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hansvedic

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About hansvedic

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    (4) Theurgist
  1. Interesting stuff. Quick question: Does the "Righteous Bash" chance to interrupt work with the retaliation effect of Magran's Blessing or only with regular attacks with it?
  2. Can someone confirm or deny that the deflection bonuses from Mask of the Weyc and the Great Escape Cloak stack nowadays?
  3. If you plan to make good use of the Duality modal (+X CON or INT, where X = number of wounds held), then I would not recommend the Shattered Pillar monk. Furthermore, with all the talents and the unique monk shield (I won't say more in case you don't want spoilers, although this is a spoilers forum section) you can gain plenty of wounds without trying to get wounds as a Shattered Pillar monk, ESPECIALLY since Shattered Pillar monk ONLY gains wounds on auto-attacks, not ability attacks. If you are playing in a party, the Helwalker can be quite good (you can get the maximum MIG of 35 with
  4. Has this been tested only on PotD? If so, could it be that the implementation of additional PEN, accuracy, etc. on PotD (and Veteran, I think) is through the form of a buff?
  5. Pretty sure it doesn't any more; I think it used to give +3 to Electricity power levels, though. Not sure, though. That being said, Storm of Holy Fire (priest PL7 spell) does have the Storm keyword, so...
  6. I would like to know this as well. it's like a one shot burst of brilliant - just one class resource, for both classes if it's multiclass. If it's a caster, it's only one spell, and it's random. Considering it's attached to a once/rest ability, and that you're likely using this on a hard enemy likely near the end of the fight, it's not that great an effect. Well, that sucks. Looks like priests really got the short end of the stick in just about everything. You're talking to a guy who mains priests all the time, so you'll never get me to agree that they got the short end of the stick on
  7. I would like to know this as well. it's like a one shot burst of brilliant - just one class resource, for both classes if it's multiclass. If it's a caster, it's only one spell, and it's random. Considering it's attached to a once/rest ability, and that you're likely using this on a hard enemy likely near the end of the fight, it's not that great an effect. Well, that sucks. Looks like priests really got the short end of the stick in just about everything. You're talking to a guy who mains priests all the time, so you'll never get me to agree that they got the short end of the stick on
  8. I would like to know this as well. it's like a one shot burst of brilliant - just one class resource, for both classes if it's multiclass. If it's a caster, it's only one spell, and it's random. Considering it's attached to a once/rest ability, and that you're likely using this on a hard enemy likely near the end of the fight, it's not that great an effect. Well, that sucks. Looks like priests really got the short end of the stick in just about everything.
  9. What happens if you revive an ally? Do you still keep the +MIG & RES? What if the revived ally falls again? Do you get another +MIG & RES?
  10. Since Blood Mage can cast this invisibility spell multiple times, what would be the best way to abuse it? Rogue Assassin multiclass constantly getting backstabs? Chanter multiclass constantly disappearing (and healing with ancient memory) while summons do the work? Something else entirely?
  11. Also, what about the Blood Mage's drop to defenses and Psion's loss of focus generation when hit? I would think that a different subclass of Wizard, even no subclass, would be a bit better because of that. EDIT: While the Wizard side would be constrained in the early game without Blood Mage's spell-gaining ability, late game you'd have more than enough spells to finish most encounters. EDIT2: Not to mention that a non-blood mage can empower a spell, such as Disintegrate, or can get back Wizard casts.
  12. Well, the -15 to defenses against blooded enemies probably would hurt the ability to keep even Enduring Dance up, I suppose.
  13. If you are focusing on Damage Over Time spells, then Sage is definitely better. If, however, you are more interested in direct damage spells (upfront damage), then Warlock can, under the right conditions (health < 50%, have Blooded, enough accuracy), do more damage. One of the big advantages of the Sage is Dance of Death + Enduring Dance upgrade, which adds accuracy in addition to wounds as long as it is up.
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