throughout the game. like it or not, and in spite o' obsidian best efforts, classes is gonna have noticeable leaps in power at specific level thresholds 'cause o' the availability o' particular talents or abilities or whatever. single class characters is gonna hit power thresholds quicker. is a mistake to narrow focus on endgame. HA! Good Fun! OTOH, in the early game the multiclasses are very close behind single class in powerlevel, and at level 1-2 and 4 multiclass seems strictly superior.
  20. As it is presented at the moment I think that, unless you really want a high level ability that a multiclass character can't get, multiclassing seems the better option. Of course rebalancing old abilities may well change that. I think lots of the abilities will also scale with power level so single classes may have that also. Their abilities are just better even if they are the same as multiclass. Like sneak attack, prob carnage, animals, and spells (maybe not all but we know some do) scale so multiclasses will always have weaker versions So dragon trashed might be something like (Power Level)*X damage and minor avatar might give +(Power Level) to attributes rather than flat numbers? Yeah that would cut down the power level of multiclasses significantly, I was thinking it was now just a cap on the level of abilities you can take but from the description of the Lifegiver subclass it seems it still affects the strength of your spells/abilities.
  21. If spells and abilities are mostly the same as in PoE 1 (with the 'level' of abilities not being strongly correlated to the actual power level), multiclasses seem like they'll be really powerfull. A 'Celebrant' Priest/Troubadour with minor avatar dragon trashing with ~35 Might and Int and +50% linger sounds pretty good to me.
  22. Do we know how chanting works with mutliclasses? Can you just use all the non-chanter class abilites and attacks while still chanting at full power, casting wizard or priest spells while as the same time chanting Dragon Trashed? That seems like it will make chanter multiclasses incredibly powerfull since you effectively dont have to choose between which class abilities you use at a time since the chanter class power is mostly passive.
  23. I like Aloths armor for Boeroers Batsh!t Crazy druid build, I had it on Hiravias to help compensate for his relatively low Int last I used him.
  24. I was going to run a Priest + Durance I'd put Durance on the frontline with some armor just so his 19 resolve isn't a complete waste (priest has some good spells with limited range so being in at the front can be helpfull) and use your main character in the backline for buffs and AoE damage with maxed Int & Might.
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