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Found 5 results

  1. My understanding of the AoE circles was that the 2nd yellow circle of an AoE isn't supposed to affect friendly units. I've seen a tip popup to this affect a few times. However, with the Pernicious Cloud ability, allied targets entirely in the yellow circle are still affected. In the image below, every enemy and ally of the caster is hit by the cloud, and suffers the debuff, including the bear on the far-left who is clearly outside of the circle. The caster wasn't suffering any intellect affliction.
  2. I'm sorry if this has been brought up already. Area Effect spells which affect both allies and enemies will affect conscious allies yet not unconscious allies even if they're in the red circle. PRESENT BEHAVIOUR If a character is up and moving, an ally's friendly fire spell can hit them if they're in the red area of effect. If a character has been knocked out, an ally's friendly fire spell can't hit them if they're in the red area of effect. EXPECTED BEHAVIOUR If a character is up and moving, an ally's friendly fire spell should hit them if they're in the red area of effect. If a character has been knocked out, an ally's friendly fire spell should hit them if they're in the red area of effect.
  3. I would like to suggest that a friendly fire toggle be added to the game. Currently combat isn't enjoyable for me, but I think a toggle would help improve things. Now there are some of you who are leery about adding a toggle. The main concern being balancing issues. You don't want the game balanced around the assumption that there is no friendly fire. I agree. The encounters in the game should be tuned for friendly fire. That's probably what the majority wants. Yes, combat would be unbalanced with the toggle on, but that's acceptable to me. What I wouldn't like though is friendly fire and the difficulty slider being coupled together. I don't like friendly fire in RTwP games. But wanting its removal isn't equivalent to wanting all aspects of combat (number of enemies, the types of enemies, the strength of attacks, etc.) to be easier and vice versa. This is why a simple toggle would be the best option. There have been a couple of other threads about friendly fire, so I know that there are others who agree with me. Maybe if we all express ourselves, we can persuade the developers to add the feature.
  4. My only real gripe with the IE was that it was extremely difficult to tell which characters and enemies would be affected by, say, a fireball. "Can I hit this guy without frying party members?"I do hope that there willbe a system that shows(highlights) which things will be hit by a given effect so you can make better tactical decisions instead of click-and-pray.
  5. One of the major differences between Infinity/ToEE games compared to most modern RPGs is that there used to be friendly fire, meaning if you layed down a giant fireball AoE spell you would not only be destroying that army of skeletons but also your NPCs, allies and townsfolk. This also makes the game much more tactical and deeper as players aren't just mindlessly dropping AoE spells. Any word on whether the plan is to have friendly fire? I would definitely expect it unless told otherwise.
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