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Everything posted by limaxophobiacq
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$2.0M: so very close!
limaxophobiacq replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://www.kicktraq.com/projects/obsidian/project-eternity/ compare http://www.kicktraq.com/projects/inxile/wasteland-2 http://www.kicktraq.com/projects/66710809/double-fine-adventure Wasteland was a bit lower than Eternity is at this point, while double fine was a bit higher, and they ended up at 2.9 and 3.3 so I think somewhere between those numbers is a fairly reasonable expectation. -
[Merged] Combat Friendly Fire
limaxophobiacq replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
To be fair, my sense of the difficulty of the IE games might be tainted by having re-played them quite a few times and thus not really remembering how hard they were the first. -
[Merged] Combat Friendly Fire
limaxophobiacq replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
While the classic IE games PE is supposed to be reminiscent of did have hard fights, encounters likely to kill you more than once were usually reserved for significant fights with named antagonists/bosses. A few people seem to want a game that is more unforgiving than the old ones were, which I quite frankly don't think is something that is likely to happen, nor something I want. We must not have been playing the same games or at the same difficulty level - or your Mojo is far superior to mine. Once your character gained a few levels and your strategies improved, not every encounter was bone-crushing, but there were many, many that were even then (specifically BG1, 2). Sure there were encounters that were hard and had me re-loading quite a few times, but those were bosses (Sarevok, the demon-bosses in tales of the sword coast, Yxunomei, Kangaxx), enemy adventuring parties, or the goddamn beholders in bg2, not simple wandering monsters on the map. -
[Merged] Combat Friendly Fire
limaxophobiacq replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
While the classic IE games PE is supposed to be reminiscent of did have hard fights, encounters likely to kill you more than once were usually reserved for significant fights with named antagonists/bosses. A few people seem to want a game that is more unforgiving than the old ones were, which I quite frankly don't think is something that is likely to happen, nor something I want. -
[Merged] Combat Friendly Fire
limaxophobiacq replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Friendly fire should be on for the spells that are simple explosions like fireball, but I do think there should also be 'intelligent' area spells that don't hurt friendlies (just like there is in PnP d&d). -
Gods in Eternity
limaxophobiacq replied to Giantevilhead's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually, what I really I want is for them to make something new and cool that I didn't think of. -
Gods in Eternity
limaxophobiacq replied to Giantevilhead's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I'd really want is Animism were pretty much everything has a god, from forest streams to mountains and oceans to the sun moon & stars, but given that we'll probably see something more DnD-ish, I don't really have a preference as long as they're interesting. I don't want them to be both active in the mortal world and insurmountably powerfull at the same time though because that tends to make the actions of humanity including the characters you play as kind of irrelevant. -
The Chosen One
limaxophobiacq replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By the defenition of 'Mary Sue' most people here seem to be using, we would have to throw away most classic literature on account of all the protagonists being the children of gods. -
Given that powerfull artifacts are a staple of the fantasy literature that ultimately inspired the games, and the myths that inspire that literature, I don't really see how they're not appropriate.
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The Chosen One
limaxophobiacq replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But didn't that whoel problem revolve specificly around the Namless One? IIRC, wasn't he the only one beign able to solve it? Being a Chosen One isn't only about some diving being or prophecy. It's about being the only one who can do it. TNO was the only one who could solve it mostly because it was really just his problem (beside the poor bastards who died in his stead), the world would have been a bit worse with the transcendent one in it and new shadows being created but it's not like the planes wouldn't keep on turning. I don't really think you could call him a 'chosen one' given that the only one he really saves is himself (and Curst but that's mostly incidental). -
"By finding obscure references to them in lore and then deducing their location." No. This will never work out well. It will either be quite obvious if you read the right book/hear the right clue or far too vague and time consuming and I'll just read all the locations in a guide and I don't like using guides. As far as I'm concerned the way they did it in IE games worked pretty well. I'd probably enjoy hearing some more rumours about fabled items from people or in books before finding them in game to get some build-up.
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The Chosen One
limaxophobiacq replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like this a lot. I had an idea for a game were you play as a wise old mentor character who has to locate and guide a bunch of destined young heroes on their quest. -
The Chosen One
limaxophobiacq replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From what they've said, I actually don't think we're saving the world this time. -
Ideally, I'd have magic weapons be rarer, skip the +1/+2 swords entirely (replacing them with excellent quality non-magical swords and swords made from some rare metal if you have to), and have the magic weapons that do exist actually be impressive. Less +1 (whatever), but keep Dak'kons Karach blade, Crom Faeyr, & the Flail of Ages.
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Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome. He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+). Wait, you mean you were less than level 25 by the end of the game without even using the bronze sphere? Quite frankly, I find that hard to believe. And besides, TNO was omnipotent right from the beginning, he just didn't remember it. After he merged with his Mortality he could do things like using 9th circle spells without preparation, and that's no mean feat. I had a friend who beat the game at level 12 (he called me a munchkin), it's really not that hard to do esp. if you avoid undersigil & skip the massive-xp awarding quests in Curst.
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Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome. He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+).
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The Chosen One
limaxophobiacq replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not chosen, but a bit more competent/special than 'average guy'. I mean the group you have in Icewind Dale aren't chosen ones, but they're clearly not average guys. -
I'd want something like what you get in planescape (not including the crazy xp boost from the sphere or grinding in undersigil), something that starts you at level 1 as about equivalent to AD&D level 3-4 and ends at about equivalent to AD&D level 12-14. You don't start completely useless, and don't end up completely godlike.
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Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh I don't doubt the teams ability to write a setting and story I'll adore for one second, I was just arguing against what I percieve as sexist attitudes here on the forum, as I think others are as well. -
Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was a study actually (I think, I read it in the newspaper), but I'm not sure I can find a non-swedish article on it. You'd need a couple independent studies that last through the age 20 or something to even get me interested. You're just basically saying that boys and girls who were raised the same acted the same at the age of 5. That's nothing and doesn't prove anything about the biological differences between men and women being cultural. So you are agreeing that we do raise them differently? Do you think how we are raised doesn't influence our behaviour or do you not think the way girls are raised differently disadvantages them? Edit: >it's 04:14 yeah I'm going to bed now -
Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was a study actually (I think, I read it in the newspaper), but I'm not sure I can find a non-swedish article on it. -
Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I very much agree. Like I said it seems to me there are some here that think the game should conform to their social and political stances despite the harsh reality of the struggle to survive, genocide, murder, prostitution; the reality of some women using their feminine traits to gain advantage in a world filled with strife I am sure will be reflected in the game. That somehow they wan't everyone as equal rights or no racism in that dark and harsh world, no sexism or women that would do anything to survive just like there being men who would kill and butcher people for sport in such a world (don't see any one claiming male murders or rapists in such a world being gender stereotypes). People who think that the values in the game among these uncivilised and non-evolved societies should somehow mirror their utopian level of morality and social justice... I find it strange to say the least because the massive amount of disbelief that would create and destruction of immersion would be immense. Then their are those who are simply jumping on the bandwagon just because of the armour females might wear in the game, I don't see those same people whining about how men are running around with mere loincloth and giant swords being unacceptable to them which is simple hypocrisy. There doesn't have to be silly armours but it has nothing to do with women, so people using it as example of sexism is wrong. It's just nonsensical armour thats all. You can't go around saying why do women not cover up in full plate yet ignore when male protaganists do not either. The fact is also there will be some women dressed in very little in such a world filled with hardships and power struggles trying to get ahead and use what they have to gain advantage, it makes sense. In such worlds equality is far from reality and any game with such setting must keep true to the reality of that world, not the ideals of this one. What, if any, indication do we have that project eternity has a world like this? Not that I don't think the world shouldn't have genocide, murder, & prostitution (though I find equating the three, even though IRL prostitution in the middle ages probably was pretty horrible, kind of comical). -
Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No we wont be the same but saying that in-equal pay is the singular discrimination against women in society is just plain wrong. Sure there are biological differences but our culture (actually, most every culture) encodes us with values that disadvantage women in more ways than that. Just for one thing we raise children drastically different depending on gender (or do you think there is biological cause for little girls to prefer pink and boys to prefer blue?), and attempts not to do this have shown that while biological differences in temperament exist (esp. post puberty when we get all those hormones) girls and boys who are raised the same show much less difference in behavior (they did this in kindergarden not far from were I live, once hey got old enough for school the teachers thought the boys were unusual well behaved while the girls were "wild" when the truth was they behaved pretty much the same). -
Tropes vs Women
limaxophobiacq replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
While saying that sex-positive/negative is the splitt among feminists* is very much a simplification; suggesting that theres one group who hates any and all sex-appeal in popular media and one that thinks the modern porn industry does nothing wrong, Anita Sarkeesian is pretty far from an ideal spokesperson. As far as this pertains to the setting of PE; life in the olden days was generally kind of **** compared to now and for about half the population sexism made it even worse. I see no real reason social structures and values in this other world should be exactly the same as in western europe during the late middle ages (existence of magic etc, making this pretty much guaranteed), and would probably prefer it a bit less grim**. So I don't see why the dev team couldn't put women wherever (as sovereign rulers, warriors. etc., but also as dirt-poor desperate prostitutes) and in whatever armour they damn well please without hurting verisimilitude, Planescape and Exalted both do and they're my favorite RPG settings ever. *as the guy in those videos does **just a bit, probably a bit grimmer than Fearun