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Boeroer

Members

Everything posted by Boeroer

  1. It's passive, yes. But it's also only 1/encounter. That automatically means first kill in encounter and that's it. Def. not a bug. Invisibility after every kill would be way to good. They also make it so that enemies need to be attacked by an additional ally in order to get flanked. This doesn't influence flanked from PER afflictons though (Persistent Distraction still flanks normally for example).
  2. War hammer's Piercing Blows gives you +2 PEN which in the best case means +50% damage while it gives you a +50% recovery penalty. Due to double inversion it's actually more than 50% if you have any speed bonuses. This leads to a situation where even against high armored foes it doesn't matter if you switch the modal on or not. Exception: Full Attacks. With those the modal is bearable - especially if you are using a war hammer in the main hand and something else in the offhand. The dual damage type and the base PEN of 8 are nice though.
  3. It's from the Codex. If it wasn't snarky reality would fold itself up and the universe would implode.
  4. Rust's Poignard grants Shadowing Beyond. Assassin boots turn you invisible after the first kill in every combat.
  5. Or pick a Morning Star and use Mule Kick all the time. The dual damage, the +2 PEN, Disciplined Strikes and the -25 fort often lead to lots of crits which solve most PEN issues. And Mule Kick is so cheap. With Devil of Caroc Breastplate and Bracers of Discipline I can kick like a mule forever it seems. Seriously: for me they are the stars of two handed weapons - even if there are no jawdropping uniques. Pun intended. Also because there are so many enemies with stellar fortitude that prevents so many awesome spells/abilities to land. I like Devoted/Monk or Devoted/Berserker best because of the additional PEN and the attacks that target fortitude (Force of Anguish, Brute Force etc.). Estoc has better uniques and you don't need to think about PEN again - which is also nice.
  6. You guys obviously didn't read the in-game description of the Sanguine Plate...
  7. Like in PoE? Low pierce dmg retaliation with poor ACC and (most likely) low PEN that doesn't stack with other retaliations unless it's supper time? Meh...
  8. No idea about a list. But Vithrack Brains 100%: Splintered Reef, tavern barkeeper. There are also some in Nekataka but I can't remember where.
  9. Depends on the build, but in general they are totally ok. Unlike PoE, wizards get no special advantages from using implements. Dual blunderbuss + Combusting Wounds can be a nice combo.
  10. Unless you running a geomancer tank or melee ranger then stalker seems right. i know its weird but im running a main tank like this. I didn't mean in general. I meant for the use with Watershaper's Focus on the ranged Geomancer.
  11. Single weapon usage and style only add bonuses to the attacks with that weapon, not spells (unless they work with weapon attacks like Taste of the Hunt or Concelhaut's Draining Touch or Kalakoth's Minor Blights).
  12. The shoes of the Waterlilly make you immune but will give you -10 to all defenses which is severe. Maybe for certain encounters where you get spammed by hard CC they are nice though. Not all items have to be great for every situation - if they have their uses for special occasions. With Cap of the Laughingstock you could maybe build a party setup with a jester (Trickster) tank and 4 damage dealers who rely on healing and armor rather than deflection to stay alive (Fighter, Shifter, Chanter, Paladin etc). Should work really nicely, Trickster only because it fits beautifully. Also the Ring that does -8 INT is so nice for a specialized "stupid DoT" build like Rogue/Soulblade who wants to have 1 INT anyways. You'll get awesome defenses against afflictons and INT can't go lower than 1.
  13. I was thinking about putting it into a sqlite database or a json string and generate the list from that. But at this point it's not big/long enough and not worth it (yet). I just have to double-check the links after saving the post. And sometimes I forget that. I even thought about doing a script that would generate the list and then generate a single picture from it which I could reference in the OP via img tag. That would be the only way to display a (live) generated list directly in the post I guess. Then I wouldn't have to touch the OP at all. But then you couldn't search it with CTRL+F. SVG could solve that, but the img tag in this forum doesn't support SVG.
  14. The best spell overall is obviously Kalakoth's Sunless Grasp. For that totally overpowered thing they should expell him (Kalakoth) from the circle of Archmagi because it violates the Ghevena Convention or something.
  15. Ranger (Geomancer). Driving Flight + Watershaper's Focus (+Ondra's Wrath) is very good and can one-shot mobs. Also the accuracy bonuses vs. single targets like Marked Prey, Stalker's Link etc. work with spells. And Concussive Tranquilizer with a rod-Blast is even better than Arcane Dampener or Arcance Cleanse. Also: Binding Roots! Great with Infuse with Vital Essence.
  16. The unique pikes in the game are... well... mnyeah... kinda "special".
  17. Yes, that's a pity. I mean you can rush the main quest get the thing and then do all the side content - but that feels a bit awkward.
  18. Yes, stuff like that would be cool. Doesn't need to break the game or something.
  19. Espirs is one of the best weapons in the game for me: it's Ghost Blades proc on kill - and it doesn't matter how you kill the enemy - DoT, AoE, whatever. You don't need to kill with the Blade but can also do it with a spell - as long as you are holding the blade. That also means that the Ghost Blades will proc more Ghost Blades if they kill something. And it also heals on kill. The more enemies around the more healing. A stat bonus (Ravenous Soul Hunger) of +3 to certain stats on kill can be achieved easily by a Devoted/Streetfighter who can usually kill his first enemy very quickly. It stays until combat ends. That weapon is very nice for melee/caster chars, but I guess a Devoted/Streetfighter also works very well. Since the Ghost Blades have a cone-shape it's best to attack from the flanks (like a Monk with Torment's or a Chanter with cone invocations) and not get surrounded. Else it's difficult to hit additional enemies with them.

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