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limaxophobiacq

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Everything posted by limaxophobiacq

  1. Forgotten Realms is the opposite of originality in fantasy RPG settings. (For originality see things like Planescape and the creation of Exalted, possibly Talislanta though I never really got into it). The dozen different flavours of elf in Fearun are not original; there were several different types of elves in tolkien to: Noldor, Sindar etc., and with the exception of the Drow they are pretty much completely unnecessary. Like I said, you don't get it. FR took the mythological creatures that we know and love and spiced them up very originally. Of course, FR also has other completely original creatures. Do you even know what originality means? Splitting elves up into different sub-groups and slapping some different attribute modifiers on them is not original; Tolkien already did it, and did it much better with a good history as to how they ended up different like the split between the elves who traveled to Valinor and lived near the light of the two trees and those who did not. Fearun might in places be well-executed, but originality was never a strong point for the setting. Edit: Also, the ways Fearuns elves are different from tolkien elves are the ways DnD elves in general are different from tolkien elves, which comes from Greyhawk. Fearunian elves are at most a new slab of paint on the same old thing.
  2. Voted 4 and I'd rather it not be a big focus if it is included, but if it is a homosexual option should be in there. I'd like to see other people in the setting who are in relationships though (and I'd probably enjoy it if a pair of party members are an item); most adults IRL are in relationships and it's pretty weird for so few named characters to be in most settings.
  3. Assuming magic spells will be a thing in project Eternity, could we please try to have some more original ideas for magical effects than fireball-bigger fireball-swarm of fireballs or lightning bolt-arching lightning bolt as our only options like you usually see in modern RPGs? While the old IE games had these effects, they also had tons of weird and wondrous magic with nice aesthetics and good little stories like Ax of Torment, Swarm Curse, Celestial Host, Seven Eyes, Abyssal Fury, Conflagration, Mechanus Cannon, & Tasha's Unbearable Laughter etc., and I want to have that again.
  4. Forgotten Realms is the opposite of originality in fantasy RPG settings. (For originality see things like Planescape and the creation of Exalted, possibly Talislanta though I never really got into it). The dozen different flavours of elf in Fearun are not original; there were several different types of elves in tolkien to: Noldor, Sindar etc., and with the exception of the Drow they are pretty much completely unnecessary.
  5. Very tired of old elves-dwarves-orcs and Middle Earth/Fearun like settings. I could accept them if they're truly different in culture, way of life, and aesthetics (something like elves who are more like githzerai/githyanki in how and where they live while keeping the long lifespan, elegance, and pointy ears would be fine) from the old cliches but nothing so superficially different as DA or Arcanum (this was alway one of the biggest negatives for me when it came to Arcanum). Edit: In the end though, as long as it's well done and in the spirit of the old IE games, I'll probably still be able to stomach more or less bog-standard fantasy races and still enjoy the game. But it's very much not what I wished for.
  6. I don't really see what's so naive about Keldorn (beside maybe his talk with the ranger whose name I forget). Actually I think he's a decent example of how you can do characters who are good guys without showing them as stupid and naive, though I think Obsidian could probably do an even better job than that*. (Also Andrzej Sapkowski didn't really invent morally ambigous fantasy settings, Conan was written ages ago and is anything but black and white.) *I mean, Dak'kon and Fall-From-Grace are pretty unambiguously good people despite a few character flaws, but if there's a naive character in torment it's probably Annah (and obviously Nordom). Edit: Don't take this to mean that I want something like an alignment system or some clearly good-holy supernatural power in the game.
  7. I for one would prefer something without the classic tolkien/DnD races, and for all that is holy no more cheap racism anologies like DA elves ("Knife-Ears", seriously?). The only time I've seen a good racism-anology was in district 9 and that required a very specific plot + south african context to work as well as it did. If you could just as well write it with humans as with a non-human species (like DA getto-elves easily could have been), don't ****ing do it. If you are going to do something with racism, I'd rather it be human on human racism (or even better lizard-man on lizard-man) and instead of boring old ghettos I'd rather visit a colony or satrapy suffering imperial oppression from racist administrators (who are racist because they're imperial oppressors, not oppressors because they are racists, ie. I don't want the racism to be the focus, just a nasty little flavour thing). And I'd like there to be a logic as to why they are racist beyond them just being bad/stupid people.

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