Everything posted by Boeroer
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Rangers concussive shot question
It reduces enemies' buffs by 30 secs. If some very long buff is still active after that and you use Tranquilizer again it will again substract 30 sec - you can repeat until no buffs are left. As I explained to you (in the build thread) the Deap Leap is not a bug. Everything works as intended but the synergies make it (maybe too) powerful. I think ranger is a very solid class. Like in PoE accuracy is King. Even more so in Deadfire because the afflictons don't lower defenses as much as in PoE. And the ranger is the undisputed king of accuracy in Deadfire. That might feel boring but it's def. not bad.
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New Community item poll results: Cloak, Mystic, Utility
Boeroer replied to Clawdius_Talonious's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The next vote will contain the option "master" so that we finally can get the "Cloak of the Master Mystic" from PoE back! Yeah!
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Essence Interrupter builds
Well - better than running away from enemies that are 3+ levels above you. If you want to build around that bow it's totally worth it. Also atm you can enchant stuff for free: Load an old savegame, open console, type iroll20s, open console, type freerecipestoggle, quit the savegame, load your real one: voila - you can enchant everything for free while not officially cheating. I already reported it - but as usual with my bug reports: nobody gives a flying flatterfart.
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1 hand style
That’s how it works in real life too. That’s why she left me. (This is joke, I am not actually depressed, I think) Now I finally know why you're so obsessed with bananas.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
Yes, wait till lvl 9 and then only put Dragon Thrashed into your chant (just that single phrase). Then judge. In the meantime pick defensive talents, Veteran's Recovery, Ancient Memory + Beloved Spirits. That should make him quite sturdy.
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Fashion of the Deadfire - post your favorite functional outfits!
Nope, that's not how I did it. I summoned Citzal's Enchanted Armoury. Then I summoned Concelhaut's Draining touch on top of it. End the encounter with Draining Touch still active (has no duration but will go away after one hit - so don't hit with it). You will keep the weapon that Draining Touch replaced permanently. Put it in your stash. You can use it as any other weapon. It's a one handed great sword that scales with level. You can do this as often as you want to produce more - so you can dual wield great swords. I made a seperate thread about it some time ago: https://forums.obsidian.net/topic/104160-dual-great-sword-wielding-yay/?hl=%2Benchanted+%2Barmory For the Breastplate do this: Summon Armory, cast Form of the Fearsome Brute (from potion if you want or if you are a Transmuter). End encounter. Form of tFB will end you you'll get a nice scaling Breastplate with 0 recovery penalty. As far as I know this wasn't patched. I only recently made a bug report and it wasn't even answered, so... You can look like that permanently, not temporarily. It's a bug though. Since bugs that I report never get fixed I believe it's a permanent one. Only builds that I post get nerfed - not bugs. Edit: great sword: rechecked in game 2 min ago: still works! :D Edit2: breastplate seems to be fixed. Can't keep it with Fearsome Brute from potion or spell...
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Possible to change MC model into companion godlike models?
I haven't tried this with non-playable godlikes but with the console you can easily switch the player race: setPlayerRace <player_name> godlike moon_godlike You'll not get the racial ability as far as I remember. That you'd have to add manually with addabilty <player_name> <ability_name> and remove your original race's ability: removeability <player_name> <ability_name> After that you's have to go and alter your appearance via char-sheet-->appearance button. I suspect this also works with other, non-mc-playable godlike models as well, but I'm not sure. I mean Tekehu's and Vatnir's races are fully developed for playing, so I see no reason why this should not work. If you want to keep achievements you would want to use the Unity console mod (Nexusmods). Edit: I tested this - unfortunately Obsidian impmented no "face" option for non-mc-playable godlikes. YOu can switch to their race, but you will have an invisible char model because you can't choose head variants in the appearance screen. Too bad, sorry.
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1 hand style
Nope, Blood Frenzy's DoT doesn't stack. Also duration doesn 't stack. A longer one will replace a short one.
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Essence Interrupter builds
Problem with hostile summons ist best solved with Soul Diplomacy I'd say.
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[Class build] Lady of Pain - the b!tch is back
Yes, better take Engoliero do Espirs with Ghost Blades proc. It's not as strong but you won't hit yourself with it.
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[Class build] Lady of Pain - the b!tch is back
Helwalker/Berserker generates so many wounds while frenzied that you can spam stuff endlessly - but you really have to watch out. Savage Defiance + external healing are a must or else you drop dead more quickly than you can say "Get wounds! DO IT"!
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1 hand style
Barbarian: Barbaric Blow does +50% damage on crit. Assassin: +50% dmg on crit from stealth/invisibility
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[2.0] Take All doesn't work sometimes
Boeroer replied to lameover's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Confirmed. Happens to me all the time in Port Maje atm.
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So ghost heart ranger doesnt synergies with chanter summons
Boeroer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With the power of Grayskull! I meant I would (subjunctive) if I were Obsidian.
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First impressions after testing some of the new weapons
By the way: the White Witch Mask will terrify a Berserker once he gets bloodied. Not so nice...
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Does shattered pillar monk gain wounds from ranged weapons aswell?
That would favor multiclass monks a lot.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Right
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Is anyone else getting alot of bugs after the DLC?
Boeroer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me and my current playthrough everything is as it was - until now. The only thing I noticed is that FreeRecipesToggle doesn't turn off if you played a cheated game and then load up a clean one. I can enchant everything to legendary 'n stuff without losing achievements.
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So ghost heart ranger doesnt synergies with chanter summons
Boeroer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well - the summoning rule is widely known - but it is not consistent anyways: when you kill a vessel or spirit with Grave Calling or Hel Beckoning or kill any enemy marked by the Essence Interruptor the game doesn't care for your summon limit and you can have dozens of minions. So for the sake of all Ghost Heart/Beckoner lovers I would change this behaviour so that the summoned Animal Companion doesn't count towards the limit.
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Does shattered pillar monk gain wounds from ranged weapons aswell?
A Shattered Pillar can also use Dance of Death. That's not exclusive to the Nalpasca. So the Nalpasca "only" has the advantage of 1 wound per 6 seconds when using drugs. That's nice but not as good as the unnerfed Shattered Pillar was - who got max wounds with every strike of Torment's Reach and also gained wounds with Rooting Pain (!). That was way too overpowered. I don't know if auto-attacks was the right choice - I guess I would have lifted the wound threshold instead. But something had to be done. But now with the auto-attack-only thing I would at least have removed the wound cap at 5 and give him 10 as well. Getting wounds from auto-attacks only and a cap of 5 wounds is too much in my opinion.
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Can someone please explain to me how a troubador works?
Oh right, sorry. 150% Linger Time, not 200%. My bad. Must have added the bonus from 20 INT in my head since I always go for 20 with a Troubadour to achieve overlap with no gap. For 30 INT all you need is being a Godlike from Old Vailia and having monk as second class with Duality of Mortal Presence.
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Does shattered pillar monk gain wounds from ranged weapons aswell?
Err... why is it misleading? When you are creating a char the description of Shattered Pillar says that he only gets wounds from melee non-abiliy attacks. And that his wound threshold is +200% I believe. In this case I think the description (at char creation) is ok. Spirit Lance can do auto-attacks - as long as you don't use abilities it will fill your wounds. @Teclis23: nope. Shattered Pillar is the worst monk class in my opinion - even with Spirit Lance. The max wound count is 5, not 10 and it's annoying that you can't get wounds from ability usage. A Helwalker/Wizard and more so Nalpasca/Wizard is better in my opinion. A Nalpasca on drugs, Enduring Dance and Alacrity generates wounds faster than I can spend them. I can spam Torment's Reach with no pause. Can also use Minor Blights with no drawback. Can't do that with a Shattered Pillar.
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Can someone please explain to me how a troubador works?
Erm... yeah... However, the Troubadour (you can edit your thread title with "Edit -> Use Full Editor - right of the "Save" Button - if you bother ) pays +1 phrases for all invocations. He also has double Linger time. Linger time is the phase of a chant where the effect of the chant is still active, but you can already sing another one. So you can overlap phrases without any gap - only as a Troubadour. Then he has Brisk Recitation, a modal. Turn it on and chant phrases suddenly only last 3 seconds instead of 6. The Linger time is completely gone though. This means you build up phrase points twice as fast(!). This speeds up your invocation-spamming a lot obviously. But the drawback is that you can't overlap chants anymore. So it's either: 6 sec singing phrase --> 6 seconds linger + singing another phrase --> and so on = stack/overlap phrases or 3 sec phrase --> 3 sec phrase --> 3 sec phrase --> and so on = build up phrase points very quickly
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New Community item poll results: Cloak, Mystic, Utility
Boeroer replied to Clawdius_Talonious's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great, thank you. Why doesn't Obsidian post a link here? Man...
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Dual wielding mage, Arcane Knight?
Arcane Knight is totally viable. Which "expert" claimed the opposite?