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Boeroer

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Everything posted by Boeroer

  1. Everybody can get access to Arms Bearer and Deep Pockets through Fleshmender and Giftbearer's Cloth. But I know what you mean.
  2. You are always untargetable if you are invisible afaik. I didn't test if the invisibility stays after attacking, but I doubt it. Shadowing Beyond also doesn't mention that invisibility drops after attacking, yet it does.
  3. Yes, they stack. A nice trick you can do: grab a chanter with Dragon Thrashed, give him max defenses and both items, cast Defensive Mindweb on him and then Withdraw. He will still chant and share his ridiculous defenses (buffed by +100) with the party. The Long Pain is declared as ranged weapon. That means no engagement and no Turning Wheel. The distance to the target doesn't matter and doesn't change the behavior afaik.
  4. Those advices are all wrong: Paladins are not terrible. They are versatile and reliable and can be build in different directions (offensive for burst damage, defensive for tanking, build for support - even crowd control is possible). Priest is superior - but Priest is superior to any other class as well, so... But Paladin is the much easier class to play during the first levels. There are some great two handers for paladins. My favorite is Firebrand which works extremely well with Flames of Devotion (I've had crits for over 250 dmg). But others are nice as well: Hours of St. Rumbalt, Blade of the Endless Paths... Given that the weapon with the highest dps potential is Tidefall (a great sword) the statement is wrong per se. Monk is the most potent non-caster class in PoE. Great defenses, great offense great crowd control/disables. How anybody can seriously claim that monks suck is so far beyond me that I think they played a different game. Or only rogues... Number 5 is the most hilariously wrong thing of the list. Lots of room for individuality even on Path of the Damned. No need to min-maxed if you want to play with a full party.
  5. As a damage-focused Soulblade you don't need debuffs (I mean not necessarily). You could dump INT to 1 and just use Shred powers without any duration and AoE (Mind Blades, Mind Lance, Disintegrate and so on). The upside would be that you could put a lot of points into other attributes.
  6. One of the dragons can be charmed quite easily which makes things go much smoother. So yes, doable.
  7. I repeat: the shield works exactly the same on Shattered Pillars. It's the Shattered Pillar that doesn't work like other monks. In this case it's the max 5 wounds. But the shield has other enchantments. You don't need to pick the defense buff per wound And even if you use that one: normal monks don't run around with 10 wounds all the time either. I think it's a good item for a Shattered Pillar. You can generate wounds without getting hit (also add Dance of Death!) - and that fits Weapon & Shield Style. While being awesome, a Nalpasca cannot generate wounds as fast as a Shattered Pillar if he doesn't get damaged(!). The drugs only grant 1 wound per 6 seconds - that's easy to get with a good Shattered Pillar. As soon as the Nalpasca gets damaged regularly he will drown in wounds of course (playing a Nalpasca/Berserker atm and am nearly always at max wounds due to self damage from Frenzy). It's a bit counter-intuitive, but if you are looking for a high deflection turtle monk with shield who should still do good damage then Sh. Pillar + Tuotilo's Palm is not bad at all. However, I agree that Shattered Pillar is a bit underpowered in general atm because of the lower wound limit AND the auto-attack restriction. One has to go.
  8. I did - on a suicide barb with Effigy's Husk and Mantle of the Seven Bolts. On Unconsciousness you'll do two Full Attacks (Effort + Vengeful Do) + raw AoE + shock AoE. Usually you kill most surrounding foes. Until that you deal decent damage with Efford + Frenzy + Bloodlust + Blood Thirst.
  9. It works exactly the same on Shattered Pillars (as on other monks).
  10. More dps on a graze or moer overall damage? Because the latter would be totally weird for me. Since there is Body Blows high fortitude usually isn't a problem. And since you get drwwend in weapon proficiencies anyways (with a party) it doesn't hurt to bring a guy who can also do Body Blows. Actually a cipher with Morning Star isn't so bad either. Hit an enemy with body blows yourself and then cast Soul Ignition or Disintegration or what ever targets fortitude. Pairs well with a Fighter who uses Mule Kick (targets fort) or a Monk who uses Force of Anguish (dito). In a party or multiclass. I played a Helwalker/Cipher for half a playthrough an concentrated on Soul Ignition rahter than Disintegrate because it works with the Ring of Focused Flame and scales with high INT. Instruments of Pain: throw your morning star + Body Blows + Enervating Blows at somebody's head, then follow up with Soul Ignition (best case: eq. of +45 ACC against fortitude), then Force of Aguish - repeat with somebody else. It's fun. The High INT gives you very long lasting Body Blows and a nice duration of FoA and afflictions.
  11. I very much regret to have backed OS2. I really liked the original (the original original) Divine Divinity, then skipped the following games from Larian (too much to do with studying, writing thesis, then too much work) and then, when live decided to let me relax a bit more and after playing PoE1, I decided to back OS2. When it came out I tried to play it... but I couldn't even get past the first few fights. I mean not because it was too difficult or so - just because I didn't like anything about the game. Well I like turn based combat - but that wasn't enough. The whole package just lets me go "Urgs!?!".
  12. The damage that is mentioned is the overall damage which will be done over all ticks. It's an UI bug. Afaik Disintegrate still has fixed damage when it comes to duration - no matter the INT, the overall damage will stay the same. But but drops/raises with MIG. So a low INT character would do more dps with it than a high INT character. Correct me if I'm wrong.
  13. Yes. Two weapon style. Heart of the Storm gives your Fury-attacks +1 PEN since they are shock-based and properly keyworded. Fighter/Druid can do lots of Penetrating Strikes (Full Attack with +4 PEN + scaling on top). You can even get the +2 discipline from bracers (applies when shifted). So weapon PEN shouldn't be a problem even on PotD difficulty while you are shifted. Cleaving Stance is really nice (if you are not a Fury). Unbroken/Shifter can be great when you use Defender Stance to bind enemies after you cast Relentless Storm or Nature's Terror or Plague oI on your own head and prevent enemies to leave (or else get punished by severe Disengagement Attacks which have +10 PEN).
  14. Speaking of references and in-jokes: did I mention that I also loathe Pratchett and Adams?
  15. Seems it's not that intended. BMac said it's going to get fixed with the next patch - PoE nostalgia or not.
  16. To me it's extremely boring. But since I value character development over plot that's a normal thing I guess. I don't like crime/detective novels too much in general. I also loathed the style of language. I don't like anything from Umberto Eco to be honest. Maybe the translation is just bad, don't know...
  17. But you only need one hit: it applies a fairly long lasting debuff. If you want you can switch it off then and switch back on once the debuff wears out. However, I found -25% dmg to be no problem so I almost never switched it off.
  18. @Teclis23: your post is not correct. All unique two handers have the same base PEN as the non-unique ones. And those got raised by 1 point in a prior patch. The only thing we can discuss is Oathbreaker's End because it has the same PEN as one-handed Battle Axes. Two Handers got +1 PEN to balance out their disadvantages when compared to dual wieldig or one handed usage or shield setups - so we could say that a Two Handed Axe should have +1 PEN as well - but the rest (Effort and all) doesn't lack PEN. And you should know because we explained that to you in another thread you started before this one.
  19. Kaylon showed (with math - no need to discuss this) that Aamiira's Legacy does more dps than the Red Hand. Maybe nerf that as well? The Red Hand is nice - for an arquebus. But it's not that OP if you compare it to certain other weapons that nobody calls OP (like the example above). The only thing that might need a nerf is the weird damage bonus that gets applied to other weapons etc. as well.
  20. ROFL - can't you just put the URL into your browser and fill out & submit the form?
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