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HoopleDoople

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About HoopleDoople

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  1. And keep in mind that he didn't even have the intention of imposing his view. BoW revealed he was trying to show people the truth of how the world works. But the Gods wouldn't let him show that because it would show everyone what they really are. There is no conversation. If you speak the truth of how Eora works down to the bones you get wiped out. Remember that the Wheel does not have to exist and is a construct perpetuated by the Engwithians to ensure the longevity of the Gods they created. It's also worth noting Eothas' knew the Godshammer was there but chose to advance forward anyways knowing it would end everything. Think about the reasons why he decided to do so and what that says about his character compared to everyone else. I just have one point to add to this. Consider the following from Josh Sawyer: The actions of Eothas are well intentioned but extremely dangerous. The wheel was unfortunately perverted by the Engwithans to sustain the gods they created, but a perverted wheel is very likely preferable to no wheel. The fundamental question is if the people and gods of Eora are willing and able to restore the wheel to its natural state (or some other modified, functional state). It's also worth noting that Eothas is the god of light, redemption, hope, and rebirth. It's entirely possible his nature makes him overly hopeful in his plans to redeem Eora and give its populace back its "true" rebirth. If this was the real world and not a video game, I'd think it would be just as likely that the shock of Eothas breaking the wheel would fracture the people of Eora rather than unite them in a common purpose.
  2. I really hope they don't make PoE3 an open world game. Open world games are a neat concept but rarely if ever pulled off successfully. The problem is that the sheer amount of content they need to be packed with stretches everything thin. This is incredibly obvious even in games as well received as The Witcher 3. The interesting quests and main plot are buried under a mountain of forgettable filler. The combat system has a solid foundation but is never built on in any meaningful way, so it quickly becomes stale. The skills/abilities you gain from leveling are with only a few exceptions very minor. Itemization is shamefully shallow, which is shocking since inventory management and crafting are such tedious chores. The poor itemization undercuts the fun of exploration because halfway through the game literally nothing you can find is a worthwhile reward other than plans for Witcher set items. The end result of most open world games is something designed to be played for countless hours, but is actually only fun for fewer hours than a more linear game. It's just a better idea to focus on doing a few things well so you don't end up doing everything poorly.
  3. Are the new items available in existing games? Or do you have to start a new character to be able to find them like with the Essence Interrupter?
  4. Does this patch include a fix for the crash/freeze when you initiate combat with a certain enemy in the Beast of Winter DLC? If not, is there a plan to fix this at some point? More information on the issue in the following thread: https://forums.obsidian.net/topic/104675-bow-spoiler-game-crash-screen-freeze/
  5. Was a fix ever found for this? Finally got around to playing the DLC, and I'm having this exact problem preventing me from finishing.
  6. Rewarding in terms of loot and experience, sure. Rewarding in terms of being an enjoyable way to spend your time, (IMO) no. It's annoying and frustrating until you learn the mechanics, then boring and repetitive after you do. I vastly prefer closing to board and engaging in the well designed standard combat instead of the tacked on ship combat mini-game. Even if the enemies and ship layout are pretty similar, at least I can mix up the party members and tactics I'm using.
  7. After doing some searching, seems it was a thing on the steam forums and twitter. https://steamcommunity.com/app/560130/discussions/0/1734333281940473815/ https://steamcommunity.com/app/560130/discussions/0/2572002906842811572/ https://steamcommunity.com/app/560130/discussions/0/2572002906846716224/
  8. Alright, that's annoying. But on a positive note I figured out the item code. I forgot there was the FindGameData command. If you have cheats enabled (iroll20s), enter the following into the console to get the Essence Interrupter: GiveItem hunting_bow_u_animancer
  9. According to update #53 Henric in Port Maje sells it, but he's not carrying it for me. Does anyone know what I might have to do to make it show up? Or perhaps someone knows what the item code is so I can add it with the console? EDIT: The command to give yourself the Essence Interrupter (only works if you have cheats enabled with the iroll20s command) is: GiveItem hunting_bow_u_animancer
  10. I ran a single class Fury on my first playthrough (Veteran difficulty). I definitely appreciated having earlier/additional access to powerful spells. Great Maelstrom in particular was pretty much an instant-win to any fight, even with level scaling. Not sure how a single class Fury would hold up for PotD difficulty where it is so much harder to actually hit anything.
  11. I believe they can be purchased at The Treasure Trove in Dunnage (Radiant Court). If there aren't any emeralds for sale you may have to wait a day or two for the vendor's stock to refresh.
  12. For my first Deadfire playthrough I imported my PoE save, and there were some definite downsides to the choices I had made. I didn't have access to the Devil of Caroc Breastplate and at one point Wael made me lose all my scrolls. I have no complaints about this, and in particular found the loss of scrolls highly amusing. But going forward I would like to understand the optimal choices so I can strike an appropriate balance between power-gaming and role-playing for a given run. I would greatly appreciate some insight into which choices impact gameplay beyond merely altering plot/conversations. A list of no-brainer choices that are pure upside (e.g. Devil of Caroc spared Harmke) would be fantastic. Opinions on the choices that offer mutually exlcusive benefits (e.g. Aloth's Leaden Key decision) would also be helpful.
  13. I respeced Herald Pallegina and for some reason I now have multiple versions of chant A, B, etc. I can still setup and pick the chant I want, but in combat Pallegina always switches to a version of chant A that is only Blessed was Wengridh, Quickest of His Tribe. I checked and she has no AI behavior set, and the problem occurs with AI script off anyway. Please let me know what, if anything, I can do to fix this. EDIT: Oh, and apparently I'm not getting any phrases from chanting either.
  14. I hate to say it, but the ship combat is just embarrassingly bad. It's unintuitive, tedious, repetitive, immersion breaking, and just plain pointless. There reallly needs to be the option to disable it and have every encounter be an auto-boarding without penalty (and without requiring modding).
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