Everything posted by Boeroer
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Thoughts on Spiritualist
Why is Great Sword given?
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Low INT Skills
Hm... I lets enemies assume that you cast a very deadly spell on them which lets them faint?
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Low INT Skills
That could be a nice new spell: "Finger of Assumption".
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[CLASS BUILD] Sweeper Agent (Harbinger-Troubadour/Streetfighter)
I still works as you describe. I just let Aloth hit himself with Jolting Touch (funny that it's possible, but it is), he suffered 38 shock damage and the helmet gave him 38% shock damage for 13 sec (incl. INT bonus). Although when I then cast Minor Missiles the projectiles only seem to get <10% shock damage. I did 7 corrode damage + 0.6 shock damage. Maybe due to different corrode/shock AR on the enemy, no idea. Edit: yes, that was the problem. Now I cast it on an enemy with equal AR and it's 38%.
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How much Armor is enough?
Yeah, but also a lot lower starting reflex and not those nice +15 against AoE and +8 against ranged that are very handy when meeting the really mean foes. Also never forget the second body (aka Animal Companion). The thing about Ranger is: even if you have Stoic Steel working and the wall modal on (and thus can't move) you can use Evasive Roll to move around for cheap. Charge also works but is too expensive just for moving around. But yeah - Unbroken would have been my other alternative for sustained/passive damage reduction. Also the self heals are really good.
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Someone had to..
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Accusing me of being very generous to RPGCodex is something entirely new. And also funny. And that's why I post here and not at RPGCodex.
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
Boeroer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Never had this bug during multiple playthroughs though. Maybe it only affects very few people and thus is not no.1 priority?
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[2.0.1] magranite flamethrower not appearing to target above-deck crew with grapeshot
Boeroer replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Aedyr Channel Gun works as expected and was only used for reference. It's the flaming board weapons (Flame Thrower and Wyrmtongue) that behave weirdly.
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Josh Sawyer's tweets and teasers, part IV
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me: not make it.
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Low INT Skills
No, not 100% sure. I just went by the description that says 20% of damage since that's usually the sign for "dumb DoT". It wasn't working like that in PoE (there high INT was beneficial). Maybe I should have tested it first and not make assumptions.
- [CLASS BUILD] Sweeper Agent (Harbinger-Troubadour/Streetfighter)
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What race did you pick for your first and second character?
A red bearded Mountain Dwarf, then a red skinned Island Aumaua. Apparently I like red dudes... Should go to Reddit maybe...
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Is this Ultimate Build still viable?
Monk, if leveled accordingly, has nearly as strong defenses as the paladin but better offense most of the time.
- [Class Build] Armorbreaker
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Josh Sawyer's tweets and teasers, part IV
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hate it that you can't sail around a ship no matter how fast and how near you are. If an enemy ship shows you its cannons at close range you can't just sail past. If you then destroy its sails it will forever be able to hit you. Stooopid!
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Someone had to..
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't like anti-gay ranting and all that "SJW want to suppress freedom of spech and rule the world !!!1!!eleven!!" crap, but this comment made me chuckle a bit. I'm not even sure it's meant to be anti-gay. Ach whatever... If they only listened to me and AndreaColombo and whomnot and omitted those awkward romances. Those are always weird in RPGs. Like in real life... but unpleasently weird.
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[Class Build] Armorbreaker
That's why I like my Morning Star. Mule Kick has +10 ACC and Body Blows does -25 fort. They should put one in that's named "Lucy".
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Tagged with:
- [CLASS BUILD] Sweeper Agent (Harbinger-Troubadour/Streetfighter)
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Should Chill Fog, a PL 1 spell, really do all the work it does?
I would say Slicken is even better than Chillfog. In PoE it was a one-time prone effect - not bad, but also nothing you would choose instead of Chillfog. In Deadfire it pulses and throws enemies off their feet and interrupts them all the time. With decent INT it's one of the best spells, given how early it comes, in my opinion.
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Low INT Skills
You mean abilites, not skills. The ones I know without looking it up: Disintegrate, Cleansing Flame, Wounding Shot, Deep Wounds, Wounding from weapons like Effort. Basically everything that has a fixed damage over time. There are spells like Disint. and Clean. Flame that show the complete damage as tick (wrong in UI). Or abilites like Deep Wounds or that says x% of Weapon Damage as DoT. Those stuff all profits from low INT and even grazes (= also reduce the duration of the DoT) - because the damage is fixed and can only be influenced my MIG. Additional ticks don't add any more overall damage like with other DoTs. Substracted ticks don't substract damage. The overall damage is set in stone and therefore fewer ticks (from low INT or grazes) lead to fewer but higher dmg ticks (= higher dps) while more ticks (from longer duration) lead to more but lower dmg ticks (=lower dps). And then there is that weird mechanic where the initial tick does more damage with very short INT (under 3 sec overall duration) so that at some point even the overall damage is higher with low INT and a graze, not only dps.
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How much Armor is enough?
Inspired Defenses (+1) and Stoic Steel (up tp +3) stacks with everything, so does Stalker's armor bonus. Not moving (Stoic Steel) and the nature of Stalker (+1 AR and +5 defenses) fit very well. Pick Strengthened Bond for +15 defenses against all AoE spells) and Superior Camouflage (+8 vs. ranged). Pick Goldpact for unlimited (non-stacking) +4 AR with Gilded Enmity (kind of unlimited with Sworn Rival). Get Patinated Plate and enchant with Bronze Juggernaut (+2 AR). Get Kapana Taga and echant with Lone Champion (+1 AR). Get Akola's Apex Ward and enchant with Hunter's Vigor (+1 AR) and Hide and Tooth (+5% melee dmg, +3 deflection against melee) and activate the modal (-50% dmg from ranged and reflex attacks). Then there are several items with damage reduction (-x% damage taken). Shifting Chroma from that whirling Hel-Stone can add +1 AR as well (random though). And of course pick stuff that raises your defenses in general to produce lots of misses and grazes. This is one of the combos with the highest passive (or let's say endlessly sustainable) damage reduction I can think of atm: Only AR: Plate: 9 Legendary: +4 Stalker: +1 (don't move too far away from pet) Insp. Def: +1 (drops shortly when different dmg type incoming) Stoic Steel: +3 (standing still, needs buildup) Hunter's Vigor: +1 Lone Champion: +1 Gilded Enmity: +4 Bronze Juggernaut: +2 (melee only) Shifting Chrome: +1 (occasionally) -------------------------------------------------- together: 27 max, 19 min You can still switch to a dual weapon setup and smack stuff pretty good with all the high ACC Full Attacks you have (FoD, Wounding Shot - also with Full Attacks the Juggernaut is not that bad) and switch back to Apex Ward as soon as you get in trouble, instantly stopping you (modals now stay active when switching back and forth) and granting you Stoic Steel etc. again. There are two pets that grant +1 to freeze or +1 to burn AR and several items that will give you increased AR to a single damage type as well which will stack with the general AR I summed up above.
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Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
Sounds nice. If it didn't come so late I would probably try a build around that. Too bad it doesn't work with Berserker's Frenzy.
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What is the appropriate Weapon Style for Wizard?
From a mechanical point of view: Two Handed Style. All summoned weapon of the wizard are two handed, implements are two handed. So either don't pick any because you won't be using your weapon too often (or because Blast won't profit anyways) or Two Handed Style. Of course - if you want to build a special wizard, e.g. a tank with axe and shield (see Bilestomper build) you want to pick the style that's fitting. But in general: two handed or simply no style.
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How much Armor is enough?
Spirit Shield and Hardy and Zealous Endurance don't stack.
- What would you like to see in future DLCs and patches?