-
Posts
22866 -
Joined
-
Last visited
-
Days Won
370
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
I think adding a damage bonus (max roll or additive dmg mod) for two handers is an easy and good approach. For single weapons I would add a bit of crit damage on Full Attacks. In both cases you can explain it with taking your time (that dual wielders use to apply two attacks) to deliver a more powerful/better aimed strike.
-
Speaking of RNG: Sometimes I really have the impression the game is messing with my rolls in the early game. I roll so many sub-10s... I mean really a lot. And that's my impression in every started playthrough now. First I thought "man, the ACC/defense ratio must really suck at this poiunt" - but looking at the log it doesn't. I just roll 1 to 9 like all the time.
-
That is the most inapplicable statement I read in this forum for a long time. For example: against single targets Barbaric Retaliation is great. Againt mobs Heart of Fury is great. Instrument of Boundless Rage is powerful and adds a nice ranged alternative... and so on. A single class Barbarian will reach very powerful abilities a lot earlier than a multiclass one. E.g. Blood Thirst. He will also deal more damage with his Barbaric Blow because he will have a higher Power Level which adds base damage to its attack. Combined with MIG, Superb or even Legendary, Obe Stands Alone, maybe Blooded the difference is noticable. I personally find multiclass Barbs more interesting (I'm also playing a Warlock atm and it's great), but a single class one surely is powerful because of his great high level abilites, his faster progression and his higher PL. On the othr hand an advantage of a multiclass (besides the obvious reasons like synbergy effects) like Barb/Fighter, -/Rogue, -/Paladin, -/Monk or -/Ranger is that they can get +4 resource points from the Devil of Caroc Breastplate (Fighters even +2 additional from bracers) and +2 attribute points and skill points from the Chamaeleon Ring - while a single class Barb "only" gets +2/+1. If you don't plan to use those items it doesn't matter at all of course.
-
Yes, you simple type giveitem Pike_Citzals_Spirit_Lance for example and you got yourself a permanent version of that lance that scales automatically with the wielder's level. It is the same object that you would summon - but when you summon in game the ability/game engine makes sure that it disappears after its duration. If you use the console to get it there is no "summon management" involved and the weapon is like any other.
-
Hi, to reproduce: Cast Concelhaut's Draining Touch Cast Essential Phantom. It will get Concelhaut's Draining Touch as a weapon (copied from you) Essential Phantom can hit with Draining Touch as often as it wants to - it will not disappear. Related: Cast Kalakoth's Minor Blights Cast Essential Phantom. It will get the fire version of Minor Blights. This will have no duration and no cycling and will stay active as long as the Phantom is active. Cast any summoned item Cast Essential Phantom. It will get the summoned item which will not expire until the Phantom vanishes. The underlying Problem is always the same: the current item with all its properties gets copied - but not the effect that "governs" the item. In most cases that's not a problem, but with Draining Touch it gets cheesy.
-
- 1
-
-
Sword of Daenysis was one of the best dps weapons in PoE. Spectacular Spetum is a good backup weapon for a marking character (like Paladin) who uses BotEP as main weapon. Posting those as examples for rubbish uniques shows that the criticism is not based on a solid foundation of knowledge. The rest of the posted items was - as others already said - the CRPG collection which contained backer items - some of them were really good (Sword of Daenysis, Vile Loner's Lance), some ok (Spectacular Spetum, The Temperacl) while most of them were just exceptional weapons with a nice name and a golden border. But you could buy those exceptional weapons really early and that made them not bad at all.
-
One single usage of Lay on Hands makes it easy to survive SA as I wrote above. Of course it's worth it if you build around that. I think for a highly defensive tank who doesn't lose a lot of health anyway it's a great addition to their usefulness in battle. And if you are surrounded by 5 enemies it does obviously a lot more damage than it takes - especially if it crits and you cast Inspired Beacon first. It's not a no-brainer like it was in PoE - but it's hyperbole to call it "useless" or "Suicide Immolation" - as if it's unavoidable to kill yourself when using it. It is actually fairly easy to use it (with an additional healing ability) and suffer nearly no (or a very small) net health loss. With Exhalted Endurance on top you don't even experience net health loss. And it's also PL7 which means you can combine it with other classes' heals like from Livegiver or even Barring Death's Door. I agree that the self damage could be a bit less - it's impressively high. But it doesn't make the ability useless or bugged. It was way too good in PoE.
-
Unbending is good - but also kind of costly. Maybe try Berserker/Paladin with Exhalted Endurance and Greater Lay on Hands. The first one doesn't run out and the second provides a powerful heal with a not so short phase of Robust (10 health per tick base). On the defensive side it's equally good and (Eternal) FoD is a nice thing as well - so you don't lose that much offensive power as well. Also wear Voidward because the raw self damage of Berserkers reaches high numbers at higher levels due to Power Level scaling.
-
Hi! Duping great sword of Enchanted Armory: cast Citzal's Enchanted Armory cast Concalhaut's Draining Touch end the fight with Draining Touch still active You'll end up with a one handed great sword that can be used like any other item. You can put into your stash and so on. Duping the breastplate: cast Citzal's Enchanted Armory cast Form of the Fearsome Brute end the fight with Fearsome Brute still active You'll end up with a permanent armory breastplate that you can put into your stash. No console involved... So far only Citzal's Enchanted Armory seems to be affected. I can't do the same with Spiritual Weapons for example.