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Everything posted by Boeroer
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Fun fact: if you are shifted and summon an Essential or Substancial Phantom (as a Druid/Wizard) the phantom will have all your gear including claws/tusks/horns/blight stuff and so on but not the natural armor (which also seems to determine the character model). It looks like an unarmed, non-shifted you then but hits with natural weapons. Without Wildstrike and other abilites of course, but not too bad.
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Ok - I think you are right and stars are too "amazonish". "Popular" or such would work I guess. What about this: - <popular> if a build has x+ likes - <hot> if a build thread has x+ responses You could get both then. Hot is already an official forum label (realized as a <span> with some css, not an image) for threads that are highly frequented. Maybe <hot> is not the right term anyways in this case, but I can't come up with something short that's more fitting atm. "Discussed" may fit, but it sounds rather weird to me (as a non-native speaker). "Reviewed" maybe... Hm... <popular> would be new, I guess I could make an icon that has the same style as the current <hot>. That should be easy. Icons/images as labels are ok (also for smartphone UI). I can't put too many images into one post though (there's a hard cap for the amount of images per post). That's why the current stars are ASCII, not images. But if we reduce it to a few tags for some builds and don't tag the others it might be within limits. I like the general idea. I think I might make a poll on this matter. Edit: I also thought about creating a script that checks the build threads for the number of likes and post counts and even searches for new builds and mails me search hits - but unfortunately atm I have no time for such a thing.
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The southern bed chamber has a more narrow doorway which is a lot better if you want to use it as a choke point. For example enemy archmages have to have a clear line of sight in order to cast spells directly onto your backline. The result can be that they either line up in front of the doorway or only attack the "tank(s)" because it's the only char(s) they can see.
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What is Phantom Pain? Phantom Foes? It's great. It was already great in PoE. As you said: huge AoE and good debuff for that level. You can even flank a fellow Streetfighter as confused Berserker/Cipher. Secret Horrors is nice as well. I especially like the fast casting time. The cast/recovery time for Mental Binding is too long for my taste. Investing over 6 seconds for a 6 second debuff that might even miss... nay. Tenous Grasp has longer range and is faster than Whisper of Treason. But the effect is so much weaker - I don't use it.
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Banning food from the quick item slots and moving it to camping was a good decision. It's just too easy to camp. You can camp everywhere (besides towns). Maybe only allowing to camp in certain "save" spots would be a solution. I mean I also don't throw my tent just besides the way and go to sleep. I search for a nice location without bumpy rocks and puddles and mudholes and so on. Imagine you would haveto camp in the Old City... no much of a rest, right?
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OpenCharacterCreation opens the UI with a new char and deletes your current MC. Not recommended. SetClasslevel and then setSubClass works. The last parameter of setClassLevel needs to be "false" in order to add a class to an existing one - else the new class replaces the old one(s) and you are single class again. You will not get any abilites and your XP will stay the same. So make sure you set the level correctly (not too low and not too high). If you set it too low you will get a new level-up-symbol and will be forced to put skill points although you didn't loose any. You will have to add all abilites that you would have taken on level up to that level manually via console. It's not hard but you have to know what you are doing. An easier way would be to use setClassLevel to add a second class: setClassLevel Player_<name> Barbarian 7 false eventuall add a subclass: setSubClass Player_<name> Barbarian Barbarian_Berserker Then add the level-0-auto-abilites you get with that (sub)class via console and then go to a tavern and retrain. That would spare you a lot of typing. You'd have to add the lelv-0 stuff manually because I believe retraining doesn't touch those automatically gained things that usualy get added during char creation.
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I added stars (zero to max ★★★★★ - based on the number of likes a build got) behind the build names. Also see Disclaimer IV. Tell me what you think. Keep it, alter it or remove it? I thought since there are so many builds now it would help to get a better overview for readers looking for builds.
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I just discoverd yesterday that the sword "Hel Beckoning" does the same as Grave Calling, but with spirits instead of vessels - and it summons a different kind of imp: instead of Grave Imps it summons . You can summon will-o'-whisps or phantoms and kill them with Hel Beckoning, creating Hel Imps. Unfortunately both types of imps doe the same damage type (corrode). Both weapons also belonged to the same character once (lore), so it's kind of cool to use both I guess.
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I'll focus on self buffs and applying Mule Kick in an AoE. I usually use the Bracers that give you more Discipline (basically two additional Mule Kicks or one additional Clear Out later on) and two Rings of Overseeing as well as Aloth's original armor. Once I get Spirit Lance I will use it with Mule Kick, else WotEP. Later, once you get Clear Out, you can deal massive AoE damage on cramped mobs (Pull of Eora or Arkemyr's Dazzling Light used like Spark Crackers) because Clear Out will do a Primary Attack on every enemy in range - and the Primary Attack of the Spirit Lance includes the crush AoE. So if you hit 5 enemies with a huge Lance circle and Clear Out cone they will each get hit by 1 pierce attack and 4 crush attacks. This also leads to Cleave very often. This does not work with WotEP though. It will not proc its cone AoE with Clear Out. I believe Wahaī Pōraga works.
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Oops - forgot to report that I added the build. Also forgot to update the date in the title. Will do later. Sloppy me...
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Yay! Trinkets finally! Nay! Powerful 1/rest ability! That sounds a bit uninspired. But better than an empty trinket slot, right? Maybe there's more to them than just the per-rest thing. I hardly ever use the per-rest charged items we have in the game so far. I mean it's basically 1/encounter as long as you have food and don't give a damn about immersion (unless you roleplay a narcoleptic of course). But still feels meh every time I see them. Changing how a class (or ability) works would also be a nice effect (see Path of Exile's Keystone passives). Something different that opens up more build variants. Ach, now I have to go and figure out how to build a narcoleptic character who sleeps all the time. Damn you, unrestrainedly meandering steam of consciousness!