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limaxophobiacq

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Everything posted by limaxophobiacq

  1. Given that my (and many others) favorite of the IE games was Torment, were combat mostly boils down to throwing Litany of Curses and then having Morte run circles around Dak'kon and TNO or casting Swarm Curse on big groups of enemies and marveling at a 2nd level spell beating most 6+ levels for effectiveness, the tactical combat was never a main draw. As for the tactical combat itself I think Icewind Dale did it better than BG 2, and the less the game takes after early-game BG 1 the better*. *1 wrong turn in the second area and your 1st level mage gets attacked by 4-5 archers, or go into Bazillisk area and getting insta-petrified. Wandering into enemies who randomly kill you in less than 10 seconds and then learning to avoid the location untill you are higher level does not = skill.
  2. Actually now that I think about it, I'm convinced that no matter what romance options exist or don't exist for the PC there really should be more party-members and other important characters in the game who have romantic relationships that aren't with the PC. In a non-modern setting in some way relatable to real world history, being a single adult should actually be pretty unusual.
  3. Honestly hate is probably to strong a word. Seeing as how we're probably getting humans +4 other races total I'd be thrilled for humans + dwarves & elves + two original and weirder/less human races.
  4. Something that relates and is meaningfull to the plot, there should be a story to the place and how you got it. I'd also like if the house was somewhat magic in some way, possibly cursed, and was usefull to you beyond resting and storing your stuff. Whatever it is it should not just be 'a house', it should be something you get an emotional connection to and actually feels like a home*. I'd rather not have resources spent on different houses for different classes, but instead have all the work put into a single place. *Actually, reading the post bellow mine the Ebon Hawk is actually something that was related to the plot, had history, and really felt like home. I remember actually getting pretty upsett when those bounty-hunters or whatever they were stom your ship in Nar-Shadaa; it really felt like they were invading my home.
  5. Nope, including psionics in a fantasy setting that already has magic just feels kitchen-sink. Either-or.
  6. Forgotten Realms is the opposite of originality in fantasy RPG settings. (For originality see things like Planescape and the creation of Exalted, possibly Talislanta though I never really got into it). The dozen different flavours of elf in Fearun are not original; there were several different types of elves in tolkien to: Noldor, Sindar etc., and with the exception of the Drow they are pretty much completely unnecessary. Like I said, you don't get it. FR took the mythological creatures that we know and love and spiced them up very originally. Of course, FR also has other completely original creatures. Do you even know what originality means? Splitting elves up into different sub-groups and slapping some different attribute modifiers on them is not original; Tolkien already did it, and did it much better with a good history as to how they ended up different like the split between the elves who traveled to Valinor and lived near the light of the two trees and those who did not. Fearun might in places be well-executed, but originality was never a strong point for the setting. Edit: Also, the ways Fearuns elves are different from tolkien elves are the ways DnD elves in general are different from tolkien elves, which comes from Greyhawk. Fearunian elves are at most a new slab of paint on the same old thing.
  7. Voted 4 and I'd rather it not be a big focus if it is included, but if it is a homosexual option should be in there. I'd like to see other people in the setting who are in relationships though (and I'd probably enjoy it if a pair of party members are an item); most adults IRL are in relationships and it's pretty weird for so few named characters to be in most settings.
  8. Assuming magic spells will be a thing in project Eternity, could we please try to have some more original ideas for magical effects than fireball-bigger fireball-swarm of fireballs or lightning bolt-arching lightning bolt as our only options like you usually see in modern RPGs? While the old IE games had these effects, they also had tons of weird and wondrous magic with nice aesthetics and good little stories like Ax of Torment, Swarm Curse, Celestial Host, Seven Eyes, Abyssal Fury, Conflagration, Mechanus Cannon, & Tasha's Unbearable Laughter etc., and I want to have that again.
  9. Forgotten Realms is the opposite of originality in fantasy RPG settings. (For originality see things like Planescape and the creation of Exalted, possibly Talislanta though I never really got into it). The dozen different flavours of elf in Fearun are not original; there were several different types of elves in tolkien to: Noldor, Sindar etc., and with the exception of the Drow they are pretty much completely unnecessary.
  10. Very tired of old elves-dwarves-orcs and Middle Earth/Fearun like settings. I could accept them if they're truly different in culture, way of life, and aesthetics (something like elves who are more like githzerai/githyanki in how and where they live while keeping the long lifespan, elegance, and pointy ears would be fine) from the old cliches but nothing so superficially different as DA or Arcanum (this was alway one of the biggest negatives for me when it came to Arcanum). Edit: In the end though, as long as it's well done and in the spirit of the old IE games, I'll probably still be able to stomach more or less bog-standard fantasy races and still enjoy the game. But it's very much not what I wished for.
  11. I don't really see what's so naive about Keldorn (beside maybe his talk with the ranger whose name I forget). Actually I think he's a decent example of how you can do characters who are good guys without showing them as stupid and naive, though I think Obsidian could probably do an even better job than that*. (Also Andrzej Sapkowski didn't really invent morally ambigous fantasy settings, Conan was written ages ago and is anything but black and white.) *I mean, Dak'kon and Fall-From-Grace are pretty unambiguously good people despite a few character flaws, but if there's a naive character in torment it's probably Annah (and obviously Nordom). Edit: Don't take this to mean that I want something like an alignment system or some clearly good-holy supernatural power in the game.
  12. I for one would prefer something without the classic tolkien/DnD races, and for all that is holy no more cheap racism anologies like DA elves ("Knife-Ears", seriously?). The only time I've seen a good racism-anology was in district 9 and that required a very specific plot + south african context to work as well as it did. If you could just as well write it with humans as with a non-human species (like DA getto-elves easily could have been), don't ****ing do it. If you are going to do something with racism, I'd rather it be human on human racism (or even better lizard-man on lizard-man) and instead of boring old ghettos I'd rather visit a colony or satrapy suffering imperial oppression from racist administrators (who are racist because they're imperial oppressors, not oppressors because they are racists, ie. I don't want the racism to be the focus, just a nasty little flavour thing). And I'd like there to be a logic as to why they are racist beyond them just being bad/stupid people.
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