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Everything posted by Boeroer
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Wahai Poraga only hits up to 3 additional enemies, not all in range (like it says in its description). It has reduced base damage though. The good thing about it is that it works well with Swift Flurry and Heartbeat Drumming for the additional attack procs. And of course it lets you riposte after an attack, which is nice. It's generally pretty good for stuff like Heart of Fury, Vengeful Defeat, Cleaving Stance or Clear Out when you combine a melee AoE ability with the AoE of the pollaxe to to a lot of hit rolls. It's also cool to use with stuff like Force of Anguish to just push most people from you if you get pummeled too hard ot use Mule Kick to interrupt and short-CC most enemies around you. You can use it to give a tank some offensive or CC power: normally you would use a shield setup, but you can switch to Wahai Poraga occasionally to deliver a AoE strike. But it's not a "no brainer" weapon that you pick up and use exclusively. It's just not good against single targets. All those melee abilites you can't use with the Hand Mortar (or Fire in the Hole). Monks can only use Stunning Blows/Surge with it. Of course for rogues those are great weapons because you can dual wield them (and lots of rogues' attack are full ones) and also rogues' abilities work equally well with melee and ranged weapons.
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Melee ranger or ranged one? They are - like rogues - single target specialists and do that really well but can't be used for much else. But using Persistence or Stormcaller is fun. Melee rangers are very strong after getting Stunning Shots. Those also work in melee and will stunlock your enemy until it's dead. Basically because melee hits faster than ranged.
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The Golden Dragon is specifically made for weapon & (bashing) shield use. For a dual wielding barb I'd prefer lots of CON, MIG and INT, Shod-in-Faith Boots, Savage Defiance, Veteran's Recovery and healing bonuses. At first he will be squishy but after some levels and with equipment he will have awesome self healing powers and plenty of health and endurance and staying power while being able to wreck mobs. But he will never be a real tank then. My last solo barb (Ultimate) was such a guy and wielded dual war hammers - was lots of fun. You can try the Golden Dragon approach with dual weapons as well, but then the low CON is not great. If you want a very powerful and fun barb (who focuses more on offense) then pick up the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves so you can summon Firebrand six times per rest. Take Frenzy, Bloodlust and Blood Thirst as well as every damage bonus you can get. It surely is the variant I always have most fun with.
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No, instead it scales its accuracy and its base (!) damage. This is why it is so freakingly powerful with all dmg bonuses (especially crits if you get Merciless Hand). Turning Wheel might be active (why not?) but that doesn't mean its lash gets applied to the damage of the Long Pain. It's also active if you are wearing hunting bow but doesn't add its lash to it. To be sure: just check the combat log after a hit with the Long Pain, made with several stacked wounds. Lashes will always be shown seperately, like "40 crush, 10 burn". If this is not the case then Turning Wheel still doesn't work with the Long Pain. Blood Testament Gloves do the same as Turning Wheel: they add a lash per wound. In this case it's 2% raw (!) lash per wound. It stacks with everything else.
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It indeed is. Distant Advantage (Wood Elf) works with ranged weapons as well as with ranged targeted spells - for example Whisper of Treason. In my opinion Whisper of Treason is THE cipher power - no matter the difficulty. It has bonus accuracy, high range and a rel. fast cast. Even if it only grazes it takes out one enemy and uses him as bait for a great CC effect. It's like dropping a summon in every fight.
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Hm, on Linux that's just pressing the print key. On Windows10/Steam it's also a keyboard shortcut (forgot which one). Can't believe you can't do it with Win7/GoG. Do you have an Nvidia graphics card? Because they have a toolkit that can run in the background and not only makes screenshots (hit a keyborad shortcut) but is also able to record video. It's quite ok.
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Rooting Pain
Boeroer replied to trever12345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I guess your problem is that you are already at max wounds. Rooting Pain only procs if you gain wounds and you won't gain them once you are full. As Purudaya said. -
I just checked: "marking" a vessel with Essence Interruptor and then killing it with Grave Calling will spawn one Grave Imp AND one other creature. If you manage to mark a skeleton of Ancient Brittle Bones and kill it with Grave Calling you will spawn two big skeletons, one Grave Imp and one other creature. Hilarious However, the Beckoner skeletons are so squishy that a shot with the bow usually kills them. So I'd advice to take a troubadour with the skelli-chant and Ancient Brittle Bones which gioves you a skeleton every 3 sec, three ones after summoning which you can turn into 12 (!) creatures. It gets quite crowdy... Maybe add an animal companion.
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DoTs don't remove invisibility anymore. That was fixed in a former patch. The boots work like this: you kill an enemy, you immediately turn invisible (for 6 secs or so). If it doesn't work then something's wrong. So far it worked every time for me. Doesn't matter if I console them or not. On the char sheet you will find it under "Current Effects" and also under "Abilites": Which command did you use to get them with the console? The "proper" one would be giveitem LAXD_Boots_U_Slippers_Of_The_Assassin
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Well you don't have to do it all by yourself. One guy with Essence Interruptor, another with Grave Calling. If you can get two summons out of one (or one vessel enemy) that would indeed be hilarious. Six skellies turn into twelve creatures. With Brittle Bones it could even be you spawn 1 skeleton, 1 imp and one creature after skelli-death?
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There are two version of each Frenzy ability in the game: Spirit_Frenzy and Spirit_Frenzy_Berserker. Seems that the wrong one got used (bug on level up)? Are you still getting the upgraded inspirations (Hardy + Tenacious) and the crit conversion? If not then it seems indeed to be as I said. But if only the raw damage part is gone then the ability itself seems to be bugged.
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The bow is very strong because it lets you get summons on the fly while doing damage. You don't need to kill with the bow, just apply the status effect with a crit to an enemy and let others do the killing. With Driving Flight you can affect two enemies with one shot. And scoring crits is rel. easy for a ranger or ranger multiclass. I didn't test yet what happens if you crit your own beckoner-skeletons with the bow and then kill them with Grave Calling. Maybe you get an imp AND another creature?
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You can just use the DEX slider down left to give yourself +5 DEX. Attack Speed mods from active abilities don't stack. The most potent one will be used. Note that Attack Speed bonus (like Frenzy or Swift Strikes) and bonus to recovery (like Hunting Bow modal or Heating up) are to different things and thus will not suppress each other. The first affects attack time and recovery while the latter "only" reduces recovery. What stacks is Heating Up (Streetfighter is flanked), Bloodlust and Sure-Handed Ila, the Hunting Bow modal and bonuses from items (for example Miscreant's Leather + Cutthroat Cosmo pet make you faster than being naked).