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About zongclu

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  1. Stacking rules are that actives (e.g. buffs) don't stack while all passives stack. So regarding a ranger/paladin multiclass accuracy stacking, if I get the accuracy aura (+5) + marked prey (+10), then I use either accurate wounding shot (+20) or base flames of devotion (+20), will any of those stack? Or are they all considered actives? In other words, if the accuracy bonus is part of an ability but not a buff, will it stack with other actives?
  2. The theoretical concerns are quite significant, though. Adds more RNG with random spikes of damage on top of Crits - PL adds to enemy's damage and penetration as well. Imagine Crit + Empowered dragon's breath Comes with weakening of manual empowers to mitigate ^ (+10 PL to +5 as said by Josh) - makes it even less attractive vs replenishing resources To combat save-scumming, it can only trigger after X duration into combat (also said by Josh) - a bit of an inelegant implementation, and limits its effect arbitrarily
  3. I feel the main purpose of subclasses is to provide alternative playstyles, but some of the current ones could do better in achieving that outcome. Some suggestions to boost weaker ones, to provide greater differentiation between subclasses, and to align their boons/banes with their concept: Fighter - Black Jacket Concerns: The weapons master. Giving up rapid recovery for quick switch + 1 more proficiency seems like a poor deal. Weapon switching doesn't occur often because enemies have static ARs, so for the same enemy there's no point switching (disregarding unique effects of weapons
  4. Normal campaign on Steam, Windows 10 Adventure deck 5, final scenario (the one with the Warriors of Wrath) on the 2nd difficulty (requiring a roll of 2D4 when encountering an henchman) When using encountering a Warrior of Wrath with (Feral) Lini, the Acrobatics/Dexterity roll appears first before the 2D4 roll. Clicking on the Animal Trick ability causes the Acrobatics/Dexterity die to roll, with an incorrect number showing. The 1 fire damage is dealt. The 2D4 then roll, and the Acrobatics check is made again but this time like normal. Combat also occurs without problem. After defeatin
  5. Running the game through Steam, Windows 10 in the Goblins campaign. The problem I have is that I didn't receive the Burn Everything card reward despite beating all scenarios on legendary. Other bugs: - Goblin Commando ally when used on a ranged combat check (for me it was always Ranzak), will change the skill used from Ranged to Dexterity - if you didn't notice the change, this would lead to a lower roll - In the final scenario, the Stupid Longshanks barrier is especially deadly because each Longshanks Hero defeated through it also adds to the +2 increased difficulty to complete t
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