Jump to content

Boeroer

Members
  • Posts

    23109
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Oh, the last part is good to know, thanks. I mean the first part as well, but I already knew that, sooo...
  2. Not universally true. If you focus on DoT attacks then the base damage is not that important. Most DoT's don't care for weapon damage and applying the DoTs faster is more beneficial than doing a bit more damage. Besides the raw damage it applies Rust's Poignard also has a 30% chance to prone a target for 7 sec (base) on crit. That is very powerful when it comes to Deadfire enchantments. It also has nice upgrade options, one of them giving you +35% damage against the proned target and another one that gives all your actions +3% speed bonus on hit (stacks up to +15%). I played Edér as my DoT-guy with Battle Axes first and it was good - but even though the axes' modal is pretty good Rust's Poignard + Marux Amanth killed enemies faster AND had a chance of hard CC as well.
  3. Black Jacket gives you an additional weapon slot right from the start AND a faster switching recovery. It's not zero though. You can then take a fourth weapon set via Arms Bearer (fighter ability) if you like and also pick Quick Switch to reduce switching recovery to zero. A non-Black Jacket Fighter can only have three sets with Arms Bearer and can not reach zero switching recovery. That's waht you pay for with the loss of Constant Recovery. A Black Jacket can switch sets with no additional recovery if he takes Quick Switch as well. That means he can switch to an offensive set right before attacking and then immediately switch back to a defensive setup right after the attack. THis allows for maximum offense while executing the attack and maximum defense when recovering from the attack. Imagine a Black Jacket/Bleak Walker: 1st set dual sabres for FoD, 2nd set hatchet + small shield with Binding Block. Switch to sabres, do FoD and immediately switch to shield, waiting for recovery to pass, likely binding an attack for +15 ACC, switch to dual sabre and do another FoD with +15 ACC, swtich back to shield and so on. In theory this is a much bigger advantage than having Constant Recovery.
  4. I don't think that losing Constant Recovery is such a bad thing. There are so many sources of healing that it's easy to circumvent that disadvantage. It's way more difficult to speed up switching. Now, with the AI allowing for automatic switching it's also less of a tedium to do so.
  5. I used it with a Swashbuckler Edér - together with Marux Amanth - and it's really nice.
  6. Yes, it does. But the range of HoF itself is an AoE that is centered around you - so the range doesn't help, you have to get near. Monk's Whispers is "better" in that regard.
  7. Sounds like a reasonable attitude for a confident writer. Also that dialogue (that I never experienced first-hand) is not very exciting, but why is it supposed to be "the worst"? Because it triggers your inner "SJW MAKE ME GO CAPS-LOCK!!1eleven!!" or something?
  8. Whirling Strikes doesn't work with ranged weapons. Checked yesterday. The ability greys out as soon as you switch to ranged weapons. It's pretty great with Wahaī Pōraga though (even though that got nerfed). Monk's Whispers of the Wind does work with ranged weapons though. Hand Mortar + Fire in the Hole are great if enemies stand near each other. If not (the ability jumps up to 10 meters) then something else with more damage per hit is better.
  9. Wahaī Pōraga got fixed now. It's not that powerful with HoF anymore. The most broken thing with HoF now is Hand Mortar + Fire in the Hole.
  10. Just role a sage and use Spirit Lance. 30+ points of damage per attack roll is no problem and you can expect to get 5 wounds with one auto-attack if you hit several enemies at once. Also there's Dance of Death/The Dance continues.
  11. Wouldn't it be better to cast Tactical Barrage first and Frenzy second? Because Tactical Barrage will last longer when you cast it "unconfused" or in other words: with +4 INT. The result should be the same: confusion and smart cancel each other out.
  12. Ok, now after my vacation I went through the subforum and tried to find all builds that got posted while I was away (and whose authors didn't poked me directly). I also find some that I missed before. It was a lot of editing - but as a result, I added quite a number of builds to the list. Please let me know if I missed any. Thanks!
  13. Arquebus. Modal + Asassinate will give you +45 accuracy which will most likely result in a crit which then will give you the bonus damage. Since the arquebus has nice base damage also Backstab will be good. Since guns don't have recovery you can sneak near, shoot and immediately escape. As you said: the second pistol shot will not get any bonus from Assassinate. Also no problem to use both: assassinate from stealth and then switch to dual pistols for all the full attacks you might have.
  14. Well, it also has a kill on tick enchantment. That would be pretty cool if it would tick more often. Not every 12(!) seconds.
  15. If going with the official companions/sidekicks it's benefical to give your MC a very high Perception score. Perception detects traps and secrets in Deadfire, and none of the companions has a Percepton score that is so high that you can reliably find all secrets/traps.
  16. I could be made awesome if they just increased the tick rate. As it is it's a bad joke...
  17. I thought it was 20/16? Anyway, yeah, auto attacks only. It sucks. Yeah maybe. I think I have this numbers from beta where I last tested Lesser Wounds - or I just remember uncorrectly.
  18. Somebody lost track of his several user names eh?
  19. Oh, I didn't check. Last time it was still the case - AND he disrupted also abilites (Skulking Terror couldn't use any of his abilites). If they fixed that: even better in my book.
  20. I like Paladin(Kind Wayfarer)/Chanter(Troubadour) a lot. You can do passive "buff party dps" via Mith Fyr + Shared Flames and "heal party" via Ancient Memory + Exhalted Focus at the same time while also providing good damage on your own with FoD and doing heal spikes with LoH and White Flames. I also like pistol or blunderbuss because they have no recovery - so you can cancel reloading and react with stuff like Lay on Hands really quickly.
  21. Also works with Watershaper's Focus: two AoE jumps (=three AoE attacks) with Driving Flight. Yes, I meant Frostseeker as an example for a weapon that only has AoE on crit, not always, and thus does NOT translate afflictons. My wording was a bit poor.
×
×
  • Create New...