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Everything posted by Boeroer
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I had success with Wahaī Pōraga + Gouging Strike and Toxic Strike first, then switch to Apex Ward setup and watch them die while riposting.
- 49 replies
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- Swashbuckler
- Rogue
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Disengagement attacks are really clunky and unreliable to trigger. In theory your idea works - but atm it's a bit fiddly to intentionally trigger disengagement attack by leaving the enemy. Also I had lots of problems with Riposte + Disengagement attack (miss). Sometimes I have the impression that it doesn't trigger at all. Maybe that got fixed though. It was right after release when I wanted to do a disengaging Riposte build. In order to reach higher deflection but still do good Riposte damage you can use Akola's Apex Ward. It has an enchantment that does a crush Riposte on miss (25%). If you then also blind the enemy you can expect a lot of misses. But I don't know if crits with Akola's Riposte counts for Skald's phrase generation.
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"Every pub" does not include the one in the Lighthouse in Ondra's Reach if I remember correctly. I guess because theoretically you could skip that quest and there would be no pub then. Armor in early game is always plate for me. And potion of Spirit Shield. Belt of the Royal Deadfire Cannoneer is really nice.
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Retreat back behind a doorway so that only one enemy can attack you in melee. Cast Chillfog on the ground multiple times, always use Inspiring Radiance with Durance (it stacks with everything), then Combusting Wounds. Use Iconic Projection with Durance and implement + Blast with Aloth to trigger more Combusting Wounds. Level 4 is rather early though. Def. bring Kana Rua. He can use Soft Winds of Death and Ancient Memory to support passively and White Worms as soon as an enemy died in the group in front of the doorway. You can cast it over and over again on the same corpses. Turn off the gib option in the game menu. Gibbed enemies leave no body, which is bad for White Worms but also some other reasons (body parts like Skuldr Ears for example won't drop sometimes).
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It plays pretty nicely because you can apply Arterial Strike and Gouging Strike in an AoE from stealth in a second - and then just escape/evade around (fooling rushers) and attack more (either with Spearcaster or with rod if enemies still clump together). The fun with spearcaster is that you can immediately escape/evade after shots because it has no recovery (only reload). So jumping to a safe distance, reloading, shooting and jumping away right before they reach you is cool.
- 43 replies
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Because you have Mirrored Image you can take a few attacks. It's not that bad at higher levels. But sure - pretty squishy. But one could easily change the stats and not gimp the damage much.
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Unbroken/Streetfighter doesn't get Mirrored Image (which stacks with Fighter's Vigorous/Refreshing Defense) and thus might be somwhat squishier. But it's of course pretty easy to get flanked. Stats could look like: MIG: 15 CON: 15 DEX: 08 PER: 15 INT: 10 RES: 15 or so. I also discovered that "Harpooning" of Mohora Tanga spear really scales with survival: not only the bonus damage, but also the PEN(!). I got 16 PEN with 20 survival. That's a lot of overopenetration...
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Hehe. Well it has been the case in the past (Retaliation Cipher, Envenomed Blights and so on) and I guess it will also happen here. If they only remove the jump feature from the AoE splash of Ondra's Wrath it will only "nerf" this particular build, not the weapon itself (if it's used in a more common way) or the other individual components of this combo. And as I said: the build would stay viable even when Ondra's Wrath itself does not bounce around ike crazy. But of course it's always sad if the fruit of one's labor gets spoiled. I mean it takes some time to play, test, record and write that stuff down. More work than simply filing a bug report.
- 43 replies
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Scout + Spearcaster is nice. If you chose to use the Minor Missiles enchantment on Spearcaster you can make it proc more often with Driving Flight. Also rogue's afflictons get applied to secondary targets. Ghost Heart seems to be the best pick aesthetically because a thug won't have his bear running around in a back alley all the time. Assassin sounds nice, too. As others said: if you just use the Assassinate feature as a bonus from stealth it's no micro increase at all. I wouldn't pick Chanter just because of Sure Handed Ila. Since you can already have Acina's Tricorn, Gunner and Sharpshooter's Garb (or Miscreant's Leather) + Cosmo you wouldn't notice a huge difference with Sure Handed Ila due to how speed bonuses stack. Not enough to give up Rogue's DoT strikes and Deep Wounds or Ranger's Driving Flight and accuracy.
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No, it's a special interaction between Ondra's Wrath and Driving Flight + Rogue's DoT strikes. The components themselves are not particularly overpowered. It's technically not a bug because they all work like inteneded - just the combo is very strong. I guess that the jumping behavior of Ondra's Wrath will be removed or capped in the future to prevent this. Then this build would be still totally viable and fun (the jumping rod projectile will still trigger Ondra's Wrath often enough) but will not be able to one- or two-shot every group anymore. But at that moment Fire in the Hole + Hand Mortar would be the better weapon choice.
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I also apologize in advance for the incoming nerf of Watershaper's focus.
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The risky "assassin" all-or-nothing approach that goes horribly wrong sometimes helps to uphold the tension. Loki can be bought at that pet merchant in Neketaka/Serpent's Crown. I wanted to have a really big AoE because the damage doesn't matter that much if you get that many procs. Also the higher move speed of the party is Handy. But basically yes: you could easily swap those. Honestly the main reason that I use Loki is the name.
- 43 replies
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Ah, nice analysis. Combusting Wounds + Ranger (so basically Geomancer) also worked well, but not as good as Scout. It's not only the damage, but also because it evolves a lot more casting time. CW is not really a quick cast. The CW did not seem to get quenched by the Wrath's water/crush attack though (as it's supposed to). It's the same as with Frostseeker + CW. I think those secondary attacks/effects are not keyworded properly?
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Look behind the spoiler tags. There are three short clips that show what happens.
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With Peek, a very simple tool for Linux (doesn't record sound, only screen). It can also save vids as MP4 and such - but I found this to be cooler somehow when tinkering around with it. It can do even more pixelated versions.
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The rod's Blast AoE hits do not jump themselves. If you have three jumps with Blast you simply get three Blasts as if you had done them one after the other. I suspect that Ondra's Wrath jumps, too and that causes this sort of reaction. It's not infinite though. Just a LOT of hit rolls.
- 43 replies
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If you plan around Empower use (which is good for Invocations) then the Singing Sabre is very powerful. You can get EMpowerment back from using Empower - I mean wow. Berserker/Skald is not only a pretty great combo (30% crit conversion from Frenzy, 30% from Barbaric Blow and 25% from Killer's Paralyze and you are already at 63% crit conversion) but also fits the whole nordic warrior/runesinger type of style. Boreal Dwarf or Pale Elf, some Junvik armor and a Draugr helmet et voilá - Dovahkiin (in this case elven)
