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Everything posted by Boeroer
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Best subclass for generating wounds is Nalpasca. Best subclass for keeping wounds is Helwalker. You can generate wounds with Dance of Death which gives you +1 wound every 3 secs and also via Mortificaton of the Soul which has no costs and simply trades raw self damage for wounds (doesn't stop Dance of Death). So - plenty of wound generation for a wounds keeper like the Helwalker.
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I'm using it right now and don't find it overwhelmingly good. Only against lower level vessels Double Tap is really great. But I often do higher level encounters, so even that doesn't help me too often. It has half the reloading time, which is nice but nothing too powerful. At the same time I can't be bothered to plan my rests based on that annoying damage bonus which is rather low per kill. For a solo run this might be nicer. In a party it isn't worth the hassle. I have Watershaper's Focus + Ondra's Wrath in the party which is used by my Spellblade Aloth - so nothing too fancy - and it does a LOT more damage than the Red Hand. I also have a Nalpasca/Berserker with the Espirs Estoc who triggers Ghost-Blade-Cascades with Torment's Reach and my backstabbing Edér deals tremendous AoE alpha strikes with Oathbreaker's End if he manages to kill a squishy enemy right out of stealth. Those two also feel more powerful than the single-target Red Hand. Against lower level vessels it's truly awesome though. It's also really nice on an Essential Phantom. Since it doesn't need special abilities to be good it works very well on that summon. What I noticed: the Red Hand works with Cleave although Cleaving Stance clearly says "melee weapon". It that the case with all ranged weapons now or is it just the Red Hand?
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Golden Gaze (and some other weapon with on-hit chance) are sometimes buggy. When you equip them for the first time they don't proc at all or not properly. Try to unequip, save, reload and reequip. Or also switch weapon sets between Golden Gaze and something else without hitting pause first. As far as I know the behaviour of Blast didn't change. I still get crit-stuns from Rod of Pale Shades and dominates from the soulbound scepter with Blast.
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Nope. I will add it later today or tomorrow.
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Yes - and that would need a button to activate. Those are the things that make it less likely to get implemented by mods or developer I think. A passive without UI element might be easier? What about doing a short-lived AoE-tier-1 inspiration when getting hit by an afflicton? 1/encounter? It would remove the afflicton and any other of the same stat on your party members.
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The developer calls it multiclass. The designer calls it multiclass. The marketing guys call it multiclass. The official wiki calls it multiclass. Everybody in this forum and their pedantic moms call it multiclass. The only person who doesn't call it multiclass besides you is Groot. You call it dual class. You can call it whatever you like - but here the correct term is multiclass.
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I say it's one of the nicest mechanics in Deadfire. Adds a bit of puzzle to the game. Because you just have to activate the wardstone or snipe them. By the way it doesn't matter if Classic or PotD: 4 injuries is perma-death on all difficulties afaik. Actually I have no idea about Story Time though...
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Nice list. I would suggest racial abilities that are easy to implement (e.g. being passive or no UI elements needed) so the chance of implementation is higher. Because of that I think that your proposal for Nature Godlikes may be too complicated. I also don't think they should be pushed towards healing with extra power levels. Else we will see only Nature Godlike healers in the future. I think the minor change of Minor Threat is unnecessary. Pun intended... The suggestions for Avian, Moon, Fire and Marine Godlikes are nice. Maybe the second racial ability for Moon is a bit to complicated (would need UI element if it's not passive)?
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Furies and Firebrand
Boeroer replied to jintegrity's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
It profits from Scion of Flame but not the Fury racial ability. Which is kind of odd. How did they do that? -
Arcane Reflection can't work against it because it only reflects targeted spells - those you have to cast onto an enemy and not those that are cast onto the ground. You need spell resistance. But as I said: it's not reliable. Maybe somebody else knows how to resist it reliably. I just use interrupts (Monk with Flagellant's Path + Force of Anguish, Fighter with Charge and then Knockdown or Rogue with Escape + strikes as well as ranger with Concussive Shot or even a Wizard with Thrust oTV) and it works fairly well.
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My Aloth is nearly always a Spellblade because of Infuse + Spirit Lance + Arterial/Gouging/Toxic Strikes - which is so much fun. Spirit Lance with Riposte is great as well: AoE Riposte. Good alternatives are Watershaper's Focus (+Ondra's Wrath) or dual mortars or Minor Blights + mortar.
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In fact the whole point was to give you a nice round number, easy to remember, so you can do the math by yourself. I couldn't because I'm not home and don't know how high the lash starts. And last time I checked the Essence Interruptor wasn't in a wiki yet. So I assumed one could get a simple answer instead of trying to search for that stuff. Since I guessed that the bow doesn't start at 0 lash but rather starts at something like 10 or so and then reaches 20 with 40 Metaphysics it was impossible for me to do any math with a definite outcome. You needed to provide either the value for 20 Metaphysics or even better the value for each point of Metaphysics - I mean between lifting the jester's cap and pulling up the smarty-pants. But I've checked again and found the bow in the fextralife wiki. It starts at 5. So if it reaches 20 at Metaphysics 40 that would mean each point of Metaphysics will add 0.375. Is that correct?
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While it doesn't mention DVDs I guess everybody who read this assumed to get them and NOT a physical piece of cardboard with a code for a digital download on it. I personally don't care for that stuff at all and really don't want to have those discs flying around - but I can totally understand anybody who feels p!ssed because of this. I also think it's a very stupid decision on Obsidian's part. If they couldn't get DVDs in time or if it turned out that it was too expensive or whatever they could at least put a paper in there with an apology and an explanation. Maybe that they will ship out DVDs later or that they offer a partial refund - just anything. Saying nothing about it at all and hoping that nobody will notice is so short-sighted. Can't believe somebody with a bit of business experience and experience with customer relationship went for this option.
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So... weren't you the one who opened that thread about the dragon in BoW being too tough for your party, eh? Anyways: I agree that it the general difficulty is too easy from mid- to endgame. Even at lvl 8 I do mostly red skulls encounters just to get certain gear and it's not much of a problem.* I just don't think that a general character or item nerf or a general enemy buff will do the job. The encounters themselves need to be improved. That's something that takes time and effort and can't be done with a broad brush. )* For example I just grabbed Rekvu's Scorched Cloak from the Flame Nagas at lvl 8/9. The Naga marauders and archers themselves are fine - they just lack one nasty boss who makes things harder. They have this Sorcerer guy named Uvvhateverhisnameis who spams some damaging spells, but he's quite squishy despite his level.
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That may explain it. It also says "character" build instead of class build and I usually search for [CLASS BUILD]. Not that character build is wrong or so. I just didn't check that combo I guess. Will put it in when I'm home!
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