Everything posted by Boeroer
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Ansalons Two Handed Melee Weapon Tier List
As with the other two lists: no point when having no in-game experience with them or reading about in-game experience. Once again: Espirs procs spells on kill that get all weapon bonuses and every kill procs those spells - not only blade-kills. Oathbreaker's End dito. WotEP ist really bad against single targets while it's good against mobs if you can apply afflictons with melee attacks. Wahaī Pōraga only attacks max 4 enemies and has friendly fire. Bad against single targets. Lord Darryn's Voulge applies its effects with AoE stuff like Carnage. Citzal's Spirit Lance, while being one of the best (if not the best) weapon is not even on the list. In general I think those tier lists are pointless because it so much depends on you character what's powerful and what not.
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Ansalons Ranged Weapon Tier List
The Red Hand is god tier while Hand Mortar and Fire in the Hole are not although they apply all an-hit effects from abilities in an AoE (Stunning Surge, Toxic Strike, you name it)? Red Hand is god tier because it shoots two times while Watershaper's Focus does basically the same but in an AoE, almost guaranteeing Ondra's Wrath which gets all weapon bonuses? I take it you didn't actually use those weapons? As with the one-handed weapon list those lists are rather pointless if you go by wiki/game descriptions instead of actual game experience.
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Ansalons One Handed Melee Weapon Tier List
Then the list is of little relevance, right? Because judging weapons based on their description alone doesn't work well. Take Scordeos Edge: you can't know that its bonuses work for all weapons you use unless you used it. You'd have to test it to find out. Also that Grave Calling and Hel Beckoning can be used to summon imps that don't count towards the summon limit and let you create a huge imp army (if you pair it with the right classes) can only be experienced by testing (or reading people's posts about testing). Another example (not one-handed though): the Espirs estoc will proc Ghost Blades on kill. That's the description. Sounds rather lame because Ghost Blades only have 8-11 base damage. What the description doesn't say and what you can only find out via testing is that those Ghost Blades profit from the enchantments of the blade, from all passive abilities that work with the blade (e.g. Sneak Attach, Two Handed Style etc.). And that not only kills with the Blade trigger those "empowered" Ghost Blades but all kills as long as you hold the weapon. This includes the Ghost Blades themselves which can therefore proc themselves. So, the difference between description and actual behavior is huge. There are so many behaviors that only get revealed once you use an item - a tier list (partially) based on item description is rather pointless in my opinion.
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Why does stealing magic items from shelves fail?
Boeroer replied to EmilAmundsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)New bug in 2.0 where "take all" doesn't work in some cases. You have to choose a character and take each item seperately. It's rather annoying.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
Just use any enchanted helmet that you can find. Argwe's Adra helmet or White Crest helmet are both fine. He Carries many Scars as well.
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Is there any efficient way to counter the Beserker's Confusion status?
Hehe - yes ok. But how can one explain this? If the duration was shorter because of RES and thus dps higher I could understand - but overall damage, too? I can't imagine the weird mechanics behind this. Is Deep Wounds also profiting from low INT? Because in PoE it was not. Man now I want to build a Scout with 3-> 1 INT (from -8 item), Deep Wounds + Wounding Shot and wounding weapon.
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The Big Post of Stacking Rules
Ok. Now I understood what you meant. Yet there are exceptions to "two [active] buffs to x will not stack". For example Vigorous Defense or Llengrath Safeguard or Circle of Defense will stack with Mirrored Image (was mentioned in the OP : thumbsup:). Which is bad. I mean it's good for your char of course, but bad for consistency. Internally it might be that +x to all and +y to deflection are two different groups, but which "normal" player can understand let alone suspect this?
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Does driving flight work with the red hand arquebus?
I don't know the exact range, but the cone is pretty wide and the range is not too short.
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The Big Post of Stacking Rules
No. As I said: Duality of Mortal Presence raises INT directly and supresses the INT bonus of INT inspirations. Devotions raises ACC directly but does not supress the PER bonus of PER inspirations. Attack Speed bonus + DEX inspirations: sure.
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Is there any efficient way to counter the Beserker's Confusion status?
How is that?
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hot to get fire in the hole without serafan in your party?
Yes. Sort of. I think not the actual quest - but you have to take him to Fort Deadlight. Because if not you there will be no Remaro in Sayuka. And if there's no Remaro in Sayuka you can't finish Serafen's quest. But only if you finish his quest you will get Fire in the Hole. Finishing his quest is fairly easy and can be done really quickly: take Serafen to the chest in Fort Deadlight (not Dunnage), go to the Luminous Bathhouse and speak with the lady in the upper left corner of the map, go to Sayuka and speak with Remaro in the harbor. Done. I think. You can put him into your party, sail to Deadlight (even if Benweth is already dealt with - I believe it's only the chest what triggers Serafen's quest - hope I'm right), sail to Neketaka, sail to Sayuka. Takes maybe 10 minutes or so.
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Is there any efficient way to counter the Beserker's Confusion status?
Wounding and some other DoTs still work like that today (lower INT with fixed damage = higher DPS - in case of non-raw dmg also higher overall damage because fewer but higher ticks that can overcome DR more easily. See Goldpact Knight's burn DoT with FoD).
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Has anyone been able to get Fire in the hole without having serafan in your party?
Spoiler alert. Please put this into the char build forum.
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Does driving flight work with the red hand arquebus?
No. But it won't jump around corners or sideways. The second enemy has to be behind the first (in a rel. wide cone). So always shoot the first enemy in the pack who's standing next to you. It also has a range. And again the General Discussion forum? Ts ts ts...
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[build] Witch "The Banshee Build" -very high damage berserker/ascendant rdps caster
However, with Espirs you trigger Ghost Blades on every kill. Imagine Amplified Wave triggering Ghost Blades killing an enemy triggering Ghost Blades and so on... And since holding a two handed weapon doesn't slow down your casting...
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The Big Post of Stacking Rules
Right, +INT/CON from Duality of Mortal Presence will not stack with Inspirations (Smart,Fit etc.) - active. +MIG from Helwalker stacks with everything - passive. So far so good I think. Accuracy Bonus of Devotions stacks with Perception Inspirations (or did so at release).
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The Red Hand and... creative use of game mechanics
I'd say that Beckoner Skeletons will also work, won't they?
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[build] Witch "The Banshee Build" -very high damage berserker/ascendant rdps caster
I think you could improve damage output while ascended even more if you switch to the Espirs Estoc or Oathbreaker's End. Because the AoE dmg on kill gets triggered by spells as well and gets all bonuses from the weapon and weapon skills. May not be intended, but still. By the way: Blood Thirst's 0 recovery "option" stays for 10 sec. That means your next attack that will have 0 recovery must be within 10 seconds. Then the effect ends. Blood Thirst does not give you 0 recovery for 10 seconds straight for all attacks that you might be able to squeeze in (that was the case when I tested it somwhere prior to 2.0). This is usually no big drawback because with every cast there's someone dying, triggering it again.
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The Red Hand and... creative use of game mechanics
Why not? +50% crit damage is not that impressive.
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Is there any efficient way to counter the Beserker's Confusion status?
I will try to find the list, but it was some time ago and maybe it's buried too deep.
- Is greater focus useful for an Ascendant cipher?
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The best tank in the game? Herald vs Crusader
Stoic Steel has a cap of +3. It's not limitless. However, it stacks with everything (also other passives that do +AR like Thick Skinned), so: not bad.
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Paladin is love. Paladin is life.
Gilded Enmity lasts for 7 hits. But since you can get a refund of zeal if you kill the sworn enemy, you usually can recast this very often. Of course no Brand Enemy then.
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Is riposte just bad?
When you use it on a tank (for example Unbroken/Trickster) and pair it with lots of engagement slots and Persistent Distraction and another riposting ability from an item (Tuotilo's Palm or Akola's Apex Ward) it's not bad - because you'll get Deathblow-Ripostes and your defelction, combined with enemies' debuff, will be very good. It needed to be better in PoE (30% on graze, 20% on miss) because the PoE rogue youldn't reach such high deflection numbers as a Deadfire rogue can. It's not supergood but in certain situations it's not as bad as I first thought.
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Is there any efficient way to counter the Beserker's Confusion status?
wait are you telling me that the 3 Int Deep Wounds Rogue from the first game's release actually works here that's ridiculous Only an amateur would use 3 INT. You want 1 INT. There was a list (from MaxQuest maybe?) that contained all abilities that behave in that stupid "less INT=higher dps" way. If I remember correctly Wounding Shot and Disintegrate were among them.