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Boeroer

Members

Everything posted by Boeroer

  1. Hm, on Linux that's just pressing the print key. On Windows10/Steam it's also a keyboard shortcut (forgot which one). Can't believe you can't do it with Win7/GoG. Do you have an Nvidia graphics card? Because they have a toolkit that can run in the background and not only makes screenshots (hit a keyborad shortcut) but is also able to record video. It's quite ok.
  2. Which alternate ammo? You mean Grapeshot/Cannonball/Chainshot? You don't need to buy special ammo - you just buy "universal" cannonballs and can then decide what to use before each shot. You can pick them on the same UI window where you manage the cannons.
  3. I guess your problem is that you are already at max wounds. Rooting Pain only procs if you gain wounds and you won't gain them once you are full. As Purudaya said.
  4. I just checked: "marking" a vessel with Essence Interruptor and then killing it with Grave Calling will spawn one Grave Imp AND one other creature. If you manage to mark a skeleton of Ancient Brittle Bones and kill it with Grave Calling you will spawn two big skeletons, one Grave Imp and one other creature. Hilarious However, the Beckoner skeletons are so squishy that a shot with the bow usually kills them. So I'd advice to take a troubadour with the skelli-chant and Ancient Brittle Bones which gioves you a skeleton every 3 sec, three ones after summoning which you can turn into 12 (!) creatures. It gets quite crowdy... Maybe add an animal companion.
  5. DoTs don't remove invisibility anymore. That was fixed in a former patch. The boots work like this: you kill an enemy, you immediately turn invisible (for 6 secs or so). If it doesn't work then something's wrong. So far it worked every time for me. Doesn't matter if I console them or not. On the char sheet you will find it under "Current Effects" and also under "Abilites": Which command did you use to get them with the console? The "proper" one would be giveitem LAXD_Boots_U_Slippers_Of_The_Assassin
  6. You have Magran's Favor, Matakau (the meh unique one that you get right at the start of the game) and Oathbreaker's End (the new two handed battle axe from the DLC).
  7. Well you don't have to do it all by yourself. One guy with Essence Interruptor, another with Grave Calling. If you can get two summons out of one (or one vessel enemy) that would indeed be hilarious. Six skellies turn into twelve creatures. With Brittle Bones it could even be you spawn 1 skeleton, 1 imp and one creature after skelli-death?
  8. There are two version of each Frenzy ability in the game: Spirit_Frenzy and Spirit_Frenzy_Berserker. Seems that the wrong one got used (bug on level up)? Are you still getting the upgraded inspirations (Hardy + Tenacious) and the crit conversion? If not then it seems indeed to be as I said. But if only the raw damage part is gone then the ability itself seems to be bugged.
  9. The bow is very strong because it lets you get summons on the fly while doing damage. You don't need to kill with the bow, just apply the status effect with a crit to an enemy and let others do the killing. With Driving Flight you can affect two enemies with one shot. And scoring crits is rel. easy for a ranger or ranger multiclass. I didn't test yet what happens if you crit your own beckoner-skeletons with the bow and then kill them with Grave Calling. Maybe you get an imp AND another creature?
  10. That I don't know. But I guess it also procs when you simply force-attack and kill allies (like summons)?
  11. You can just use the DEX slider down left to give yourself +5 DEX. Attack Speed mods from active abilities don't stack. The most potent one will be used. Note that Attack Speed bonus (like Frenzy or Swift Strikes) and bonus to recovery (like Hunting Bow modal or Heating up) are to different things and thus will not suppress each other. The first affects attack time and recovery while the latter "only" reduces recovery. What stacks is Heating Up (Streetfighter is flanked), Bloodlust and Sure-Handed Ila, the Hunting Bow modal and bonuses from items (for example Miscreant's Leather + Cutthroat Cosmo pet make you faster than being naked).
  12. The basic approach is: Get in range of your cannons with Full Sail Turn to board or starboard Hold Position (increases ACC a lot) Fire cannons Jibe Hold Position Fire Jibe ...and so on
  13. 2. Nope. They just scale with level 3. You can use the Animamncy Cat pet. It gives all summons +1 PEN. Then you can use invocations (there are some that increase PEN and also reduce enemies' AR).
  14. Hm. Blood Thirst and Bloodlust work on your own summons when confused. Grave Calling works as well, so does Hel Beckoning. I think Inspiring Triumph does, too. So there's a good chance that Virtuous Triumph will work as well.
  15. Yes. Nalpascas get +1 wound every 6 seconds while drugged. This cumulates with Dance of Death. Lash damage is multiplicative and thus considered more powerful usually.
  16. All three would work well. Druid is the most powerful of the three - but only after some levels where he can accumulate some more spell uses. But Spiritshift is always strong. If you take high CON, MIG and INT, Veteran's Recovery, survival healing bonus and Boar form you can totally offtank with such a druid and wreck stuff in melee as well. Fighter starts best - his great starting values and Constant Recovery make him really good at low levels. Later on he lacks a bit of impact though. THen later comes Charge and he's great again. Chanter is the most effective one when it comes to micromanagement. He can tank well while dealing tremendous passive AoE damage from level 9 on and also heal passively. Before lvl 9 he will feel a bit lame if you don't know the tricks. After lvl 9 he feels like "Oh my Goodness!" Since you have no dedicated single target killer yet I would probably take something like the Lady of Pain. I personally would use the variant with Tidefall. Or a boar druid with focus on Spiritshift and shock spells/Wildstrike Shock - since such a guy can also kock out single enemies pretty fast.
  17. But your alter ego liked the nerf: https://forums.obsidian.net/topic/103609-to-the-person-at-obsidian-who-made-the-decision-to-nerf-figurines/
  18. Crit damage is additive. Unfortunately 15% speed and 15% speed is not necessarily 30% speed. I think with +5 DEX + Swift Strikes it fits. But generally attack speed mechanics are kind of complicated. There's a whole thread about it. But you can use this to check: https://naijaro.github.io/deadfire-speed-calculator/ But since it's not updated to 2.0 some values might be different. But you can get a feeling how speed bonuses stack.
  19. I will take the watercolor picture you posted and try to add a few more lines. Let's see how it goes.
  20. I think I managed to emulate the color brushes okish. But the heavy rim lighting makes it hard to extract proper linework. I guess I'd have to draw the linework by hand. Tomorrow maybe. Edit: now that I look at your watercolor portrait again I have to say it's pretty good actually. To match the style of Obsidian's watercolor portraits 100% it would need heavier lines (and that's hard with this portrait if you don't want to draw manually), but the texture is nice.
  21. I updated the picture with greener ears. Since the picture above is linked to the one I edited "in da cloud" the change should be visible now in the picture above (maybe hit Shift+F5 to reload the page without using cache). I will try to make a watercolor picture now...

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