Everything posted by Boeroer
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Priest Vs. Wizard Advice
Berath and Magran are really good damage dealers. But as you said: they need higher levels. Usually with Pillar of Flames things start to get interesting in terms of AoE damage. Livegivers are the better healers than Priests. Although a priest of Eothas with Xoti's Lantern, the Warmth Ring, The godlike amulet and those sandals is a very good healer as well. Lots of bonus Power Levels...
- [CLASS BUILD] Sweeper Agent (Harbinger-Troubadour/Streetfighter)
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Ansalons Ranged Weapon Tier List
Dude for the third time: it is not bugged! It works as intended but that's just too powerful. The Red Hand on the other hand is bugged. That the damage bonus works with all weapons and when handig the arquebus around can't be intended. Also the Knockback is bugged. I told you why I think it's not overwhelmingly good. I can't help it if you can't follow. Don't know how "you have to work for it" is defined, but Aloth casts Infuse and then fires an Arterial-Strike Blast at the enemies that surround my tank. End of Story. Things that you would do with any ranged AoE attack. No luring or other stuff involved. Still eleminates 50 % of the enemies around the tank right where they stand (the more the better it works). The disadvantage of the Red Hand is that it's restricted to single target damage. Against single enemies it's great, as I already said, but not so ridiculously good that it needs a nerf besides the bugfixig I guess. Maybe a lower base dmasge instead of reduced range would have been better Balance-weise, but I think it's not gamebreaking how it is. Other weapons simply have a bigger impact. Of course if you use a Scout to build around it with Driving Flight/Damage bonuses, reloading bonuses and whatnot it's going to perform a lot better than if a wizard is using it. But that's not the fault of the weapon. All arquebuses (besides Three Bells Through) do that (with twice the reloading time).
- [CLASS BUILD] Sweeper Agent (Harbinger-Troubadour/Streetfighter)
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Ansalons Assessment of Accessible Accessories
Entonia Signet Ring gives you defenses based on how many enemies engaged you, not the other way round. So if you fight against enemies that have no engagement (tigers for example) or you have immunity against engagement you will get 0 bonuses from it. Ring of Overseeing is missing: adds base AoE size and works very well with high INT and Aloth's Armor. You can get two of them and they stack. Darkest Before Dawn is only 1/rest. Heart-Chime Amulet seems to be bugged and always gives Lunar Excellence which is +1 to Power Level - which is pretty decent. Since deflection has increasing returns the Cloak of Greater Deflection is not only a great early game cloak, but great in general as long as you want to tank. Ajamuut's Cloak used to work from stealth only (not invisibility). Don't know if that got fixed yet. Rekvu's Scorched Cloak is missing. If you are injured it turns burn damage into 10% healing (like the ability that Flame Nagas have). I think you missed the Boltcatchers: https://pillarsofeternity.gamepedia.com/Boltcatchers They are pretty good for any melee dps char. Also Rekvu's Stained Grasp is not there. It works similar to the other Rekvu's stuff: immunity to Constitution afflictions when having at least 1 injury. Rakhan Field Boots are missing. They do a 5m-Charge with Full Attack on anybody in between. Usage is 1/encounter they are the strongest boots if tou ask me. The instant potion belt and the scroll summoning belt seem to be missing. That's all I can add from memory.
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[CLASS BUILD]: The Big Game Hunter, Massive Single Target Ranged Damage (Wanderer, Ghost Heart / Helwalker)
Another nice weapon for this build would be Watershaper's Focus because Driving Flight, the shocking lash from Lightning Strikes, Tenacious and the massive MIG and INT boost as well as Turning Wheel's burning lash work with the Blast and also Ondra's Wrath. The AoE of Blast gets huge with Duality:INT.
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[CLASS BUILD]: The Big Game Hunter, Massive Single Target Ranged Damage (Wanderer, Ghost Heart / Helwalker)
Best subclass for generating wounds is Nalpasca. Best subclass for keeping wounds is Helwalker. You can generate wounds with Dance of Death which gives you +1 wound every 3 secs and also via Mortificaton of the Soul which has no costs and simply trades raw self damage for wounds (doesn't stop Dance of Death). So - plenty of wound generation for a wounds keeper like the Helwalker.
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Ansalons Ranged Weapon Tier List
I'm using it right now and don't find it overwhelmingly good. Only against lower level vessels Double Tap is really great. But I often do higher level encounters, so even that doesn't help me too often. It has half the reloading time, which is nice but nothing too powerful. At the same time I can't be bothered to plan my rests based on that annoying damage bonus which is rather low per kill. For a solo run this might be nicer. In a party it isn't worth the hassle. I have Watershaper's Focus + Ondra's Wrath in the party which is used by my Spellblade Aloth - so nothing too fancy - and it does a LOT more damage than the Red Hand. I also have a Nalpasca/Berserker with the Espirs Estoc who triggers Ghost-Blade-Cascades with Torment's Reach and my backstabbing Edér deals tremendous AoE alpha strikes with Oathbreaker's End if he manages to kill a squishy enemy right out of stealth. Those two also feel more powerful than the single-target Red Hand. Against lower level vessels it's truly awesome though. It's also really nice on an Essential Phantom. Since it doesn't need special abilities to be good it works very well on that summon. What I noticed: the Red Hand works with Cleave although Cleaving Stance clearly says "melee weapon". It that the case with all ranged weapons now or is it just the Red Hand?
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Wizard - implents + blast talents worth it?
Golden Gaze (and some other weapon with on-hit chance) are sometimes buggy. When you equip them for the first time they don't proc at all or not properly. Try to unequip, save, reload and reequip. Or also switch weapon sets between Golden Gaze and something else without hitting pause first. As far as I know the behaviour of Blast didn't change. I still get crit-stuns from Rod of Pale Shades and dominates from the soulbound scepter with Blast.
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Backer rewards rip off
Boeroer replied to Obsidian sucks's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'll quote again from the fig campaign: It does state a physical copy is in there.
- [Build] Adra Infused Duelist (Inquisitor)
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Backer rewards rip off
Boeroer replied to Obsidian sucks's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good idea. But why does a customer have to come up with those?
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[Suggestions] Racials
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes - and that would need a button to activate. Those are the things that make it less likely to get implemented by mods or developer I think. A passive without UI element might be easier? What about doing a short-lived AoE-tier-1 inspiration when getting hit by an afflicton? 1/encounter? It would remove the afflicton and any other of the same stat on your party members.
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Single class should be more statistically superior than multi
Boeroer replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The developer calls it multiclass. The designer calls it multiclass. The marketing guys call it multiclass. The official wiki calls it multiclass. Everybody in this forum and their pedantic moms call it multiclass. The only person who doesn't call it multiclass besides you is Groot. You call it dual class. You can call it whatever you like - but here the correct term is multiclass.
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What did you name your ship?
My new Voyager which has a flamethrower on its stern is named "Flaming Fanny".
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BOW - did the rules re: perma-death change here? (spoilers?)
I say it's one of the nicest mechanics in Deadfire. Adds a bit of puzzle to the game. Because you just have to activate the wardstone or snipe them. By the way it doesn't matter if Classic or PotD: 4 injuries is perma-death on all difficulties afaik. Actually I have no idea about Story Time though...
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[Suggestions] Racials
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nice list. I would suggest racial abilities that are easy to implement (e.g. being passive or no UI elements needed) so the chance of implementation is higher. Because of that I think that your proposal for Nature Godlikes may be too complicated. I also don't think they should be pushed towards healing with extra power levels. Else we will see only Nature Godlike healers in the future. I think the minor change of Minor Threat is unnecessary. Pun intended... The suggestions for Avian, Moon, Fire and Marine Godlikes are nice. Maybe the second racial ability for Moon is a bit to complicated (would need UI element if it's not passive)?
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
Boeroer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You didn't finish it? Then how can you know that there aren't any more difficult encounters to come?
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[Possible Bug] Oathbreaker's End recovery time
Boeroer replied to Jormundgandr's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Agree
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Godlikes racials don't scale with level
Boeroer replied to Melusina's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Well - some don't need to scale (e.g. Wellspring of Life). But Battle Forged and Silver Tide are just really bad as long as they don't.
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Furies and Firebrand
Boeroer replied to jintegrity's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It profits from Scion of Flame but not the Fury racial ability. Which is kind of odd. How did they do that?
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Fighting Concelhaut with Naplazca monk
Arcane Reflection can't work against it because it only reflects targeted spells - those you have to cast onto an enemy and not those that are cast onto the ground. You need spell resistance. But as I said: it's not reliable. Maybe somebody else knows how to resist it reliably. I just use interrupts (Monk with Flagellant's Path + Force of Anguish, Fighter with Charge and then Knockdown or Rogue with Escape + strikes as well as ranger with Concussive Shot or even a Wizard with Thrust oTV) and it works fairly well.
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Aloth: To Multiclass or not to Multiclass?
My Aloth is nearly always a Spellblade because of Infuse + Spirit Lance + Arterial/Gouging/Toxic Strikes - which is so much fun. Spirit Lance with Riposte is great as well: AoE Riposte. Good alternatives are Watershaper's Focus (+Ondra's Wrath) or dual mortars or Minor Blights + mortar.
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Need a Mod? Just ask us!
Boeroer replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like it that my requested mod for a visible queue of commands is queued .
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Battle-Forged Bugged?
Boeroer replied to Judicator's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe they thought that Silver Tide is good enough and changed their minds. Except it doesn't scale and therefore it's crap.