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Boeroer

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Everything posted by Boeroer

  1. You have Magran's Favor, Matakau (the meh unique one that you get right at the start of the game) and Oathbreaker's End (the new two handed battle axe from the DLC).
  2. Well you don't have to do it all by yourself. One guy with Essence Interruptor, another with Grave Calling. If you can get two summons out of one (or one vessel enemy) that would indeed be hilarious. Six skellies turn into twelve creatures. With Brittle Bones it could even be you spawn 1 skeleton, 1 imp and one creature after skelli-death?
  3. There are two version of each Frenzy ability in the game: Spirit_Frenzy and Spirit_Frenzy_Berserker. Seems that the wrong one got used (bug on level up)? Are you still getting the upgraded inspirations (Hardy + Tenacious) and the crit conversion? If not then it seems indeed to be as I said. But if only the raw damage part is gone then the ability itself seems to be bugged.
  4. The bow is very strong because it lets you get summons on the fly while doing damage. You don't need to kill with the bow, just apply the status effect with a crit to an enemy and let others do the killing. With Driving Flight you can affect two enemies with one shot. And scoring crits is rel. easy for a ranger or ranger multiclass. I didn't test yet what happens if you crit your own beckoner-skeletons with the bow and then kill them with Grave Calling. Maybe you get an imp AND another creature?
  5. That I don't know. But I guess it also procs when you simply force-attack and kill allies (like summons)?
  6. You can just use the DEX slider down left to give yourself +5 DEX. Attack Speed mods from active abilities don't stack. The most potent one will be used. Note that Attack Speed bonus (like Frenzy or Swift Strikes) and bonus to recovery (like Hunting Bow modal or Heating up) are to different things and thus will not suppress each other. The first affects attack time and recovery while the latter "only" reduces recovery. What stacks is Heating Up (Streetfighter is flanked), Bloodlust and Sure-Handed Ila, the Hunting Bow modal and bonuses from items (for example Miscreant's Leather + Cutthroat Cosmo pet make you faster than being naked).
  7. The basic approach is: Get in range of your cannons with Full Sail Turn to board or starboard Hold Position (increases ACC a lot) Fire cannons Jibe Hold Position Fire Jibe ...and so on
  8. 2. Nope. They just scale with level 3. You can use the Animamncy Cat pet. It gives all summons +1 PEN. Then you can use invocations (there are some that increase PEN and also reduce enemies' AR).
  9. Hm. Blood Thirst and Bloodlust work on your own summons when confused. Grave Calling works as well, so does Hel Beckoning. I think Inspiring Triumph does, too. So there's a good chance that Virtuous Triumph will work as well.
  10. Yes. Nalpascas get +1 wound every 6 seconds while drugged. This cumulates with Dance of Death. Lash damage is multiplicative and thus considered more powerful usually.
  11. All three would work well. Druid is the most powerful of the three - but only after some levels where he can accumulate some more spell uses. But Spiritshift is always strong. If you take high CON, MIG and INT, Veteran's Recovery, survival healing bonus and Boar form you can totally offtank with such a druid and wreck stuff in melee as well. Fighter starts best - his great starting values and Constant Recovery make him really good at low levels. Later on he lacks a bit of impact though. THen later comes Charge and he's great again. Chanter is the most effective one when it comes to micromanagement. He can tank well while dealing tremendous passive AoE damage from level 9 on and also heal passively. Before lvl 9 he will feel a bit lame if you don't know the tricks. After lvl 9 he feels like "Oh my Goodness!" Since you have no dedicated single target killer yet I would probably take something like the Lady of Pain. I personally would use the variant with Tidefall. Or a boar druid with focus on Spiritshift and shock spells/Wildstrike Shock - since such a guy can also kock out single enemies pretty fast.
  12. But your alter ego liked the nerf: https://forums.obsidian.net/topic/103609-to-the-person-at-obsidian-who-made-the-decision-to-nerf-figurines/
  13. Crit damage is additive. Unfortunately 15% speed and 15% speed is not necessarily 30% speed. I think with +5 DEX + Swift Strikes it fits. But generally attack speed mechanics are kind of complicated. There's a whole thread about it. But you can use this to check: https://naijaro.github.io/deadfire-speed-calculator/ But since it's not updated to 2.0 some values might be different. But you can get a feeling how speed bonuses stack.
  14. Maybe like this? Not great - but a bit more lines I guess...
  15. I will take the watercolor picture you posted and try to add a few more lines. Let's see how it goes.
  16. I think I managed to emulate the color brushes okish. But the heavy rim lighting makes it hard to extract proper linework. I guess I'd have to draw the linework by hand. Tomorrow maybe. Edit: now that I look at your watercolor portrait again I have to say it's pretty good actually. To match the style of Obsidian's watercolor portraits 100% it would need heavier lines (and that's hard with this portrait if you don't want to draw manually), but the texture is nice.
  17. I updated the picture with greener ears. Since the picture above is linked to the one I edited "in da cloud" the change should be visible now in the picture above (maybe hit Shift+F5 to reload the page without using cache). I will try to make a watercolor picture now...
  18. Well then you have fiddle around of course. I managed to make some ok watercolor portraits that match Obsidian ones - but for every portrait there's a different approach since they all differ in contrast, style and so on. Sometimes it's really easier to just draw it and not try to use filters and stuff on the original one.
  19. Funny - they work totally fine for me. Did you use the console command removeAllAbilities <player name> ? Because that also seems to remove abilities of item origin - unless you reequip.
  20. haha - I wanted to write the same about the ring because I also tested it in the meantime.
  21. Yeah it seems that the appliance of the DoT doesn't care for linger time. I actually never checked if the Ring of Focused Flame and Scion of Flame work with Dragon Thrashed. If yes that might solve some of the PEN-problems when playing PotD.
  22. You need more levels for boarding fights - or you need to shoot them to clump before you board. You can also just shoot the ship to pieces. You will still get the loot and the bounty.
  23. Well to be fair (towards me ): I said "mildly ranting". That's a nice thing. Err I mean both: having 2 weeks of holidays and reporting what you found out. To be fair (towards you): the game gives you rewards for freebooting and stuff, so one could feel he/she is supposed to be a pirate. Not forced though.
  24. Not exactly. It doesn't need to get upgraded, it comes with the summoning tool. It works like this: if you crit with the bow, the target will get a status effect "Experimental Souls" (or one of the upgrades). If this effect is active (it doesn't go away but is endless) when the target dies (doesn't matter how it dies) it will summon a creature that can be hostile (I think towards everybody?) or friendly. The last part I'm not so sure about because I immediately enchanted it with Soul Diplomacy (see below). One of the upgrade (Tethered Souls) will make sure the creatures stay twice as long (the base duration seems to be 20 sec, so 40 now?) and the other one (Soul Diplomacy) will make sure that it's always friedly (ally). I couldn't see the use of hostile summons so I took Soul Diplomacy. Note that the variety of creatures includes pets that do absolutely nothing. But I also had oozes, sporelings, guls and other stuff, , even a Lagufaeth Mage, that helped with the fighting. There is no summoning limit by the way: every enemy who dies with the status effect will summon an additional creature that stays for 20/40 secs. So you can fire at different enemies to apply the effect on crit (Driving Flight works!) and then let your party members kill the enemies for lots and lots of creatures. edit: my INT was 20 - so maybe the base duration is only 12 secs.
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