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limaxophobiacq

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Everything posted by limaxophobiacq

  1. 1) not unless you are soloing 2.) I'd say so, but depends on what classes you use in your party 3) not unless you are soloing, with a party PotD is perfectly playable without using any figurines or consumables at all if you want to switch melee and ranged it's best to go soldier weapon focus and open fights with an arquebus shot and then switch to a melee weapon Soloing is really the only time you need to abuse game mechanics and use a bunch figurines, drink a several potions and get all the food and rest bonuses etc.
  2. What do you think of the idea of this build but dual-wielding spelltongue with Unlabored Blade? You'd get really high attack speed for a lot of leeching and a lot Firebug triggers. You wouldn't have a shield but I think you'd be able to wear fullplate and have almost no recovery with vulnerable attack on if plate and spelltongue are both durganized, which on top of the +10 defenses and healing should give you pretty good survivability. Edit: Does spelltongue even work any more? I'm testing it and my durations don't increase when I hit people with it.
  3. Oh, apparently I was wrong, the attritbute debuffs don't stack. This is a debuffed algul with the beastiary entry. The might debuff from weakened appears to supressed but other than that shining beacon -10 defenses, -20 fort from might penalty of devotions, -20 fort from weakened, and .-4 fort from con penalty of weakened is stacking for total -54 fortitude.
  4. Warhammer stacks with other items, but it isn't working for me. Pale elf with 18 might + 3 from Garodhs Chorus +4 from hammer for 25 might but I can't equipt anything in off hand.
  5. Hey, I used this more as both buff and debuff last playthrough on PotD now that its not bugged for me anymore and noticed that the debuff part is actually incredibly usefull as well. For one it isn't a named status effect, so no one has resistance or immunity to it, and the duration is very long so it's fine even when you just graze because it's still over 20 seconds of debuff. In addition, I noticed the accuracy buff takes effect before the debuff, so even though it's just Accuracy vs. Will the spell buffs it's own casting if your priest is in the AoE for +20 accuracy, so that graze is extremely likely even with low perception on PotD. Also keep in mind that it not only debuffs their offence, but the might debuff gives them -20 fortitude, on top of which you can have party members throw sickened (-14) and weakened (-28) effects vs. fortitude which in addition to the +20 accuracy your party gets from the buff part of the spell means you shift the balance between your accuracy vs. their foritude 82 points in your favour.
  6. Vile Loners Lance (spear) and Shatterstar (warhammer) both have 1.0 second interrupts, 2x duration of standard one handed average speed weapons. Vile Loner has the better enchant of the two and the accuracy bonus from being a spear is nice.
  7. Importance of perception depends on how good offensive spells the rest of the party has. If you have 3 offensive casters like druid/wizard/cipher, you can focus pretty much only on buffs and heals while they CC and do damage and then perception isn't very important since it does nothing for either.
  8. Use a priest to cast Champions Boon (level 5 spell, +10 might) on him.
  9. According to steam, only 0.40% of people who have the game have beaten PotD, so the set of players who post on this forum seems not exactly representative of the playerbase as a whole.
  10. Abydons hammer on a priest-buffed Vailian fighter using barrage is slightly ridiculous. Stunned everyone in the room including Concelhaut for 30 seconds. Strickly speaking would probably have been better of using it earlier than waiting for all the buffs to be up but I wanted to see how big it would go.
  11. Have tried all of them fighting Concelhaut and Thaos. Form of Delemgan is a good enough buff for its level, but the 8th level ones all blow in any kind of serious fight. The stag has pitiful defenses (defensive values in the 60s, I pointed my archer ranger at it to see its defenses and it insta-died), takes way to long to summon (slow cast time), and doesn't hit very hard. The storm one is like Relentless Storm except they have to hit your druid instead of it hitting everyone all the time so plain worse, and Tornado has a bad AoE and moves slowly meaning you have to spend time you could spend casting more effective spells positioning your druid to set it up. I'd give all 7th and 8th level druid spells per day for more casts of Relentless Storm, Earth Talon, and Plague of Insects. Why put all the best druid spells less Venombloom on one spell level? I played through the entire 3.0 beta with a druid and didn't cast one 7th level spell, and I'd most likely play through WMII without casting any 8th level spells either.
  12. If they didn't think she was strong enough without more attribute points than other NPCs, they could have just buffed barbarians a little.
  13. Putting Deleterious Alacrity of Motion on a weapon that requires reloading (Twin Sting) is just cruel, though I guess you can use it and then switch. How are you finding the item codes for the new items?
  14. Perception is probably second most important stat for wizards now. I'd say most important attributes are Int>Per>Dex if you want your wizard to focus on CC, and Int>Might>Dex if you want to focus on damage. I think CC is something wizards are better at than damage though, most classes can do damage but no other class can CC quite like wizards can. The only one you really need to max though is Intellect, the others have much less significant impact. As long as you don't do anything silly like put your points in raising Resolve and Con you do fine. I wouldn't hard dump Consitution anymore since it was increased to 5% per point, you get very low health if you have Con at 3.
  15. A high int fighter also seems like a good choice to wield the soulbound Abydon's Hammer for the Ring of the Ancient Forge power (http://forums.obsidian.net/topic/84278-wm-ii-items/?p=1776020), use barrage and you get fast high-accuracy foe AoE stun per encounter.
  16. I'm waiting to play white march 2 untill some bugs that annoy me are fixed, but daaaaaaaaaaaaaamn. What do those abilities do?
  17. They stack? Wow. Prone your tank with these and cast Defensive Mindweb and your party is invulnerable.
  18. Damn, why do wizard get so many more new toys than the other casters? I'd get them getting like twice as many but this is ridiculous, they get more new spells than priests, druids, and ciphers combined. Wonder how Dread Haze works when you cast it on enemies. Does not knowing its endurance change AI behaviour?
  19. You fail and you try different things and you learn. If you play on a difficulty low enough that you never lose you never really have to get any better at a game.
  20. LOL. I reloaded a grand total of 3 times on my 3.0 beta PotD run, and that was playing white march I for the first time blind. Even if someone does reload a hundred times being mad at people on the internet for how they play single player games is pretty silly.
  21. Fighters are actually the best class to use offensive scrolls thanks to Barrage, way higher accuracy than a wizard ever could get with them. Same with the watcher ability that causes AoE paralyse if it's your main character. I feel perception of fighter doesn't really do that much, even on PotD between Barrage and having a priest around fighter never has any trouble hitting things with 10 perception and interrupts aren't that big a deal unless you are a barbarian. Might of course you need and a little Dex helps but using speed enchant weapons and durgan etc. mattters so much more for attack rate than Dex. It's not so much that Int does so much as it is that you'd basically be fine with 20 might and 10 in every other attribute on a fighter so why not?
  22. It's pretty bad. The damage and prone is decent but being Foe only, AoE having a small width, and moving as a projectile instead of instant hitting everything in AoE makes it quite bad. It's not random though it moves in a straight line and bounces on walls or other impassable terrain. Why couldn't they just get a big circle-shaped tornado AoE that repeatedly damages and prones people in the area? Basically like Slicken was at release but with some damage. Does it show the bounce trajectory? Nope.
  23. It's pretty bad. The damage and prone is decent but being Foe only, AoE having a small width, and moving as a projectile instead of instant hitting everything in AoE makes it quite bad. It's not random though it moves in a straight line and bounces on walls or other impassable terrain. Why couldn't they just get a big circle-shaped tornado AoE that repeatedly damages and prones people in the area? Basically like Slicken was at release but with some damage.
  24. Of spellcasters I'd say Druids got the worst deal on the 8th level spells/powers, with Ciphers getting the best. Druids also didn't get very good 7th level spells, so it's a bit sad for them. For my druids Relentless Storm + Plague of Insects opens every serious fight from level 9 to the end of the game, and I wish they got something that would motivate me to change that on higher levels. Priests, the AoE buffing class got no new AoE buffs (again unless Eothasian) same as for 7th level spells but I guess AoE buffs stronger than what they already have on levels 4-6 would be crazy. On the other hand Defensive Mindweb is crazy so why not.
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