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Everything posted by Boeroer
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Yeah, I'm pretty annoyed with where the game is heading and feel no reason to conceal my disappointment. Personally, I'm still on 1.0.2 - disabled updates after a quick glance at 1.1 notes. I believe I'm entitled to some fun in a video game, and trying to break through brick walls using wet noodles doesn't sound like fun to me. I'm not against nerfs in principle. There can be a rational explanation why something is indeed too powerful. But when a weapon provides 15% speed bonus and you nerf it to 5%, you make people like me a little annoyed. 5% - wow, that's noticeable. Turning every unique item into a total joke isn't a sane approach to balancing. It's not even about whether the game is hard or easy. I'm not one of those who think that challenge > everything else, but I don't mind hard fights. It's more about how bleaching everything to the same shade of irrelevance destroys the reason to try new things and turns the game into boring and tedious grind. Ok, fair enough. That explanation is not trollish at all and I can see what you mean. Not that I necessarily do agree with everything, but I can comprehend. Unfortunately Josh is a friend of "put it to the extreme and let's see what people are saying - if they complain a lot, we adjust a bit until people are happy" instead of "what might me a reasonable middle ground?" - as he once explained (forgot why the first approach is supposed to yield better results). And the history of PoE patches shows that they really do it: first nerf it down and then raise it back up eventually (Flames of Devotion, Ranger's Animal Companions, Druid's Spiritshift and so on).
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You could pick up WotEP - where weapon cone and invocation come match (and it's a reach weapon). I think ranger is even better for getting crits and repositioning yourself to the perfect place for launching your invocation: Evasive Roll is great for that purpose (very cheap) while your accuracy in general will be higher (=more crits) due to several passives and you can use Accurate Woundig Shots a lot of times for even more crits.
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Overriding AI?
Boeroer replied to wanderon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Did you try to give your commands with shift? Maybe then they get pushed into the chain of command s that the AI also uses. Just an idea though... -
I also don't agree on "Skald is/was worst". First of all he pays one phrase less for ALL offensive invocations and secondly: if you are planning to make a dps melee chanter anyway then it's good to take a Skald. Killers + high Accuracy = bonus phrases for more offensive invocations. That it's not a subclass for every build doesn't make it weak or bad in my opinion. I'm wondering if retaliation crits of any kind also lead to bonus phrases? Or crits on disengagement attacks (see Fighter with Overbearing Guard). Wizard/Skald with Spirit Lance does lead to a ton of bonus phrases by the way (last tested in beta3 though). Also Monk/Skald with Wahaī Pōraga - but that is only an assumption, didn't test that one.
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Because of spells. Especially highly effective spells like both Rymrgand's or a lvl 1 spell that blinds in a huge AoE named Chillfog... And I think mainly because the dmg spells of Wizards work best with the empower mechanics. Since you can rest nearly whenever you want that's a huge advantage over classes that don't profit from Empower that much. IF you are willing to use Empower of course. If not then the wizard loses power - but only in your game, not in general. Also: Ciphers are dedicated mind controllers - and mind control is the strongest CC effect in Deadfire. I can't see how a Cipher can not be a valuable member in any party. Especially single class Ciphers who can pick the +ACC passive around will-based spells a lot earlier and also can regain focus per crit. Combine that with the Beguiler's special feature of regainig focus with deception spells and you have one of the best CC char in the game - in my opinion.
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Heating up gives you the recovery boost of 50%. It is faster than Frenzy + Bloodlust, but you have to get flanked - and as soon as you are not flanked or bloodied you are a lot slower than the average joe. So a general decision about what's faster on average is difficult - your speed depends on several variables that may apply or not. And of course Blood Thirst...
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Yeah - I guess because the Frostseeker AoE is not keyworded with freeze. Casting Pain Link onto a Ghost Heart's animal companion is a nice idea.
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My favored Cipher spell atm is Soul Ignition. Just because it works with the Ring of Focused Flame (+10 ACC) and Magran's Favor (+2 PL). If I have somebody with a Morning Star (+Body Blows) in the party (and I usually have) the fortitude defense is no problem. It's only so that usually more than one party member wants to wear that ring...
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Given how much they talk about his large hands he should really be build with Monastic Unarmed Training. If you want to build lots of crit-phrases quickly you might want to use an AoE weapon like Wahaī Pōraga or Whispers of the Endless Paths in combo with Killers Froze Stiff. Battering multiple paralyzed enemies with one of those AoE weapons should give you crit-phrases rather quickly I guess?
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Yes, they were talking about PoE2. The power of Dragon Thrashed in PoE remains unchanged. Especially if you use it as your one and only chant phrase (it stacks with itself). Just note that Dragon Thrashed is an ability that you get no sooner than lvl 9. So be patient with your Chanter. Also don't use a Chanter as your one and only main tank. While it's possible for experienced players especially in the early game he will not withstand all punishment. That's because his endurance/health pool is not very big. After some levels it's all good though. But it's a lot easier if you put two or even three sturdy frontliners so that the numerous enemies (their number is increased on PotD) don't rush by. Single tanks don't work very well on PotD anyway. Some equipment was chosen because of style rather than effectiveness - esp. armor and shield. You can find better ones, for example "Little Savior" as shield. Please note that a shield has an accuracy malus and that malus also affects you accuracy with Dragon Thrashed (and other offensive phrases) as well as with spells and weapon attacks. So a large shield (-8ACC) makes it a lot more difficult to hit stuff than a medium (-4) or a small one (+-0 ACC).
