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Showing results for tags 'realistic'.
I`ve noticed that you can stand on a rock, or a high surface and lay waste to bugs who cant climb up and get you. Spiders cannot climb up a simple rock, or near the hedge at the branches, or other bugs. Bugs that have the capabilities of climbing should do so, to encourage more tactical gameplay and more intense combat, rather than standing atop of a rock and cheesing enemies. Also if you have your base at a higher location than the surface, it is very boring because nothing can reach you. Players should protect their own base, and learn from their mistakes, and it is much more
Not sure if this is where to post an idea about the thing lurking in the hedge, but here goes! I have an idea that I think could make the Hedge Broodmother more accurate and way more terrifying at the same time. I went up against her solo and only took 5% health worth of damage, overall if she is supposed to be a boss I think she needs to be more difficult. So wolf spiders can get big, I think that she should be made a little bigger to start with as a spider that is older than the others, with more health to go along with that size. Now for the main idea, wolf spider mothers also carry
I finally bought the Ultimate Edition of FNV, so a new playthrough is in order. This time with J. E. Sawyer's rebalance mod and a bunch of visual enhancements for flavor. In my quest for cool looking weapons and models I came across this video: https://www.youtube.com/watch?v=msd1bzwYuqo While it was tough to find the R.S.A. mod (by Master_Shifu, not featured on Nexus, probably due to legal considerations), I did find an archive that claims to be this mod. But The Rock in DEVGRU equipment is what I really want for my game, and I can't find it Anyone know how this can be achieved? I found ref
So, how socially realistic do you desire the Eternity world will be ? Note that choosing "Hard realism" doesn't mean there will be gore, sex, etc every 60 seconds, but only when artistically needed. EDIT: fixed the polls. "Brutal Realism" is now "Hard Realism"