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Everything posted by Boeroer
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Priest is weaker than in PoE (where it was the strongest class in my - and other's - opinion). But I don't think that it's a weak class in deadfire. Priest get some spells that can make a huge difference (for example Devotions: acc bonus that stacks with PER inspirations) when used properly. A single class Priest lets you cast such spells a lot earlier and thus makes the playthrough easier - even if the performence of the priest itself is hard to measure and it doesn't feel like much. But do an encounter with Blessing + Devotions and one without and you can see the difference +15 ACC make. It's like gaining 5 char levels (when it comes to accuracy). Not to forget the mean debuff it puts on enemies. The earlier you can use that spell the better. Single class priests (esp. Magran) can have extremely potent damaging spells and also the higher Power level makes sure that lower level spells like Shining Beacon scale nicely. Power Level adds base damage so damaging spells. So if you can for example get a crit and have high MIG a higher Power Level with SHining Beacon leads to higher damage per tick AND longer duration. This double-buff of damage explains why a single class priest can reach very high dmg numbers with one single spell. It's not obvious, so it often gets overlooked. So I wouldn't say that you shouldn't single-class a priest. In fact I think that Spark the Souls of the Righteous is so good if you know how to use it that it justifies to play a single class priest (in a party).
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I think I tested that and it did use that DoT aura, yes. The phantom has all your gear (cloned items). It only can't use active abilites (like Fireballs from a necklace or so), it does only auto-attacks. It also can't trigger effects on unconsciousness - like Effigy's Husk's raw damag AoE when getting knocked out. Because it just dies/vanishes but doesn't go unconscious like a party member. The rest all seems to work.
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Multiclass Fighters can get Clear Out which is very strong. It's actually the only AoE melee attack that you can have when multiclassing. Pair it with Spirit Lance and you can do an AoE attack which procs another AoE attack with every hit roll. It's pretty hilarious but comes quite late. It's also only a Primary Attack (a Full one wouldn't work anyways because the enemies will be send flying around after the first hit). Even Mule Kick is quite strong if you pair it with an AoE weapon. Or if you are using a morning star with body blows: lower Fortitude by 25, attack with Mule Kick (does +20% bonus damage and attacks fortitude). One of the best damage/dps tools of the fighter is still Cleaving Stance/Mob Stance. Fightsrs can pair fairly well with casters because of Disciplined Strikes and upgrades and also Vigorous/Refreshing defense. That stacks with the common self buffs that raise deflection and can last a long time if you have high INT and buff with Infuse or other smart inspirations. Generally mukticlass fighters have more Primary Attacks than Full Attacks. With cipher/wizard I mainly meant Soulblade/Wizard. As I said: Citzal's Spirit Lance applies the raw damage to ALL targets it hits. Take Draining Whip and usually it's like: auto-attack --> full focus --> Soul Annihilation --> AoE crush dmg + raw dmg. Most enemies are dead pretty quickly.
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The damage numbers per hit are lower because the attacks jump one time. That's a high multiplicative damage increase. Of course the base damage is lower than the melee variants to balance that. But the overall damage output should be equal at least. Also those attacks gain +1 PEN from Heart of the Storm.
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Hm? I meant because the thread mainly evolves around game mechanics and in my opinion fits better into a froum where game mechanics get discussed most of the time - with potential spoilers. If you think that the General Discussion Forum is better then that's ok with me. It wasn*t meant as a punishment or something - I just thought it's easier to discuss game mechanics without the need for spoiler tags. I noticed that Teclis23 opened several threads around mechanics and char builds in the General Discussions Forum where it's difficult to talk about such things without spoilers.
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After patch 2.0 they should all stack. What wouldn't stack is two times Robust for example. But you don't have that in your list. Even better than Constant Recovery (for solo) is Exhalted Endurance since it has no time limit. It also stacks with Robust nd the stuff above (like Constant Recovery does).
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There are several statements that are not true - or need more differentiation. Most likely because the author didn't play certain class combos that he judges (I mean who can play them all?). For example: Barbarians pair poorly with casters: Warlock strongly disagrees: nuking with Tenacious, Frenzy, Bloodlust and Blood Thirst makes you a believer. "Don't tend to get much benefit from Barbarian's passives" - hehe... good one. Also Barbarian + Ascendant (hello Blood Thirst with being able to spam shred spells for 0 focus with 0 recovery) is great. Cipher pairs awesomely with Wizard because Citzal's Spirit Lance and Minor Blights fill focus with one attack and Soul Annihilation gets applied to the whole AoE of Spirit Lance. Rangers pair wonderfully with melee classes if their goal is to crit a lot (see Streetfighter or Barbarian). No other class can give you that much accuracy. Stuff like Accurate Wounding Shot works with melee weapons. Rogues pair wonderfully with Wizards because Spirit Lance and Minor Blights apply DoTs in an AoE while the wizbuffs make sure that you don't drop dead. Assassins work well with Wizards, too.
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Then wait until lvl 9 and then judge again. Golden Dragon takes off with Heart of Fury (lvl 11). Before that he's doing good tanking and ok AoE damage via Carnage. Barbs are quite dependent on gear - so if you haven't the items listed yet that might be another reason for underperformance. You can totally replace any of those with a boar druid though, why not.
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Hopefully Ixamitl Planes with some mixed Conan/Zahua vibes. I'd like a more "grounded" setting that has nothing to do with gods but instead focuses on a local problem. I'm done with epicness and would like to see a more envolved "development" of my character and other protagonists. I'm also not against more railroading and less open world.