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Everything posted by Boeroer
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The thread's topic title does include patches. I would also like the reputation system to be rebalanced. Right now I can max out every single reputation. I can be cruel and kind at the same time. I was thinking that reputation should decay over time or as you change direction. Oops, sorry. You are right. The title is cut off on my phone.
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I also like a Livegiver. The healing bonus from PL is base healing, so in case you have high MIG and stuff like Physiker's Belt, Blessing of the Dawnstars, Mercy and Kindness from a chanter etc. it pays off big time. You can also use Lifegiver/Priest and use Xoti's Shield as well for lots of good healing spells after Spiritshift wears off.
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- a visualisation of the command queue that you can build up with the shift key. - unique icons for abilities. - more godlikes - more priest subclasses (I would like to play priests of Abydon and Galawain). - more paladin subclasses (including Steel Garrotte and Fellows of St. Waidwen Martyr and others that got mentioned in lore) - better (not necessarily more powerful) trinkets. Not "whatever spell 1/rest". - being able to save a character as hireling (giving him classes, stats, portrait, backstory and auto-leveling settings and basic starting equipment). Make them shareable. Basically how you could do in lcewind Dale (original idea by Gromnir).
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Actually I was being kind. It is probably less than 5% of total players who actually play on PotD. As mentioned by another poster, only .07% (that's less that one percent), beat Pillars of Eternity on PotD difficulty. and the rest of the people just gave up and stopped playing it because it was to easy. Source? Bet you don't have one. It's just speculation. You really like losing bets, don't you?
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Since you can rest nearly unlimited times and nearly everywhere except in cities... It's not that you have to get knocked out in every fight - or that such a char would be a one-trick pony. You don't even need that robe: The Godhammer plate had a similar enchantment - so if you like plate better... Also that stuff all comes kind of late (except Effort) - so you really have to build a decent Barb who can do something else. You have to build a good single class Barbarian but with the advantage that he can take whole groups with him at higher levels should he go down.
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Not really if you like to tackle enemies whose level is way above you. For example I'm currently grabbing Rekvu's Scorched Cloak while being lvl 9. Without a tank I would be screwed. A can't kill the Nagas quickly enough because they have 13+ AR and I don't have enough PEN yet. I need time - and my "tank" (funnily enough a Warlock) takes all the heat while the rest whittles down the enemy. I don't have summons and don't use figurines. Those could of course play the role of damage sponges as well.
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You forgot "Vengeful Defeat + Effort + Mantle of the Seven Bolts" as synergies for Effigy's Husk.
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Maybe Kapana Taga with the Unblockable enchantment. Would give you +2 engagement slots and +8 ACC per engaged target. 5 engaged targets = +40 ACC sounds rather awesome for me. I'd pair it with Mob Stance and Reckless Brigandine I guess and pick a Devoted/Streetfighter with Persistent Distraction. And Sasha's Singing Scimitar. Empowering an invocation would give you 6 phrases without any further enchantment and in theory ou could get back 2 Empower points after using 1 Empowerment.
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Confused about "one stands alone"
Boeroer replied to valter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe because it removes engagement completely. -
Sure. But I think he meant the Undying Titan can survive damage very well while at the same time concentrate on dealing damage. And when you can eliminate foes more quickly it also means you get damaged less after some time. But of course an Unbroken/Trickster can deal damage as well. Automatic Sneak+Deathblows via Persistent Distraction is great.
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The thing is: if you get hit with Arcane Dampener and similar effects which strip you off of healing, if you are weakened or enfeebled, if you get gunfire focused at you: Undying Titan drops, high defense tank stays. Arcane Dampener is a common tool of enemies in the later game. I always try to interrupt the guy who wants to cast it, but often enough they make it and stuff like Constant Recovery and Unbending is gone. At the same time a tank who relies on passive defense (like a Paladin with shield for example) can't be stripped off of his defenses. A useful tank also doesn't just stand there. He should be able to contribute in additional ways. For example a Chanter/Paladin tank could boost party damage via Mith Fyr + Shared Flames. Or provide great passive party heals with Exhalted Endurance + Ancient Memory. An Unbroken/Trickster or Paladin/Trickster can deal great damage to mobs that surround him while tanking and also apply afflictions. You can drop damaging reflex spells on him while he's surrounded: with thick armor and the Wall active + Adept Evasion he doesn't care at all while enemies get nuked. And so on. A pure tank who's just soaking damage is not super useful in my opinion. I'd prefer an offensive char with powerful self heals as well in this case.