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Showing results for tags 'Subclasses'.
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Had some time while commuting, and nothing else to do except imagining what new subclasses there could be) I've liked some ideas and decided to share them. Just because Reaver (Barbarian) Sonance (Cipher) Bladesinger (Chanter) Keeper (Druid) Battlemaster (Fighter) Disciple of Thousand Dreams (Monk) Fellows of St. Waidwen Martyr (Paladin) Priest of Abydon Duelist (Rogue) Aspecter (Ranger) Archivist (Wizard) And am curious now: do you find any of these inter
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Part I: The Umbral Mystic Knights Overview: The Umbral Mystic Knight is a lonely inquisitor with the power to manipulate shadows. Umbral Mystic Knights lose access to many paladin abilities but gain a list of abilities when they reach specific power levels Description: The Umbral Mystics are a branch of the Mystic Knights paladin order that rose to prominence in tandem with Animancy in the Aedyr empire. The Umbral Mystics wear black clothing and armor. They are involved in covert operations against rogue animancers and dark creatures that result from their art. Shadows rise in servitu
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Here are some screenshots for the new subclasses. I'll replace anything that changes during the Beta. There is discussion in another thread, in case anyone missed it. Barbarian - Furyshaper: Chanter - Bellower: Cipher - Psion: Druid - Ancient: Fighter - Tactician: Monk - Forbidden Fist: Paladin - The Steel Garrote: Favored Disposition: Rational, Cruel. Disfavored Disposition: Benevolent, Diplomatic. Compatible Priest subclasses: Magran, Skaen and Woedica. Priest - Woedica:
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I feel the main purpose of subclasses is to provide alternative playstyles, but some of the current ones could do better in achieving that outcome. Some suggestions to boost weaker ones, to provide greater differentiation between subclasses, and to align their boons/banes with their concept: Fighter - Black Jacket Concerns: The weapons master. Giving up rapid recovery for quick switch + 1 more proficiency seems like a poor deal. Weapon switching doesn't occur often because enemies have static ARs, so for the same enemy there's no point switching (disregarding unique effects of weapons
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So, I wanted to create a thread to consolidate all the subclasses we know about, and a brief description of them. I plan on keeping this updated, but I'll rely on you all to give me links to sources I may have missed. EDIT: $2.8m stretch goal is adding a 3rd sublcass to each core class. So, I am adding spaces accordingly. Even though Priests and Paladins are using Deity and Order as their subclasses I'm still adding a 3rd slot to them for the time being. Barbarian 1) Corpse Eater is one subclass for the Barbarian. 2) 3) Chanter 1) Beckoner is the subclass focused on summon
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So, in the last update (https://forums.obsidian.net/topic/93848-update-40-multiclassing-part-ii/page-1) a list of early concepts for the subclasses has been shared. I would like to open this topic to discuss what you guys think of them for now, in terms of differences, balance and creativity. My quick opinion: Honestly, I kind of understand now why they used Corpse Eater and Ghost Heart as examples in previous updates. They are the most exciting for me, simply because they are the most different. It's like Josh said in the update:"Subclasses all have trade-offs, though some su
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So at first what I understood from subclasses was there'll be 2 subclasses per class and we'll choose one of them. But now I learn that there'll still be a base class. I'm not familiar with "kits" or whatever so how will this work? It was easy to grasp when I thought a subclass is basically abilities/talents grouped together under 2 different concepts but base class' continuing existence is confusing me. So that was kinda the question and my concerns are: a) Wouldn't a class be spreading too thin over these base & subclasses? b) What does general/base class consists of? A bit fro