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Boeroer

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Everything posted by Boeroer

  1. When you use it on a tank (for example Unbroken/Trickster) and pair it with lots of engagement slots and Persistent Distraction and another riposting ability from an item (Tuotilo's Palm or Akola's Apex Ward) it's not bad - because you'll get Deathblow-Ripostes and your defelction, combined with enemies' debuff, will be very good. It needed to be better in PoE (30% on graze, 20% on miss) because the PoE rogue youldn't reach such high deflection numbers as a Deadfire rogue can. It's not supergood but in certain situations it's not as bad as I first thought.
  2. wait are you telling me that the 3 Int Deep Wounds Rogue from the first game's release actually works here that's ridiculous Only an amateur would use 3 INT. You want 1 INT. There was a list (from MaxQuest maybe?) that contained all abilities that behave in that stupid "less INT=higher dps" way. If I remember correctly Wounding Shot and Disintegrate were among them.
  3. With that little intellect your frenzy is going to be more of a temper tantrum. Take Blood Storm - problem solved
  4. Hm, no idea. Maybe not and it's just "common knowledge" carried over from PoE. Like the trap rule.
  5. I so hate it. Trying to backstab - dude makes a sidestep just because why not - miss. Dammit!
  6. -8 INT is pretty neat if you only have 3 to begin with. Because you can't go under 1. Since certain DoTs work like wounding in PoE (fixed dmg with shorter duration = more dps) I'm sure you can build a nice Berserker with 1 INT.
  7. I suspect all spell that proc off of weapons do that atm. Ondra's Wrath from Watershaper's Focus, the Raw AoE on kill from Oathbreaker's End, Ghost Blades from that estoc and so on.
  8. Question though: Does a jump from Driving Flight also knock back the (second) target? Edit: Nevermind, I quickly tested it myself: it does.
  9. Everybody gets Lunar Heart. The amulet fails to adapt to Watcher or race.
  10. You will have to add/remove some stuff manually I guess, yes. Maybe the Unity console does this better?
  11. I would also say that most of your latest threads belong to the char build/strategy subforum. Not necessarily because they evolve around strategies and char building all the time but because discussing your mechanics/item/class questions is nigh impossible without heavy (item) spoilers. And using spoiler tags is so tedious. ) Most of these threads will get moved there anyway, so maybe starting them there is better. Just a suggestion though. The auto-knockback effect is annoying as heck. I like push effects, but I prefer those you can trigger at will so you don't run into those problems you describe.
  12. By the way: Blade Turning will not generate wounds with Shattered Pillar. Those damage is not considered yours. But that's info from beta - so who knows... You can hardly get an attack off (be it auto-attack or ability attack - where's the difference in speed?) if you want to turn blades without downtime. Nalpasca with Dance of Death generates 1.5 wounds every 3 secs (1 every 3 with Dance and 1 every 6 sec with drug). If you multiclass with Berserker or Wizard you can add a lot of wounds via self damage. But usually the drug/dance combo is good enough to keep on blade Turning - whith an occasional hit every now and then from ranged weapons and spells. Riposte/Tuotilo's Palm crush riposte will not trigger because you won't have incoming attack rolls - those are all reflected and don't do an attack resolution against you but against the enemy.
  13. Console: setCharacterClass <player_name> Barbarian <level> truePlayer name is easily resolved: just type "play" and hit tab - console will autocomplete your internal name. Same with class name: type "b" for example and then tab and you'll get barbarian. This command only takes vanilla classes. For subclasses see below. The last value checks if you want to delete the old class (true) or if you want to keep it for multiclassing with the new one. With setSubclass you can then give a subclass. Note that both commands will not give or remove abilities. You'd have to do that manually with addability or removeability. Or go to a tavern and retrain - that's easier.
  14. Oh. Does that mean you don't need me to test it anymore? Because that works for me as well, I've sort of hit a wall in terms of drafting out a theorycraft for this. I just started a new playthrough and thought I can bring one such hireling in in order to test the concept. I also forgot that Bronlar's Phalanx has an enchantment that makes you smart once you engage an enemy. This could also be used against Confusion.
  15. I really like the Soul Void amulet because its effect is pretty unique (gives you the effect of Whiteleaf after every rest). Something similar for some trinkets would also be cool. I like to imagine that you cuddle with your trinket while you rest and it gives you a passive bonus then.
  16. You have to use Rekvu's Casque, injure yourself with something harmless (Acute Rash or Severe Burn - just nuke yourself with Necrotic Lance/fire spells out of combat until you drop) and you are good to go. Very nice combo - also in terms of style. That helm looks great on a Warlock in my opinion.
  17. Yes. Although to be fair the summoned Great Sword is pretty neat. The only reason why a Priest of Berath (multiclassed for melee) isn't as great as he could be is that stupid implementation of Full Attacks (like FoD) that favors dual wielding. But I had good results with a Berathian/Goldpact Templar. I didn*t check how wounding works with raised MIG in Deadfire, but I suspect that a Helwalker/Berathian with Engoliero do Espirs might be a really nice combo - thematically and also in terms of melee prowess if the wounding behaves anything like in PoE1. Helwalker can get you +10 MIG and INT and the Estoc can give you another +3 to MIG (and CON and DEX - you don't even have to kill with the blade itself - a nuke will do). Combine with Holy Power and you are already at +18 MIG. No need to boost MIG at char creation or else you will reach the cap pretty soon. Healing and damage should go through the roof at some point. Also Barring Death's Door with +10 and more INT plus Salvation of Time seems to be great. Pair with Death Godlike to get +3 PL.
  18. Yes, you are right: this was changed only recently. Sorry, I should have been more clear about it.
  19. Svef! Berserker/Nalpasca for the win (currently playing one of those - and neither DoC Breastplate nor Modwyr - doesn't fit )!
  20. I got Bracers of Greater Deflection in my first playthrough right after release. I can't say for sure where I got them. I think it was random loot but don't quote me on this. I remember getting them because they didn't stack with the Cape of Greater Deflection - and that was a real bummer (this will be fixed in a future patch I heard).
  21. At least one I remember is a 1/rest nuke like Fan of Flames with benefits. I find those 1/rest stuff pretty boring to be honest. And it even makes the encounters harder to balance for the designers. Why did they do that? I would have really liked some new passive mechanic like the keystones in Path of Exile for example.
  22. Yes - you have to pee off the Huana. They will send a ship after your junk, you hit it with one barrage of your five double bronzers, you get the shield. Junk and double bronzers are not mandatory though.
  23. Yea - it's pretty wild at the moment due to the good old tradition of Obsidian to introduce a lot of bugs with a patch that fixes bugs. But to be fair - most of those seems to stem from the new content. You may wanna bump it in a few days after the "Plague of Insects" wore off. I mean who needs fixes for game crashing bugs while those weapons lack their PEN, right?
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