Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Why is Tekehu's Chanter subclass bad? I found it pretty cool to be able to cast powerful druid spells with phrases instead of 2/encounter.
  2. I also don't agree on "Skald is/was worst". First of all he pays one phrase less for ALL offensive invocations and secondly: if you are planning to make a dps melee chanter anyway then it's good to take a Skald. Killers + high Accuracy = bonus phrases for more offensive invocations. That it's not a subclass for every build doesn't make it weak or bad in my opinion. I'm wondering if retaliation crits of any kind also lead to bonus phrases? Or crits on disengagement attacks (see Fighter with Overbearing Guard). Wizard/Skald with Spirit Lance does lead to a ton of bonus phrases by the way (last tested in beta3 though). Also Monk/Skald with Wahaī Pōraga - but that is only an assumption, didn't test that one.
  3. Konstanten: replace Barbarian with Shattered Pillar. I mean he has gargantuan hands and likes to cause pain while he resolves tensions. I mean every kneader does, right? So he should be able to resolve tensions with Transcendent Suffering...
  4. Yes, you forgot to switch off the auto-leveling of companions in the game menu. I don't remember if it is activated by default or not.
  5. Never heard of that. But good to know - thanks. I appreciate a decently spoofed song.
  6. Oh, contrary to PoE where you could. Too bad: makes Wild Leech even less interesting.
  7. Because of spells. Especially highly effective spells like both Rymrgand's or a lvl 1 spell that blinds in a huge AoE named Chillfog... And I think mainly because the dmg spells of Wizards work best with the empower mechanics. Since you can rest nearly whenever you want that's a huge advantage over classes that don't profit from Empower that much. IF you are willing to use Empower of course. If not then the wizard loses power - but only in your game, not in general. Also: Ciphers are dedicated mind controllers - and mind control is the strongest CC effect in Deadfire. I can't see how a Cipher can not be a valuable member in any party. Especially single class Ciphers who can pick the +ACC passive around will-based spells a lot earlier and also can regain focus per crit. Combine that with the Beguiler's special feature of regainig focus with deception spells and you have one of the best CC char in the game - in my opinion.
  8. Heating up gives you the recovery boost of 50%. It is faster than Frenzy + Bloodlust, but you have to get flanked - and as soon as you are not flanked or bloodied you are a lot slower than the average joe. So a general decision about what's faster on average is difficult - your speed depends on several variables that may apply or not. And of course Blood Thirst...
  9. Yeah - I guess because the Frostseeker AoE is not keyworded with freeze. Casting Pain Link onto a Ghost Heart's animal companion is a nice idea.
  10. My favored Cipher spell atm is Soul Ignition. Just because it works with the Ring of Focused Flame (+10 ACC) and Magran's Favor (+2 PL). If I have somebody with a Morning Star (+Body Blows) in the party (and I usually have) the fortitude defense is no problem. It's only so that usually more than one party member wants to wear that ring...
  11. Why "still"? It used to be the most powerful one and now got nerfed (pretty harshly). If it's worthwhile compared to a Troubadour... I think it needs proper playtesting because the power of multiple summons is not easily determined by looking at the stats of the subclass alone.
  12. Given how much they talk about his large hands he should really be build with Monastic Unarmed Training. If you want to build lots of crit-phrases quickly you might want to use an AoE weapon like Wahaī Pōraga or Whispers of the Endless Paths in combo with Killers Froze Stiff. Battering multiple paralyzed enemies with one of those AoE weapons should give you crit-phrases rather quickly I guess?
  13. Yes, they were talking about PoE2. The power of Dragon Thrashed in PoE remains unchanged. Especially if you use it as your one and only chant phrase (it stacks with itself). Just note that Dragon Thrashed is an ability that you get no sooner than lvl 9. So be patient with your Chanter. Also don't use a Chanter as your one and only main tank. While it's possible for experienced players especially in the early game he will not withstand all punishment. That's because his endurance/health pool is not very big. After some levels it's all good though. But it's a lot easier if you put two or even three sturdy frontliners so that the numerous enemies (their number is increased on PotD) don't rush by. Single tanks don't work very well on PotD anyway. Some equipment was chosen because of style rather than effectiveness - esp. armor and shield. You can find better ones, for example "Little Savior" as shield. Please note that a shield has an accuracy malus and that malus also affects you accuracy with Dragon Thrashed (and other offensive phrases) as well as with spells and weapon attacks. So a large shield (-8ACC) makes it a lot more difficult to hit stuff than a medium (-4) or a small one (+-0 ACC).
  14. Since Combusting Wounds is fire and Frostseeker's AoE is freeze - do they cancel each other out sometimes? In theory they should... But I guess not because Frostseeker's AoE is not tagged properly. It will most likely not profit from Secrets of Time as well...?
  15. That, or just give the user two modal buttons - one for each dagger. So you could activate one and leave the other inactivated. That way you would get -25% damage only on one dagger but still +10 deflection. I think this would be the easiest change given that it's normal to have two modal buttons if you carry different weapons (like rapier + dagger). But having -12.5% on both would also be nice. Even nicer maybe. However, they have to do something. In the current state it's just unintentionally bad. Thanks for checking by the way!
  16. Oh cool. Thanks for updating me. I've been avoiding rods since beta3 because of this.
  17. Use a Devoted/Paladin with Scion of Flame and push it to 19 PEN with FoD - just because you can!
  18. No idea. Didn't test it again after the patches. I hope they fix(ed) it though and that you can trigger both hands' modals seperately even if it's the same modal/weapon type.
  19. You mean with rod + Blast or Minor Blights? Because they removed the effect of Blast (transporting rogue's afflictons) in beta3 but kept it for Minor Blights. If this got reverted they did it either right on realease or secretly with one of the following patches.
  20. If the level cap increases they would have to make changes to UI as well and also invent some more high level abilities for all classes. I would say that's too much fuzz for a supposedly "smaller" DLC (than WM I and II). But I would be happy if they increase it and add some more cool ability stuff.
  21. I have no idea. They removed that pitfall from Carnage but reintroduced it with Lance and rod Blast. Blast never had this mechanic in PoE so I guess they just reprogrammed the whole stuff and there were people involved that hadn't experienced the nerf history of Lance, Blast etc.
  22. PL alters the healing base, it's multiplicative (same with durations). So if you combine PL, MIG and healing bonuses like Physiker's Belt and Experienced Healer that results in a more powerful healing quickly. So the rel. small boost of PL can lead to a substantial increase if you stack some additive healing bonuses. At least that was the case. Hope that didn't change. But that's why a shifted Livegiver's +7 PL makes his healings so ridiculously powerful.
  23. Svef works. Or multiclassing with a paladin for the ability that gives you a resistance to intellect afflictons. Caroc's Breastplate and Modwyr obviously only work if you cast Frenzy first and then shift like you assumed. I know of no other way (except intellect inspirations of course).
  24. The burn damage targets reflex. I don't think that the raw self damage has to do a hit roll. It just gets applied. You can wear Voidward (ring) to reduce the raw damage of Sacred Immolation. It works. If you combine it with some other "transform damage to healing" stuff like Unbending or a strong healing over time (Moonwell or so) then you can work with Sacred Immolation without killing yourself.
×
×
  • Create New...