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Boeroer

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Everything posted by Boeroer

  1. It does. When engaging 6 enemies I get -19% recovery in the tooltip and 30% from Mob Stance. They stack - but why it's 19% recovery I can't really say. Also attack speed gets sped up but since that's not very long in the first place it's not noticable.
  2. Why are you guys mixing up per-rest/per-encounter with the limited ability/spell choice and endurance/health or even cast- and recovery times? Those are all seperate things. Saying that PoE1's per rest system is better because you have more spell choice is nonsense. Same as saying Deadfire's per-encounter system is better because it doesn't have persistent health loss anymore. It would have been no problem to do Deadfire with the per-encounter spell system but the spell choices and the health system of PoE. If you want to discuss those things, don't mix them up but isolate them. Else it's all a huge hodgepodge. For me as a player who tends to play those games multiple times the PoE system was more fun. Also because meta knowledge is more rewarding. The seperated class abilities in combination with universal talents gave a lot of combos for a non-multiclass class system. The whole endurance/health mechanics allowed for more build variation and it made high defense builds play differently than high healing builds (which basically play the same in Deadfire). On the other hand level ups in Deadfire have more meanig especially for casters. The abilities need better balance though so that you don't end up with the same picks all the time I do think that a per-rest system is harder to balance (when designing encounters) in a way that every fight is equally difficult. But on the other hand: do they have to be? Not for me. And then: what is the empower mechanic? Since it mainly serves casters atm it's nothing but a caster's per-rest system in disguise. Even ciphers now have a per-rest mechanic with empower. How does one balance around that? Rest-spamming aside: Since Empower has so much impact on certain actions (you can one-shot whole groups with an empowered AoE spell) AND is more binary and limited I think it's even harder to balance for that than PoE ever was. The difference between a fight wit no empower use compared to a fight with empower use can be huge. Saying that a boss fight in PoE was easier than a common Xaurips fight (in the same area) seems disingenuous. It was certainly not, even if you unleashed all your spells. Seldomly got wiped by a Xaurip party even when using no spells at all. Having said all that: Deadfire's combat doesn't feel significantly less enjoyable for me. Just a bit. So maybe other factors than per rest/per encounter play a role as well.
  3. Just retried that mini-build and put it solo against 6 tigers. It's still really good - patches didn't change that. The best part is that enemies really don't want to leave you but at the same time you deal good damage to them. Riposte and Crush Riposte from the shield stack. I guess I will make a build thread out of this - just because it fits the whole Deadfire/Huana theme so well from a style- and roleplaying perspective and at the same time is a very solid performer.
  4. I'm using a Trickster atm and for my build it's def. better than a Streetfighter. But Streetfighter is too strong. Basically only because of the blunderbuss modal. If he could trigger Heating Up only by "really" getting flanked it would be different.
  5. Ok I’m intrigued! How are you using it? I will post a build today or tomorrow. Stay tuned.
  6. No idea. Maybe the behavior got changed in the meantime. Last time I did it you could drop a summon near the entrance, run towards the thone and into a corner, wait until the phantoms finished off the summon (combat would end) and once you walked towards the steward the conversation got triggered immediately without doing anything an my part. Maybe they fixed that part and now you have to defeat the phantoms before the dialogue can be triggered?
  7. When you really mess up your relationship with the Huana they will send a ship to bring you down (as far as I know also Principi and Rauataians do this). If you bombard that ship to pieces or board it and kill the captain you'll get the shield. A bit sad that you can only get this Huana item if you p!ss off the Huana in the first place. But eh - I just imagined I'm a rebel. All that Prize-Share nonsense...
  8. Unbroken/Trickster with Akola's Apex Ward (shield), Reckless Briandine, Mohora Tanga (spear) and Hold the Line + Persistant Distraction engages five enemies (6 with spear modal) without Defender Stance. So he applies Distracted to five enemies, gets +25% speed bonus from Mob Stance and 25% speed bonus from Reckless Brigandine once he engaged 5 enemies. Riposte with Mirrored Image adds a bit fun while tanking, so does Apex Ward's Crush retaliation, Into the Fray pulls enemies back who disengaged (if they survived), Mince-to (from spear) does the same AND adds additional 30% speed. Llengrath's Displaced Image balanced out the lower reflex of the Unbroken pretty nicely. Of course you should use Overbearing Guard as well. It just destroys enemies who disengage - because usually they get Deathblows + Sneak Attack + Overbearing Guard's bonus damage (50%) AND the Unbroken's bonus of +10 PEN on disengagement attacks. Usually you will crit and overpenetrate as well. Piles up nicely... I chose the Whitewitch Mask because it looks super rad (just my opinion) with the shield and the rest of the gear (which is all Huana-themed). And it also raises the Trickster's Illusions. It also prevents you from getting pummeled to death because it triggers Repulsive Visage once you drop below 50% health. You will lose the engagements of terrified enemies but it's such a strong debuff that they be no threat anymore. It's a great mix between tanking, crowd control (via engagement) and offense (attack speed, dmg mods). If you like more offense and less tankyness you can use Streetfighter instead of Trickster. It's also nice to play from a role-playing perspective (if you want to play a Huana Mataru from the Archipelago). I made a screenshot with a Wood Elf instead of an Aumaua - but I guess you get the picture.
  9. If you switch off the gib option in the game menue enemies won't explode anymore, leaving corpses.
  10. Oh, then they altered what Spell Disruption does. Because I remember affecting the Skulking Terror (Monk/Barb if I remember correctly) and he couldn't use one single of his abilites. Does somebody know how resistances (I don't mean resistances against afflictions) like Uncanny Luck, Spell Resistance of Mage Slayer and Spell Resistance of WIzards and the like do stack? Do they get added so you could theoretically reach 100% or will the get rolled one after the other like hit-tocrit-conversion does? THe first one would be amazing but I suspect it's the latter?
  11. I agree. Let higher tier abilites start at PL 0 or 1 internally as well. What's the point of having a high tier ability that gets +25% additive damage when the low tier ability gets a +20% multiplicative one at the same PL?
  12. Yes, the drug crash should go away after Dampener ends. OR stuff like drugs shouldn't be suppressed. I mean it's an "Arcane" Dampener, not the "Everything" Dampener. However, this is cleary an oversight of the devs.
  13. 10%, 15%, 25%, 5% and 5% chances, rolled one after the other until it triggers (as done in PoE/Deadfire) results in an overall chance of 48.22%. Without Uncanny Luck and Blackblade's Hood you would be at 42.62%. I don't think a chance of 5.6% is worth an ability and an item slot. The rest piles up pretty well though, even if it's not simply added. I also think that if you want to use Frostseeker only, Devoted/Sharpshooter is a nice pick.
  14. It's an animancy hunting bow that sometimes goes wild on hit. Who would have though that?
  15. I just checked Fleshmender + Giftbearer's Cloth + Rogue's Deep Pockets: The game caps Quick Item Slots at 6. So even if you take Fleshmender + Giftbearer's Cloth AND also Deep Pockets you won't get 8 slots. I guess they are there somewhere, but the UI doesn't display them and you can't access them with the mouse. Is it possible to put items into the quick slots with a keyboard shortcut?
  16. I just checked and a Black Jacket doesn't reduce the cooldown of switching grimoires. I also noticed that it isn't that long of a cooldown in the first place.
  17. Just checked: Actually you can theoretically get 6 Weapon Sets as Black Jacket + Giftbearer's Cloth + Fleshmender + Arms Bearer. BUT the UI can't handle more than 4 and thus you have them, but you can't put anything into them. Maybe there's a keyboard shortcut that allows you to put a weapon into a weapon slot?
  18. Or you pick no spells at lvl up and only use grimoires for your spell selection. A bit tough choice for a single class wizard since there are not that many passives that make sense, but a nice approach for multiclass wizards. I think (!) a Black Jacket/Wizard with Quick Switch can switch Grimoires without cooldown? Or not? Never checked this...
  19. It was me - and it was the Sorcerer's Apprentice.

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