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Boeroer

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Everything posted by Boeroer

  1. I think most people who search for builds might have a class in mind and want to check which builds for that class are available. So that's the order in which the class builds are put. For everything else one can use the site search. Based on this assumption categorizing by author makes no sense. It's easy to use the site search to jump to builds of a specific author. Game version is kind of a date. Adding a date like "last modified" would mean more editing work but not much additional information. If a build is updated to match the newest game version then it doesn't matter much if one build is from two days earlier than the other. Keep in mind that I have to edit this all manually. And few people actually notify me but I have to check on the builds all by myself most of the time. Additional cause for more reoccurring editing work should be a substantial improvement. Just because it would mean a substantial improvement to you doesn't mean it's for others as well. But if enough people chime in I will do it. Improvements that just need one-time editing are not a problem. @all: I'm thinking about a line with certain "tags" that show what role the build has, like <tank>, <melee>, <dps>, <cc>, <healer> and so on. It may take half of a day to add those to the existing builds - but at least it's a one-time thing and I believe it's useful. People could also put those tags when creating their build thread. "Do it!" or "Drop it!"?
  2. Try Wizard/Soulblade with Citzal's Spirit Lance. One attack = full focus, Soul Annihilation with the lance (raw damage in an AoE with weird numbers) is still superpowerful.
  3. When Citzal's Armory expires before combat ends I get the blade every time.
  4. @AndreaColombo: please change the title to "Priest of Woedica and Steel Garrote as playable classes: DO IT!"
  5. The patch version is listed with every build. If you seek only builds with a certain patch, e.g. 1.2, then you can simply hit ctrl+f to open the browser's site-search and type "Game Version: 1.2" into the search field. You can then jump through every build for patch 1.2. Same with builds for companions (search "Pallegina for example"). Or solo builds (search "Solo: Yes"). It's quite simple and effective. I will not put the builds in chronological order - because this order may change often: as soon as somebody updates his/her build. That would mean I would have to go and check all builds all the time (or receive messages about that) and then I'd have to manually re-order them accordingly. Please understand that I don't want to do that. Unfortunately I can't use Javascript and HTML in my posts. Then I could provide a sortable list. But as it is I can only use the static bbcode that the forum allows.
  6. You can check your action speed bonus when right-clicking on your weapons or spells and hover over attack/cast time and recovery time. Usually it's also displayed under "current effects" on the char sheet (press C).
  7. When he escapes you simply go to the entrance of the narrows (south east). There you will see him entering the caves. You can follow him into a secret cavern and end the fight there. You don't have to kill him in the first fight and prevent his escape. I think that's nigh impossible with a low level party.
  8. Ha - I didn't even know you can get it peacefully. Always attacked him on sight in the last couple of playthroughs (attempts).
  9. Caedebald's Blackbow: corrode Concelhaut's Draining Touch: corrode Firebrand: burn Kalakoth's Minor Blights: burn, freeze, shock, corrode Eccea's Arcane Blaste: raw I think that's it. Boltcatcher gauntlets can add a shock AoE to critical hits.
  10. Me! The Spiritual Fists for the Woedican Priest are already enough to make my mouth so watery that I can only wipe it dry with a charsheet of a playable version of a Priest of Woedica!
  11. Heart of Fury is awesome. Being able to use it makes playing a single class Barb worthwhile. It also works with ranged weapons, even reloading ones (Fire in the Hole + Hand Mortar is pretty hilarious with HoF).
  12. You can see it popping out of enemies' heads as red numbers after receiving direct hits (not DoT ticks), I think that's all atm.
  13. I think adding a damage bonus (max roll or additive dmg mod) for two handers is an easy and good approach. For single weapons I would add a bit of crit damage on Full Attacks. In both cases you can explain it with taking your time (that dual wielders use to apply two attacks) to deliver a more powerful/better aimed strike.
  14. Speaking of RNG: Sometimes I really have the impression the game is messing with my rolls in the early game. I roll so many sub-10s... I mean really a lot. And that's my impression in every started playthrough now. First I thought "man, the ACC/defense ratio must really suck at this poiunt" - but looking at the log it doesn't. I just roll 1 to 9 like all the time.
  15. That is the most inapplicable statement I read in this forum for a long time. For example: against single targets Barbaric Retaliation is great. Againt mobs Heart of Fury is great. Instrument of Boundless Rage is powerful and adds a nice ranged alternative... and so on. A single class Barbarian will reach very powerful abilities a lot earlier than a multiclass one. E.g. Blood Thirst. He will also deal more damage with his Barbaric Blow because he will have a higher Power Level which adds base damage to its attack. Combined with MIG, Superb or even Legendary, Obe Stands Alone, maybe Blooded the difference is noticable. I personally find multiclass Barbs more interesting (I'm also playing a Warlock atm and it's great), but a single class one surely is powerful because of his great high level abilites, his faster progression and his higher PL. On the othr hand an advantage of a multiclass (besides the obvious reasons like synbergy effects) like Barb/Fighter, -/Rogue, -/Paladin, -/Monk or -/Ranger is that they can get +4 resource points from the Devil of Caroc Breastplate (Fighters even +2 additional from bracers) and +2 attribute points and skill points from the Chamaeleon Ring - while a single class Barb "only" gets +2/+1. If you don't plan to use those items it doesn't matter at all of course.
  16. Fighter and Rogue have the same starting accuracy - so no difference on that part. Maybe gear is different? Or you debuffed more with Monk/Rogue than with Monk/Fighter before actually attacking with Stunning Surge?
  17. Correct. But Blast hits (the area of effect explosion that Wizards can add to all implements) do count. So a Wizard with Blast can trigger on-hit or on-crit effects pretty often. Even more so if he uses Deleterious Alacrity of Motion before attacking.
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