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Everything posted by Boeroer
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Yeah, if you wittled them down a bit the raw AoE on kill usually leads to a deadly chain reaction. Very nice with Cleave as well. The Estoc Engoliero do Espirs from the vanilla game does the same (basically) if you enchant it with Ghost Blades on kill - only that the Oathbreaker's raw dmg AoE is a bit more powerful.
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No they don't. Because they can't come out of you pocket until PL 9. At that time the Deep Leap has done so many one-shots of groups that Minoletta's Missile Salvo peeks out, looks at the numbers and retreats grumpily into your pocket, sipping another cup of Earl Grey like old, bitter people do. The link is broken by the way. Besides the obvious disadvatage of high PL access there are more: - 4.5 sec casting time compared to normal weapon attack - danger of getting interrupted - friendly fire - takes longer for the damage to apply Anyway, I wasn't serious anyways. There is no "best" build. For example if one doesn't like rods or attacking from stealth it's a bad build. Same as an empowered Missile Salvo is a bad thing for anybody who doesn't want to use Empower or a single class wizard.
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Yes, as a monk/rogue you can use the following weapons to apply afflictions in an AoE: - any rod with Blast (Blast also helps proccing special on hit effects) - Fire in the Hole (blunderbuss-mortar like Hand Mortar, also has build-in Driving Flight as an enchantment) - Three Bells Through (that's a very long AoE "line" though) - Whispers of the Endless Paths (in a cone) - Wahai Poraga (max 4 enemies get hit) - Minor Blights (from scroll)
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Yes, exactly. It also works with Hand Mortar/Fire in the Hole/ and rod + Blast. If you use a wizard try and wear the Ring of Focused Flame, summon Minor Blights, then summon an Essential Phantom: it will also have Minor Blights - but only the burn version which will not change - the phantom will get +10 accuracy to all his Blight attacks then and you two can fire AoE-shots as a team.
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First of all: Blights belong to no weapon proficiency so they can't have Blast. Then yes: Blights get the bonus of One Handed Style. But as I already explained to your ancestors (if I remember correctly ): Additional conversion chances stack, but they don't add up like you suggested above. Conversions get checked one after the other. If a conversion happens the check stops. If you have for example One Handed Style and Merciless Gaze and Dirty Fighting you will not have a conversion chance of 45% but rather 38.8%. Because of math basically. This has nothing to do with a weird implementation on Obsidian's side: it's just like chances add up (or rather: multiply) if you check chances one after the other. You can simply do the math like this: Merciless Gaze does 15% so we will use the inversion (the chance NOT to convert) and use it as decimal number like so: 15% = 0.15 -> 0.85 chance NOT to convert (I will use "NtC" as abbreviation). Do the same with the others: 20% -> 0.8 NtC 10% -> 0.9 NtC Now multiply: 0.9*0.8*0.85 = 0.612 NtC That's a 61.2% chance NOT to convert hit to a crit. So you have a 100% - 61.2% = 38.8% chance to convert. Not 45% but still great. Blights also get a 30% or even 45% speed boost from dual wielding + Two Weapon Style - for example if you put a dagger into the offhand and attack from range. If you use Tuotilo's Palm you can use Weapon & Shield Style AND Two Weapon Style with Blights.
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Long Pain is the ranged equivalent of monk fists. They replace your weapons/fist like any other summoned weapon. That means it works with Driving Flight and Marksman and other ranged abilities and items - but not with melee-only stuff like Force of Anguish etc. Instruments of Pain is different: it just gives your melee weapons +500% range. Nothing gets replaced as far as I can tell. They are still considered melee weapons though - just with a veeery long reach. That means that all melee abilities will work - but not ranged-only ones. So no Driving Flight (at least last time I tested pre 1.2). For some reason Transcendent Suffering sales with Power Level while the other "natural" or summoned weapons like claws, Fearsome Brute's fists and so on scale with class level. I have no idea why.
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Carnage procs off of the initial hit, but not from the AoE cone hits. Same with Wahaī Pōraga and Spirit Lance: no interactions between AoE and Carnage. Carnage only procs off the initial target. It's different for AoE Full/Primary Attacks though: Clear Out, Heart of Fury and Vengeful Defeat will proc Carnage from each hit roll.
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Wahai Poraga only hits up to 3 additional enemies, not all in range (like it says in its description). It has reduced base damage though. The good thing about it is that it works well with Swift Flurry and Heartbeat Drumming for the additional attack procs. And of course it lets you riposte after an attack, which is nice. It's generally pretty good for stuff like Heart of Fury, Vengeful Defeat, Cleaving Stance or Clear Out when you combine a melee AoE ability with the AoE of the pollaxe to to a lot of hit rolls. It's also cool to use with stuff like Force of Anguish to just push most people from you if you get pummeled too hard ot use Mule Kick to interrupt and short-CC most enemies around you. You can use it to give a tank some offensive or CC power: normally you would use a shield setup, but you can switch to Wahai Poraga occasionally to deliver a AoE strike. But it's not a "no brainer" weapon that you pick up and use exclusively. It's just not good against single targets. All those melee abilites you can't use with the Hand Mortar (or Fire in the Hole). Monks can only use Stunning Blows/Surge with it. Of course for rogues those are great weapons because you can dual wield them (and lots of rogues' attack are full ones) and also rogues' abilities work equally well with melee and ranged weapons.
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Melee ranger or ranged one? They are - like rogues - single target specialists and do that really well but can't be used for much else. But using Persistence or Stormcaller is fun. Melee rangers are very strong after getting Stunning Shots. Those also work in melee and will stunlock your enemy until it's dead. Basically because melee hits faster than ranged.
