Everything posted by Boeroer
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Best upgrade for hand mortar?
Yes, as a monk/rogue you can use the following weapons to apply afflictions in an AoE: - any rod with Blast (Blast also helps proccing special on hit effects) - Fire in the Hole (blunderbuss-mortar like Hand Mortar, also has build-in Driving Flight as an enchantment) - Three Bells Through (that's a very long AoE "line" though) - Whispers of the Endless Paths (in a cone) - Wahai Poraga (max 4 enemies get hit) - Minor Blights (from scroll)
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Blights and one handed style?
Yes, exactly. It also works with Hand Mortar/Fire in the Hole/ and rod + Blast. If you use a wizard try and wear the Ring of Focused Flame, summon Minor Blights, then summon an Essential Phantom: it will also have Minor Blights - but only the burn version which will not change - the phantom will get +10 accuracy to all his Blight attacks then and you two can fire AoE-shots as a team.
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So, how does Assassin work?
Oh, that's a pity. You should write a bug report. I also thought about using it with an Assassin - because the AoE raw damage on kill is pretty strong and you can potentially one-shot enemies from stealth/invisibility.
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How Do I Take Screenshots?
Boeroer replied to Kexby's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes,I meant Shadowplay as well. It creates an overlay that you can access while playing and doesn't force you to Alt-Tab or something like that. You can tell it where to save screens you make with a shortcut so that the overlay wouldn't even show up.
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Best upgrade for hand mortar?
For a rogue with only ranged weapons the cone is good because he can't engage and therefore not use Persistent Distraction. This might ensure Sneak Attack/Deathblows which is better than +20% dmg at short range. Because you are using a monk/rogue, right?
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Blights and one handed style?
First of all: Blights belong to no weapon proficiency so they can't have Blast. Then yes: Blights get the bonus of One Handed Style. But as I already explained to your ancestors (if I remember correctly ): Additional conversion chances stack, but they don't add up like you suggested above. Conversions get checked one after the other. If a conversion happens the check stops. If you have for example One Handed Style and Merciless Gaze and Dirty Fighting you will not have a conversion chance of 45% but rather 38.8%. Because of math basically. This has nothing to do with a weird implementation on Obsidian's side: it's just like chances add up (or rather: multiply) if you check chances one after the other. You can simply do the math like this: Merciless Gaze does 15% so we will use the inversion (the chance NOT to convert) and use it as decimal number like so: 15% = 0.15 -> 0.85 chance NOT to convert (I will use "NtC" as abbreviation). Do the same with the others: 20% -> 0.8 NtC 10% -> 0.9 NtC Now multiply: 0.9*0.8*0.85 = 0.612 NtC That's a 61.2% chance NOT to convert hit to a crit. So you have a 100% - 61.2% = 38.8% chance to convert. Not 45% but still great. Blights also get a 30% or even 45% speed boost from dual wielding + Two Weapon Style - for example if you put a dagger into the offhand and attack from range. If you use Tuotilo's Palm you can use Weapon & Shield Style AND Two Weapon Style with Blights.
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The core of the problem: you are a pirate
Boeroer replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I think the core of the problem is that we all seem to have different ideas about what a pirate actually is/does.
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2H swords useless in PoTD after patch?
Maybe you want to edit?
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[QUESTION] The Long Pain
Long Pain is the ranged equivalent of monk fists. They replace your weapons/fist like any other summoned weapon. That means it works with Driving Flight and Marksman and other ranged abilities and items - but not with melee-only stuff like Force of Anguish etc. Instruments of Pain is different: it just gives your melee weapons +500% range. Nothing gets replaced as far as I can tell. They are still considered melee weapons though - just with a veeery long reach. That means that all melee abilities will work - but not ranged-only ones. So no Driving Flight (at least last time I tested pre 1.2). For some reason Transcendent Suffering sales with Power Level while the other "natural" or summoned weapons like claws, Fearsome Brute's fists and so on scale with class level. I have no idea why.
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So, how does Assassin work?
Hm... Which spells? There is a difference between pulsing spells like Chillfog and Malignant Cloud and DoT spells like Necrotic Lance. But maybe it's like you said and it's only fixed for weapon induced DoTs - although that'd be weird.
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Whispers of The Endless Paths + Barbarians Carnage?
Carnage procs off of the initial hit, but not from the AoE cone hits. Same with Wahaī Pōraga and Spirit Lance: no interactions between AoE and Carnage. Carnage only procs off the initial target. It's different for AoE Full/Primary Attacks though: Clear Out, Heart of Fury and Vengeful Defeat will proc Carnage from each hit roll.
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Do the Bracers of Greater Deflection just not exist?
I think they are from a site on the map somewhere. I got them on my first playthrough without console. That's when I discovered that they don't stack with a Cloak of Greater Deflection.
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Spirit Frenzy on Berzerker
Boeroer replied to thundercleese's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Sorry, the screenshot didn't load on my phone when I posted my first answer. It's obvious that it's "problem number two" when I look at the tooltip.
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[BUG in v1.22] Citzal's Enchanted Armory produces permanent items
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Like 90% of times when I file a bug. Nearly all the ones I reported in beta are still in. I guess they just hate me.
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[2.0] BUG with FreeRecipesToggle
Hi! When you us FreeRecipesToggle with the console to enchant gear and then quit the game, load another (non-cheated) savegame or start a new playthrough, you can still enchant items for free because FreeRecipesToggle is still on.
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Wagai poraga? How does it work
Wahai Poraga only hits up to 3 additional enemies, not all in range (like it says in its description). It has reduced base damage though. The good thing about it is that it works well with Swift Flurry and Heartbeat Drumming for the additional attack procs. And of course it lets you riposte after an attack, which is nice. It's generally pretty good for stuff like Heart of Fury, Vengeful Defeat, Cleaving Stance or Clear Out when you combine a melee AoE ability with the AoE of the pollaxe to to a lot of hit rolls. It's also cool to use with stuff like Force of Anguish to just push most people from you if you get pummeled too hard ot use Mule Kick to interrupt and short-CC most enemies around you. You can use it to give a tank some offensive or CC power: normally you would use a shield setup, but you can switch to Wahai Poraga occasionally to deliver a AoE strike. But it's not a "no brainer" weapon that you pick up and use exclusively. It's just not good against single targets. All those melee abilites you can't use with the Hand Mortar (or Fire in the Hole). Monks can only use Stunning Blows/Surge with it. Of course for rogues those are great weapons because you can dual wield them (and lots of rogues' attack are full ones) and also rogues' abilities work equally well with melee and ranged weapons.
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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Why is Perception not highlighted for Spellcasters when all spells have horrible accuracy?
What do you mean? The recommended stats or that attack rolls target different defenses? I think the recommended resolve is still from beta where RES was boosting spell and healing damage.
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So, how does Assassin work?
Like the old Charge, but shorter range (5m).
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Ranger
Melee ranger or ranged one? They are - like rogues - single target specialists and do that really well but can't be used for much else. But using Persistence or Stormcaller is fun. Melee rangers are very strong after getting Stunning Shots. Those also work in melee and will stunlock your enemy until it's dead. Basically because melee hits faster than ranged.
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Frontline question
The Golden Dragon is specifically made for weapon & (bashing) shield use. For a dual wielding barb I'd prefer lots of CON, MIG and INT, Shod-in-Faith Boots, Savage Defiance, Veteran's Recovery and healing bonuses. At first he will be squishy but after some levels and with equipment he will have awesome self healing powers and plenty of health and endurance and staying power while being able to wreck mobs. But he will never be a real tank then. My last solo barb (Ultimate) was such a guy and wielded dual war hammers - was lots of fun. You can try the Golden Dragon approach with dual weapons as well, but then the low CON is not great. If you want a very powerful and fun barb (who focuses more on offense) then pick up the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves so you can summon Firebrand six times per rest. Take Frenzy, Bloodlust and Blood Thirst as well as every damage bonus you can get. It surely is the variant I always have most fun with.
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[CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
No, instead it scales its accuracy and its base (!) damage. This is why it is so freakingly powerful with all dmg bonuses (especially crits if you get Merciless Hand). Turning Wheel might be active (why not?) but that doesn't mean its lash gets applied to the damage of the Long Pain. It's also active if you are wearing hunting bow but doesn't add its lash to it. To be sure: just check the combat log after a hit with the Long Pain, made with several stacked wounds. Lashes will always be shown seperately, like "40 crush, 10 burn". If this is not the case then Turning Wheel still doesn't work with the Long Pain. Blood Testament Gloves do the same as Turning Wheel: they add a lash per wound. In this case it's 2% raw (!) lash per wound. It stacks with everything else.
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Ultimate Achievement: Rogue vs Cipher
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)It indeed is. Distant Advantage (Wood Elf) works with ranged weapons as well as with ranged targeted spells - for example Whisper of Treason. In my opinion Whisper of Treason is THE cipher power - no matter the difficulty. It has bonus accuracy, high range and a rel. fast cast. Even if it only grazes it takes out one enemy and uses him as bait for a great CC effect. It's like dropping a summon in every fight.
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How are people winning ship bounties on POTD? I am getting a flogging
In the first (tougher) fights it went always better if I destroyed the sails first. Later on, when my equipment, my rank and the number of my gunports will surpass enemy ships I don't bother of course.
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So, how does Assassin work?
Nope, luckily 1/encouter. Like the Rakhan Field Boots from the vanilla game which are far more powerful.