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About Hynkel

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  1. Thanks for your testimony ktchong. I have a taiwanese sister-in-law who has the same kind of mindset, so I can relate. France is facing the same kind of issues USA had at some point of its history with catholic migrants : sons and grandsons of worker migrants, who grew up in ghettos, surrounded by unemployed people with zero job connection, yearn for big things and look up to thugs and drug dealers because there's no other role model available (yeah I watched the Goodfellas last night, the movie is incredibly spot-on.). The thing is, most of these people are born in France and have no
  2. This : https://en.wikipedia.org/wiki/Monopoly_on_violence The state of law, as opposed to the state of nature, requires people to forfeit any use of force and rely on the State to settle disputes. Democracy differs from authoritarianism on how people have their say on the making of laws, but not on whether they ought to obey them. This line of thinking is, with a few variations, common to the majority of western ideologies. In Europe, it's mostly opposed by far-left movements of anarchist inspiration. In the U.S, opposition to the state of law is embodied by right-wing, anarcho-capital
  3. Oblivion did basically that and people hated it :-P Oblivion aligned the monsters' level to the player's, which is the exact opposite of what I had I mind But yeah, you more or less nailed it with Metroid and System Shock (I was actually thinking about Megaman when I wrote this )
  4. The reason classes exist is because DnD is designed to be a cooperation game. Having flawed characters force players to rely on each other. That's why games such as the Elder Scrolls and Fallout, where your character fights alone, ditch the class system ; but that's also why Baldur's Gate and Pillars of Eternity don't. These games need flawed characters so that they can restitute the feeling of a party where everyone fills a role. But I do agree that classes limit creativity. Actually, a lot of tabletop RPGs don't use a class system (e.g World of Darkness). But it can be extremely har
  5. Traditionally in Europe, right is blue and left is red. Red has been the color of socialism long before the russian revolution and since most big left-wing parties in western Europe take roots in some kind of labor movement the color stuck. In France, the conservative right is born from Orleanism, a constitutional monarchist movement, and blue was the color of the Kingdom of France. Plus, blue and red have a nice contrast and imitates the French flag. In the U.K, I've read somewhere than they used to be blue-white-red like the Union Jack but since the Labour took red, they picked blue to d
  6. There's a very popular strategy in PoE which consists of : A : Equip everyone with a gunpowder weapon B : Kill a few enemies in the first second of combat C : Swap to main weapons There's only 2 unique arquebuses in the game and one of them comes at a high opportunity cost. Plus, enchanting 6 arquebuses to superb is a big no-no since it costs twice as much components for whatever reason. So which is better for this strategy : - A generic exceptional arquebus ? or - A unique pistol ? Bonus question : is it viable to randomly give a blunderbuss to your fighter or paladin for
  7. Resolve is primarily useful for when you plan to build a front-liner, since it affects Deviation and Concentration. Pillars of Eternity is made in such a way that you can build a super squishy character and get away with it because you can rely on the tough guys to take the hits. And since 4 of the 6 attributes affect DPS in some way or another, people tend to dump RES and CON. That doesn't mean dumping RES is the absolute best choice for ranged characters. Sometimes, things will go wrong, enemies will infiltrate your formation and your glass cannon character will die. But I guess lo
  8. It's true that everything before Junkyard isn't very engaging. The game takes a bit too long before taking off. As for the graphics, I wouldn't call them lazy because the game is incredibly rich in content for such a low budget project. Choices had to be made.
  9. In all sincerity, Darcozzi Paladini, but mostly because the whole fun-loving Venice paladin theme is hella cool.
  10. Console-specific UI are a big issue it's true, but I think the biggest factor that tend to make games more simplistic is the financial risk. You just can't invest $30M in a game who confronts players to a wall of numbers and text in its very first few minutes. There's a reason why in Mass Effect everything is dubbed, and combat looks like Gears of War and it's not just "consoles", but the will to avoid segmented markets.
  11. Best Story : Planescape Torment Best Lore : Planescape Torment Best Protagonist : Fall-from-Grace from Planescape Torment Best Antagonist : that ending mutant robot boss from Fallout 1 I can't remember the name of but who was hella cool. Best overall battle gameplay : Pillars of Eternity and Divinity Original Sin, tied Best boss battle : Firkgraag from Baldur's Gate 2 Best Character Build Design : Fallout 1/2 Best Itemization : Pillars of Eternity (tbh I can't name a single-player RPG who does this very well. Diablo and MMO's do it probably better but they're not my cup of tea) B
  12. By the way, I think there's a bit of a balance issue here. Basically, anytime you storm a place crowded with people armed to the teeth (Raedric Castle, Skaenite temple, Rymmgrand palace etc) you walk away with an obnoxious amount of money.
  13. Gameplay complexity has nothing to do with the players' age. Complexity has something to do with willingness to invest time and effort into understanding something. A lot of people here got into IE games when they were younger and had much more free time. Now they are older, have a job, kids maybe ; but they play PoE for the nostalgia factor, and since they beat Baldu'rs Gate a million times, playing something like PoE doesn't require the same amount of intellectual investment and "risk taking" (as in, putting money in a game you might not like) as the average player. But the very same
  14. If you wonder what Pillars of Eternity would be with a 8-digits budget the answer is simple : it would be Mass Effect. Not a bad game, but not the experience the PoE backers are looking for.
  15. In my opinion you want 2 things from a figurine : - first and foremost, not dying too quickly ; - giving you the flanking bonus. That's why I never liked the wurms - they're ranged so they don't engage enemies, making them not very useful. Shadows and Wood beetles are way too weak at mid to high level. They just die in a snap without slowing down enemies more than half a second. Adra Beetle and Animat are better. In my 6-characters PoTD run I found them useful as situational bonus tank/fodder ; same with normal solo run. But if you go for solo PoTD.... ? I never tried it so I can
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