Everything posted by limaxophobiacq
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Just how Easy will Easy be?
WTF is wrong with some people. Have you honestly built so much of your self-worth on being 'hardcore' that you feel that making a game fun for someone who doesn't care for that nonsense and isn't good at IE combat will somehow taint it (even if it does absolutely nothing to affect the difficulty you'll play at, which for this game we can be pretty sure it wont), and thus feel the need to insult them for it? This is almost as bad as those sad ****ers on rpgcodex, who are silly enough that being too embarrassed to have a 'wussy' "Like" button on their forum but still wanting to circle-jerk about awesome they are have a button to 'brofist' each others posts (not realising that brofist was originally an ironic joke by more self-aware nerds making fun of such ridiculous posturing).
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Crafting vs. Loot
To quote myself from another thread: "Mages in this setting have probably been crafting magic items for centuries or millenia, do you think your character should be able to make enough stuff to equipt your whole party over like 6 months to a year, at an equal level of power to the best those countless other mages have made in all that time? " IMO, no. Great artifacts shouldn't be forged in a day. I'm fine with a few item-crafting (or re-forging) quests like in bg 2 and icewind dale though, those were cool.
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$2.0M: so very close!
I doubt we'll ever see that because it would be an enormous mess....once a project is funded the money start being spent on it so if it were to later fall apart it would be because they ran out of money and the project is still in a highly unfinished/unplayable state. So you see the dilemma? Can't give back money after they are gone. Unless they figure out an insurance system for kickstarters but I'm not sure we want to go there as the drawbacks are likely to be far worse than the lack of it. I don't mean conditional on Obsidian actually fullfilling the stretch goal, I mean conditional on the project getting enough funds to reach the stretch goal, justl like how donating to the project as a whole is conditional on the project meeting its goal.
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Josh Sawyer and Feargus Urquhart's Q&A on Kickstarter, 25th September, 2012
limaxophobiacq replied to ImmortalZ's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Please don't do this. Magic items should be special, not the result of Skyrim/MMO-style grinding for materials. All the resources required for making awesome magic items being infinitely available and aquirable over the time-span of the game completely breaks the verisimilitude/believability of the setting. Seriously mages in this setting have probably been crafting magic items for centuries or millenia, and you think your character should be able to make enough stuff to equipt your whole party over like 6 months to a year, at an equal level of power to the best those countless other mages have made in all that time?
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$2.0M: so very close!
While I do appreciate that kickstarter exists, I do think its handling (or lack of) for stretch goals could be improved. If you could put in an increase on your pledge conditional on achieving a stretch goal, I think they could get more money (like how your original pledge is conditional on the kickstarter reaching its goal or you get your money back).
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$2.0M: so very close!
http://www.kicktraq.com/projects/obsidian/project-eternity/ compare http://www.kicktraq.com/projects/inxile/wasteland-2 http://www.kicktraq.com/projects/66710809/double-fine-adventure Wasteland was a bit lower than Eternity is at this point, while double fine was a bit higher, and they ended up at 2.9 and 3.3 so I think somewhere between those numbers is a fairly reasonable expectation.
- [Merged] Combat Friendly Fire
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[Merged] Combat Friendly Fire
While the classic IE games PE is supposed to be reminiscent of did have hard fights, encounters likely to kill you more than once were usually reserved for significant fights with named antagonists/bosses. A few people seem to want a game that is more unforgiving than the old ones were, which I quite frankly don't think is something that is likely to happen, nor something I want. We must not have been playing the same games or at the same difficulty level - or your Mojo is far superior to mine. Once your character gained a few levels and your strategies improved, not every encounter was bone-crushing, but there were many, many that were even then (specifically BG1, 2). Sure there were encounters that were hard and had me re-loading quite a few times, but those were bosses (Sarevok, the demon-bosses in tales of the sword coast, Yxunomei, Kangaxx), enemy adventuring parties, or the goddamn beholders in bg2, not simple wandering monsters on the map.
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[Merged] Combat Friendly Fire
While the classic IE games PE is supposed to be reminiscent of did have hard fights, encounters likely to kill you more than once were usually reserved for significant fights with named antagonists/bosses. A few people seem to want a game that is more unforgiving than the old ones were, which I quite frankly don't think is something that is likely to happen, nor something I want.
- [Merged] Combat Friendly Fire
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Gods in Eternity
limaxophobiacq replied to Giantevilhead's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Actually, what I really I want is for them to make something new and cool that I didn't think of.
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Gods in Eternity
limaxophobiacq replied to Giantevilhead's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What I'd really want is Animism were pretty much everything has a god, from forest streams to mountains and oceans to the sun moon & stars, but given that we'll probably see something more DnD-ish, I don't really have a preference as long as they're interesting. I don't want them to be both active in the mortal world and insurmountably powerfull at the same time though because that tends to make the actions of humanity including the characters you play as kind of irrelevant.
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The Chosen One
By the defenition of 'Mary Sue' most people here seem to be using, we would have to throw away most classic literature on account of all the protagonists being the children of gods.
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Gratification in Acquiring Epic/Legendary Items
Given that powerfull artifacts are a staple of the fantasy literature that ultimately inspired the games, and the myths that inspire that literature, I don't really see how they're not appropriate.
- 88 replies
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- design
- unique items
- epic items
- items
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The Chosen One
But didn't that whoel problem revolve specificly around the Namless One? IIRC, wasn't he the only one beign able to solve it? Being a Chosen One isn't only about some diving being or prophecy. It's about being the only one who can do it. TNO was the only one who could solve it mostly because it was really just his problem (beside the poor bastards who died in his stead), the world would have been a bit worse with the transcendent one in it and new shadows being created but it's not like the planes wouldn't keep on turning. I don't really think you could call him a 'chosen one' given that the only one he really saves is himself (and Curst but that's mostly incidental).
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Gratification in Acquiring Epic/Legendary Items
"By finding obscure references to them in lore and then deducing their location." No. This will never work out well. It will either be quite obvious if you read the right book/hear the right clue or far too vague and time consuming and I'll just read all the locations in a guide and I don't like using guides. As far as I'm concerned the way they did it in IE games worked pretty well. I'd probably enjoy hearing some more rumours about fabled items from people or in books before finding them in game to get some build-up.
- 88 replies
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- design
- unique items
- epic items
- items
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Tagged with:
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The Chosen One
I like this a lot. I had an idea for a game were you play as a wise old mentor character who has to locate and guide a bunch of destined young heroes on their quest.
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The Chosen One
From what they've said, I actually don't think we're saving the world this time.
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Low to mid magic world...does ya want it?
limaxophobiacq replied to NerdBoner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Ideally, I'd have magic weapons be rarer, skip the +1/+2 swords entirely (replacing them with excellent quality non-magical swords and swords made from some rare metal if you have to), and have the magic weapons that do exist actually be impressive. Less +1 (whatever), but keep Dak'kons Karach blade, Crom Faeyr, & the Flail of Ages.
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How big of a spread should there be between level 1 and max level?
limaxophobiacq replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome. He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+). Wait, you mean you were less than level 25 by the end of the game without even using the bronze sphere? Quite frankly, I find that hard to believe. And besides, TNO was omnipotent right from the beginning, he just didn't remember it. After he merged with his Mortality he could do things like using 9th circle spells without preparation, and that's no mean feat. I had a friend who beat the game at level 12 (he called me a munchkin), it's really not that hard to do esp. if you avoid undersigil & skip the massive-xp awarding quests in Curst.
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How big of a spread should there be between level 1 and max level?
limaxophobiacq replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome. He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+).
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Low to mid magic world...does ya want it?
limaxophobiacq replied to NerdBoner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)My favorite fantasy settings are ones were magic in some form is pretty much ubiquitous, so I'm going to vote no on the low-fantasy, not that I think this means magical weapons specifically have to be all that common. I don't really see what low/high magic has to do with tons of generic loot.
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The Chosen One
Not chosen, but a bit more competent/special than 'average guy'. I mean the group you have in Icewind Dale aren't chosen ones, but they're clearly not average guys.
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How big of a spread should there be between level 1 and max level?
limaxophobiacq replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'd want something like what you get in planescape (not including the crazy xp boost from the sphere or grinding in undersigil), something that starts you at level 1 as about equivalent to AD&D level 3-4 and ends at about equivalent to AD&D level 12-14. You don't start completely useless, and don't end up completely godlike.
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