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Tattyblue

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About Tattyblue

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    (2) Evoker
  1. I have not played yet so I can not tell you of the actual content of the game but some of the designers from their twitter seem left of Obama.
  2. How is nerfing things other people might rely on making the game better? How is nerfing a single player game something they should be doing when people have been complaining over boring combat, bad ship battles, no dungeons, and short main game path. Why would anyone spend any time or money what so ever on removing, or lessening abilities when there is so many other things so much more important.
  3. I'm not playing yet so I can not answer your question but how long is the shift? In Pillars 1 it seemed like a decent amount of time. I wanted to play shifter but I am very afraid they nerfed everything too harshly for deadfire.
  4. The developers or some developers of this game seem to have a fixation on narrative and the rest of the RPG mechanics get a short shaft. They could have easily made the level cap 50 and made it so that you leveled for the entire game. But a low level cap means you focus on their story and not your personal progression. I dislike when developers have agendas other then the enjoyment of the game.
  5. The nerfhammer I played a lot combos in beta and almost all are nerfed to some degree, Unbroken/wizard(no longer trigger disengagement attack when enemy flees), Kind wayfarer/Helwalker(nerf of FoD, nerf of Lightning strike), Monk with rod(rod blast can trigger Swift flurry and has cascade effect, instantly kill a bunch of enemy). Rogue/Wizard(aoe from rod and blight no longer triggers affliction). Ranger/Berath priest(wounding is nerfed to only based on weapon damage, was applied to total damage in beta 3). Now I'm playing a Devoted/Soulblade(cleave and soul annihilation) and a Sharpshooter/Helwalker(rod + driving flight + swift flurry), hopefully these won't be nerfed From previous evidence in POE and the beta, I would expect any build better than average will be nerfed harshly. The philosophy of OBS lately seems to be "viability for all, superiority for none" no matter what you try.
  6. in POE1 I was max level 1/2 through the game. The problem with CRPG is that they are tied so hard to this idea of you cant go over this level of power (until the first DLC increases the level cap by 5 just so everyone has incentive to buy it)
  7. I'm not playing right off the bat. I want to play a shifter druid with some other melee class to complement but I'm afraid that the devs will nerf the everlasting gobstopper out of druids before I play. So its up in the air for me. I like certain things but I wont play a underpowered class combination.
  8. Anyone have the time stats on Flesh Communion. Its the only thing about Corpse Eater Barbarian I cant find online. How long does it take to eat someone?
  9. I think you have jumped the gun a bit here. You are speaking as though you have a crystal ball witch you obviously dont. From what i can tell the only noticeable changes are the casting system and resting (mainly how resting affects casting). Yes i do wish they left casting alone but i may possibly be thinking that way because " I would rather stick with what i know", eg now i have to go through the hassle of relearning the casting system again and finding out how it works best. This will take time and could be considered work that i wouldn't have to do had they not changed the casting system hence why im pissed off. Only time will tell if i am happy with the new changes. Even after playing the BETA my mind is not entirely made up on the new changes. Having said that i cant see OBS going backwards with this. They have definitely improved on the narrative, graphics and not included stupid mistakes like they did in pillars one with that second "big " city that was a complete flop. They will have one big "Athkatla" style city now. In my humble opinion what will make Deadfire will be the story and narrative. Will it be as immersive as BG2. This will be the absolute test. The only thing they did was change armor, dual wield pistols, added mechanics like penetration, slowed everything down especially magic with up to 6 seconds of recovery, increased interruption, created subclasses, created multiclasses, changed most talents into class abilities, remove a character slot, change the tone from a dark corpse littered child soul stolen game into a pirate game with talking swords and bright colorful trees. Thats not much at all. Wait...
  10. Using the web really hurts replay, try not to use any guides or faqs on the first play through so everything is fresh and chaotic. Then you can run through again with a new party for that perfect play through.
  11. In the beginning the forum will sing its praises as is their usual play. But the metacritic rating will not exceed or match Pillars (89). Nor will its steam rating be as high (85% positive) A game can change its setting, it can change its tone, it can change its mechanics, but it will lose fans when it does all 3 in its very next sequel. Many non super fans who did not follow it for weeks or months on end will not understand the need for changes on many mechanics. They will be looking for pillars and will be getting something very different. Many of the reviewers like IGN will probably punish the game's review score for the change in tone. I feel like sales will be similar to the first game but it will not grow the IP in popularity. In the start the game will be great for the beta super fans (Boeroer) who will love it no matter what, and it will be mediocre to the people who liked Pillars but do not like all the changes (myself). I dont think anyone will think its bad well maybe (Sonicmage)
  12. 5 bucks that nexus has a mod that removes the crew food/pay requirements with in 1 month of release.
  13. Im going to give the game several months of emergency patches, hot fixes and balance nerfs before I even maybe decide to play it. I have a feeling that hopefully many things will change after feed back and reviews come out.
  14. It’s indeed really odd for the devs in this day and age to try to improve their game’s design. Isn’t selling the same thing over and over again good enough? Why do they need to try to make their games better? It’s as if they care about their games and audience, or something. Really really odd. Better: of a more excellent or effective type or quality. Pillars would have been better without crashes Pillars would have been better without every increasing loading times How does nerfing things make a game more excellent? I guess better is subjective. But I would think performance is way higher on the list than making some characters who some people spend a long time to build worse, not better.
  15. I cant really say at the moment. If the food cost is reasonable its a fine system. If they are desperate to force everyone into their, everyone fights hurt fantasy land and you will play our game our way or no way , then I am totally against it. Cant figure out why rest spam hurt anyone in a single player game. Cant figure out really why they spent so much time and effort on nerfing things in a single player game. Oh my god instead of fixing the load times or the crashes lets make sure this class is just as mediocre as all the rest of the classes. Smashing Idea! Dilly Dilly.
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