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Everything posted by Boeroer
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? You can find one-handed flails in a lot of historical museums. They surely have been used and had their uses. It's very hard to parry a flail, even with the edge of a shield since it always comes around. And if you are wearing plate armor you do not need to care about self hits - if your enemies are lightly armored guys they are doomed. But the chain was almost never so long that you could hit your own hand. It was most likely a sidearm - like swords as well. However - there are no new flails in BoW as far as I remember.
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As stated above: in terms of dps all three styles are pretty balanced when it comes to auto-attacks and primary attacks. It's only the Full Attacks that set them apart. So, giving DW an accuracy malus in general is not conductive. Only giving Full Attacks with DW an accuracy malus is kind of weird: why should I hit less often when doing a Full Attack than when doing auto-attacks? I still think improving the Full Attacks ot two handers and single handed weapons is the way to go to a) prevent major butthurt with players and b) to balance Full Attacks a bit while not touching the ok balance of auto-attacks. It's ok if DW is a bit better with Full Attacks - like Primary Attacks are better (or more effective) with two handers - but at the moment the difference is just too big.
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Better you nuke yourself to KO with Fireballs/Wall of Flame after resting (out of combat). You will get a severe burn which will lower your burn AR by 3 points - which is totally irrelevant in this case because you will be immune to fire damage, even heal from it. Acute Rash is also not bad, but in this case I think Severe Burn is better - and you have the fire spells at hand, so...
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Those two are the only 2handers. There are other weapons (mace, shield etc.). The double-sided axe is indeed a Battle Axe with the base damage and speed of a great sword/pollaxe but the proficiency of Battle Axes (Bleeding Cut). A bit like Abydon's Hammer was. I like that some weapon types can get one- and two handed versions. I could also imagine a two handed flail. Others like maces, spears or swords have a fitting two-handed weapon type (morning star, pike, great sword) when they become too big, but weapons like flails, war hammers, battle axes, clubs and sabres have not, so it's cool to introduce some variation.
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Who are you, Edér?
Boeroer replied to tinysalamander's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
It's a joke basically. Did you actually click on this option to check it out - or did you immediately file a bug report on seeing it? -
Thank you. I will fix it. The forum editing function likes to revert links back to the original url if you copy and paste stuff. I don't even know how that's possible, but it happens all the time. Sorry.
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B-but... assassins should be using silent weapons so they can evac easier after killing their target! If Obsidian had implemented Assassinate and Backstab in a proper way then yes. As it is a dagger or stiletto is one of the worst options. Even though we have a dedicated "out-of-stealth" dagger (which adds a puny yet endless DoT if you attack from stealth - maybe good for solo but nothing else).
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No worries - it only took 5 to 10 minutes or so. And I like to do such shortish image manipulations just for a change to coding/analyzing code.
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Dex is good. And there are some items that give you universal speed bonuses (for example Squid's Grasp). Those apply to casting time and recovery. There are armors (e.g. Miscreant's Leather or Reckless Brigandine), weapons and maybe other gear that I can't remember now. And consumables of course. Also multiclassing is a very good way to reduce casting times. One example: Warlock (Barbarian/Wizard) can use Frenzy, Bloodlust and Blood Thirst to reduce casting time and casting recovery. Paired with the ability Rapid Casting and good DEX (also use stuff like Alacrity or Fleet Feet to gain +5 DEX and use items) you can cast pretty fast. Once the killing starts you will have no recovery and casting times are short. I love my nuking Warlock. You'll loose dmg per cast though because your Power Level isn't as high as that of a single class caster. But who cares if I can put out twice as many spells in the same time. Pure Wizards can use Alacrity + items + Rapid Casting. Monk/Casters can use Swift Strikes. Streetfighter/Casters can reduce recovery a lot by getting flanked and increase crit damage of spells like crazy, but they can't reduce casting times other than with items and Rapid Casting. And so on. After all that tweaking the casting times are pretty fast. I mean not really really fast, but it feels a lot better than with the base values. So don't dump DEX - it really hurts. You can feel the difference best with spells that have a very long casting time - because the chunk that gets cut off is bigger (in flat seconds) - so it feels a lot faster than say with spells that only have casting times of 0.4 secs - obviously.