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Everything posted by Boeroer
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Refreshing Defense is the upgrade of Vigorous Defense. It does stack now. I know we discussed oherwise (when you were still no1fanboy ) - but its seems things changed. Same with Llengrath's Safeguard. All abilities that do "+x to all defenses" stack with deflection-only buffs it seems (Circle of Defense). Like it was in PoE. Because of this no other multiclass can achieve the defenses of an Arcane Knight (at least temporary) I think - maybe a Paladin/Wael Priest can: Paladin's defenses + Mirrored Image (+30 defl.) + Llengrath's Safeguard (+20 to all defenses). Iron Skin doesn't stack with Gilded Enmity, but stuff like Bulwark does. Unbroken + Paladin is nice but less versatile - and don't forget that the Unbroken gets a serious malus to his Reflex. +1 AR is nothing to jump around about, but the engagement and hefty disengagement attacks are nice. Combine with Mob Stance, Overbearing Guard, Reckless Brigandine and the new Godhammer Plate to pulverize everybody who doesn't want to stay for dinner. Paladin + Troubadour is very nice as well. Versatile (switch from heavy dmg buffing via Zealous Focus + Shared Flames + Mith Fyr to great healing via Exhalted Endurance + Ancient Memory + Lay on Hands) and more stuff to do with invocations. Paladin/Priest of Wael was suggested not because you need a priest,but because it can reach high defenses with Mirrored Image etc. + Priest buffs and because it has good healing capabilities.
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If you use it with rod+Blast, hand mortars or Minor Blights it's ridiculously powerful because it works in an AoE (last time I used it). Way better than Arcane Dampener, also faster, more accurate and cheaper. I'm not 100% sure that it doesn't work with Driving Flight a well... other afflictions do. Wounding Shot does not. I wound test this again to be sure if nothing has changed since 2.0.
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A spell that stacks with Mirrored Image or Wizard's Double is Llengrath's Safeguard (once it procs at 50% health). Abilities that do +x% to all defenses stack with those who only do +y% to deflection - because for some weird reason the game considers both to be buffs that affect different things. The one is "all" while the other is "deflection" - thus they stack. Totally reasonable, right? Spock just called - he wants his logic back. Was the same in PoE by the way.
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Yeah ok, but where is that tooltip from? It's not from char creation I think. Because the description of the subclass at char creation is clear about that drawback. Maybe at a later point in the game the tooltips for Shattered Pillar aren't that clear anymore - but at least while you decide for a subclass (during char creation) you get the info. As I said: allowing wound generation for abilities other than wound consuming ones would heavily favour multiclass monks - I don't think that's great. First of all I would raise the wound limit from 5 to 10 and then I'd see how it feels. At least stuff like Duality and so on would be better with the auto-attacks.
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It reduces enemies' buffs by 30 secs. If some very long buff is still active after that and you use Tranquilizer again it will again substract 30 sec - you can repeat until no buffs are left. As I explained to you (in the build thread) the Deap Leap is not a bug. Everything works as intended but the synergies make it (maybe too) powerful. I think ranger is a very solid class. Like in PoE accuracy is King. Even more so in Deadfire because the afflictons don't lower defenses as much as in PoE. And the ranger is the undisputed king of accuracy in Deadfire. That might feel boring but it's def. not bad.
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Well - better than running away from enemies that are 3+ levels above you. If you want to build around that bow it's totally worth it. Also atm you can enchant stuff for free: Load an old savegame, open console, type iroll20s, open console, type freerecipestoggle, quit the savegame, load your real one: voila - you can enchant everything for free while not officially cheating. I already reported it - but as usual with my bug reports: nobody gives a flying flatterfart.
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Nope, that's not how I did it. I summoned Citzal's Enchanted Armoury. Then I summoned Concelhaut's Draining touch on top of it. End the encounter with Draining Touch still active (has no duration but will go away after one hit - so don't hit with it). You will keep the weapon that Draining Touch replaced permanently. Put it in your stash. You can use it as any other weapon. It's a one handed great sword that scales with level. You can do this as often as you want to produce more - so you can dual wield great swords. I made a seperate thread about it some time ago: https://forums.obsidian.net/topic/104160-dual-great-sword-wielding-yay/?hl=%2Benchanted+%2Barmory For the Breastplate do this: Summon Armory, cast Form of the Fearsome Brute (from potion if you want or if you are a Transmuter). End encounter. Form of tFB will end you you'll get a nice scaling Breastplate with 0 recovery penalty. As far as I know this wasn't patched. I only recently made a bug report and it wasn't even answered, so... You can look like that permanently, not temporarily. It's a bug though. Since bugs that I report never get fixed I believe it's a permanent one. Only builds that I post get nerfed - not bugs. Edit: great sword: rechecked in game 2 min ago: still works! :D Edit2: breastplate seems to be fixed. Can't keep it with Fearsome Brute from potion or spell...
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I haven't tried this with non-playable godlikes but with the console you can easily switch the player race: setPlayerRace <player_name> godlike moon_godlike You'll not get the racial ability as far as I remember. That you'd have to add manually with addabilty <player_name> <ability_name> and remove your original race's ability: removeability <player_name> <ability_name> After that you's have to go and alter your appearance via char-sheet-->appearance button. I suspect this also works with other, non-mc-playable godlike models as well, but I'm not sure. I mean Tekehu's and Vatnir's races are fully developed for playing, so I see no reason why this should not work. If you want to keep achievements you would want to use the Unity console mod (Nexusmods). Edit: I tested this - unfortunately Obsidian impmented no "face" option for non-mc-playable godlikes. YOu can switch to their race, but you will have an invisible char model because you can't choose head variants in the appearance screen. Too bad, sorry.