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Found 4 results

  1. I came from games like Baldur's Gate 1 and 2; Ice Wind dale 1 and 2, etc. I am very fan of invokers: Golems, Elemental, Animals, Undeads, Dragons, Pets, Totem, etc. (An army with varied functions) :cat: There are summoners who use the bixos, but they send poisons to help or ... Usually this is function of classes like Necromancer, Druids, Totemics and others of the type, in Pillars of Eternity II: Deadfire, * What are the classes that conjure / summon creatures? * To what extent are they strong or do they have a real role, helping the team? (I do not know if to go solo, how?) I
  2. I present to u all The Lord Of The Imps!! Classes: Beckoner/Berserker Description: This is a "fun-build" rather then a power build. It uses beckoner subclass to summon small, squishy skeletons that u can then smash with Gravecaller and generate Imps. We are using barbarian for this because whenever u kill a squishy little skeleton u get ur recovery back instantly due to blood thirst so we can smash another squishy little skeleton right after and rince and repeat. With a high Int score an imp stays for more then a minute and they do not despawn when u summon more creatures wich result
  3. Hi guys Do you know if there will be a Necromancer class with the possibility to rez deads, summon an army of skeletons, turn into a lich or any other spells like that ? yes I probably dream too much, but I prefer to ask, we never know ;p
  4. Conjuration/summoning is seldom implemented in a satisfying manner: RPGs are full of fantastic creatures, but conjurers and summoners typically have access to only a very limited selection of these creatures. If conjuration/summoning magic is included Project Eternity, please do it right. Allow conjurers access to most if not all of the creatures found in the gameworld. The number of conjuration spells should not be limited to the number of spells available to other spell schools. Consider that each new conjuration spell does not necessarily require new assets; the creature assets alre
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